Current evaluations of game. Is it even better than the PS2 port?

Nah man, good shit you’re not a girl. No P-blood for me.

I’d ALSO pay for Kariu music, because that man has been trying to break into the industry for a long time now and he has the sickest SF mixes. They’re not generic GuitarCover/AddDrumLoop mixes (no offense to those that do it like that… well, kinda).

Having jusy played 8 consecutive ranked matches, I still don’t see how people can criticise the online portion of the game. Seamless gameplqy…even when yellow pings show up. I’m even on shitty wireless.

I lol’d at the topic title on Unity.

They should fix the new HUD and give an option to use the old HUD.

Ever since Capcom US bought the right to SF from Capcom Japan, everything went down hill.

The fact that you can say “yellow ping” is a fault in the game.

DevilJin, I say add Ryan’s super meter video to the first post somewhere: VIDEO

maybe 8 matches isn’t enough to judge the online play in general considering

a- its only 8 matches
b- its only your connection

if those 8 ranked matches didn’t take you at least 45 mins total you’re one of the lucky ones

Just sent Seth Killian a message on his facebook. Considering he reads his facebook more than I read mine any way (almost never).

Oh, I just thought of minor ones:

-Gill’s portrait does CORRECT THE COLORS depending on which side he is.
-Gill’s portrait has this weird ass unedited white spot between his hair clumps
-Q’s portrait is the Chamba artwork instead of the original Ikeno artwork. I see NO CONCEIVABLE REASON for it to be this way. It’s dumb, really.
-Tweleve :3

(edited)

Gill actually has 2 pieces of art on the character select screen (previous console versions) and they are different pieces, not just color swaps.

Sent these in to Sven.

it’s almost like they don’t care about me, imagine that

Yeah, I meant, his colors flip. And they shouldn’t. As in he always has blue facing us, and on the PS2 he’d have either blue or red facing us depending on P1 or P2. Explained that all wrong, sorry.

I forgot to mention this minor thing.

And forgot to mention Urien’s time over pose is the censored one.

Also, if you check the glitch thread, someone says the menu changed into the old console version menu. I can’t tell if he’s joking or not but if it’s real, I was right!

A lot of work done. Just sayin’… :rock:

Will resume producing this tomorrow.

I’m now 13-8. Seamless.

Also keep in mind that I’ve had 60-70 player matches. Same situation.

Loving it.

http://myeg.net/team/3rd-strike-online-edition-interview-floe/

Funny how I make this thread and this shows up on the front page.

Seems like Floe was appointed to do a lot of work on the game simply because he lived relatively close to the area of the development team. Eh…that obviously works to some degree but I just wish there was more real 3S fans that chimed in with him than just “general SF top players that are ho hum about 3S + Japanese that don’t speak a whole lotta English”.

About this. The interview with Floe on the front page today shed some light on why it is the way it is. Floe appears to see trial mode as challenge based, not as a teaching tool. His example of the crazy obscure Akuma fireball combo is evidence of that. This is a problem. Capcom does not seem to know whether they want this thing to be about difficult challenges to overcome or a means of instructing players how to play the game. If it’s about challenge, then leave it as is and set about putting together another separate mode for teaching in future games. The way it is now teaches nothing.

The bit about the development team being casual fans of the game explains a lot about how the online functionality turned out. Is it too much to ask to have a team, or at least a few people in charge, who understand what playing fighting games online is like and how things ought to be setup to optimize that experience? Goddamn. Drives me nuts.

Yeah I just looked up a video of Ken’s trials on youtube and there’s like no short short super, no b+MK super, no far s.MP super, stuff that’s like vital to learn to really get going with your combo options with him. Instead it’s target combo to super then more randomly complicated target combo to super then complete troll ass combo you only do when you’re feeling yourself that wastes all your meter. These challenges don’t do anything to make your execution better considering hit confirming consistently off c.MK, far s.MP and b+MK overhead on crouchers is work enough. There should be like in game stuff to go over different ways to hit confirm these and options to set them up. Yet…instead you just get stuff that forces you to work on execution that you don’t actually need.

I think perhaps gamers tend to be over-critical about releases. No matter what capcom come up with, the hardcore wouldn’t be satisfied. Granted, matchmaking is balls, and they could have done more with training mode and the challenges, but when people say it’s not worth the money and that “capcom screwed up” I can’t agree. Had about 20 ranked matches tonight. Not one was laggy. For me, I just wanted to be able to play third strike with players around the world. I’ve gotten that, everything else is just a bonus.

I definitely agree the game overall is worth the money but there’s just definitely a lot of glaring issues that make it an immediate struggle for hardcore fans to suggest it. Like I agree it’s worth the money but there’s just a lot of bad random things that hang around that make you wonder if you just got something rushed that they figure technology will just help them fix via DLC. Worrying about this for a game like MVC3 that has to fit video game/movie release deadlines is one thing. Worrying about this for a 15 dollar re-release of a 12 year old game is another.

Touting the game as arcade perfect and better than the previous ports means that pretty no hardcore gamer should have any issue with it since the previous ports were worse than the arcade any way. The fact that there are issues period is what the hardcore is having issue with and why they’re questioning the money they spent on it. For just general fans of the game it will definitely work but as far as making sure the hardcores can use this as a way to continue the tournament scene for the game…stuff needs to get fixed.

The funny thing is this also goes double for people who like the game but don’t necessarily love the game. There’s a lot of people that just bought it because it’s the flavor of the month downloadable fighter and the while the online connection when good beats the pants off of anything else I’ve played online there’s too many issues even online and with the DLC content that will have the more casual/flavor of the month fan less occupied with the game sooner. Which these issues also happen to be the same thing that the hardcores are complaining about also.