Current evaluations of game. Is it even better than the PS2 port?

Heads-Up Display. You see the various bars and the timer on the screen? They make up the HUD.

pro:
the game speed is closer to arcade than ps2, but its not 100% arcade.
gouki toward mp unthrowable and Q unthrowable is included. but id like to see some testing done to make sure this is arcade perfect on the frames.
inconsistent ex moves?

con:
horrible hud
different size meters (http://www.youtube.com/watch?v=jx1BrE4MwaU)
horrible sound fx
horrible new music
horrible new art
horrible cement color background
meaningless point recap when playing 2 ppl lobby. i dont give a shit about points. i just want to play 3rd strike.
ryus bag/urien aegis
removal of necro/dudley glitch. (this effects the matchup. Necro vs dudley glitch)
recycled training mode
meaningless trials for new players
lack of a tutorial for new players involving kara moves
the worst matchmaking system ever
not being able to quickly jump into a match
ALL THE BUGS AND GLITCHES

Here I go. Gonna do each individually.

1. Gameplay:

Pros =

  • Speed feels closer to arcade on both ports. Can do Ibuki’s just frame close LP, MP, HP chain to s.MK link on crouching Dudley and Urien more easily than on PS2.

  • Akuma’s f+MP being unthrowable is cool, Ibuki’s unblockable restored and the damage setting being higher like the arcade helps me kill people quicker with Ibuki.

  • Don’t feel any lag offline on PS3 port

  • Lag is minimal against yellow connect people even though on PSN I find it hard to find green connections.

**Cons = **

- Sound effects cutting out or echoing louder than they should. Doesn’t happen all the time but just often enough where this could be an issue for hit confirming.

- Super meters not being same size visually as an arcade. Forces unnecessary adjustment of how you respond to your meter building.

2. Hud/menus/sounds/visuals:

Pros =

  • Like the HD remastering of the old character pictures in the character select. Doesn’t look artificial just really clean.

  • Widescreen (non stretched) mode allows you to fill the game up on an HD screen while keeping the original sizes/spacing of characters.

**Cons = **

- No being able to toggle between old health bars/super meters and new super meters. I understand the game is trying to look fresh but for hardcore players this literally can mean a difference between arcade and non arcade perfect.

- The filters in general make the game look cleaner on an HDTV (in general, not necessarily as good as arcade) but artifacts are generally pretty noticeable with the smooth setting. Some of the new edited colors look basically horrendous in any filter. Ibuki’s MK dark green color just looks like throw up with filters and doesn’t look much better without it.

- The navigation of the some of the menus are more cumbersome than they should be. Like having to press triangle instead of just having a list of options to choose which characters you want to ban in a lobby.

- The fact that there is still some type of differential between normal training and parry training. Both should be accessible from just one core training mode.

- No arcade soundtrack available from the start

- Sounds that die out or echo too loudly during gameplay

3. Game features and Add on Content

Pros =

  • Youtube uploading. Definitely like this. Some people complain the resolution is not high enough but at least for the PSN version it’s very intuitive and allows you to put up saved replays rather easily.

  • Input based button config (listed before but yeah)

  • GGPO. Listed this before but fits here too. Works well even with yellow bars on PSN, orange and red can be problematic with teleports and sound rewinds but yeah. It works pretty good overall.

**Cons = **

- Can’t do 2 player standard player match rooms or set a limit on players in lobbies without doing run around techniques. No reason why you should have to make private spots just to have a one on one session with someone. The game even defaults to a one on one style asking you to save replays and check points if you are playing one on one any way. Why is this not just standard? No being able to limit the amount of overall players in a lobby is just stupid. The game’s called Online Edition but it’s missing basic online stuff like this.

- Training mode is still as barebones as the original game. Can’t record the other character in parry training without the parry dummy parrying every single attack. Making delayed or elongated strings of attacks really hard to put together. Still no option to have a human vs. you in training mode. No 2 player training mode option online. 2 player training option would have been really useful for teaching people the game and a makeshift version can be done on GGPO IIRC.

- No option to toggle volume for music and sound effects seperately. This was in the original port.

**- No option to toggle between arcade and Dreamcast arranged music **(because there somehow is no arcade music to begin with)

- The Simon Vilkund mixes kill the original melody and flavor of the old songs minus a few of them (please get DJ Kariu, MaxieDaMan, Jibbo/AutoMattock or someone else to do another mix for the game). Should have just done it like HD Remix where we get a bunch of different artists on individual songs. Maybe then Simon could have just thrown in one of his better tracks like the Oro/Sean one and people wouldn’t notice that he was capable of butchering the soundtrack.

- No PING NUMBERS?! Why does HD Remix…a game that only uses a rough variation of GGPO have pings but a game that uses GGPO straight up doesn’t have ping numbers? A game that uses GGPO deserves freaking ping numbers.

- Most of the downloadable content coming out. So far none of it seems to be worth the money
outside of the NG/2I music overlays. This is considering the game came out of the box (in a virtual sense) without the original arcade soundtrack which is bad enough. The new color pack was edited in a very elementary fashion and has too many washed out/saturated colors that look like something I could have done in minutes despite having no real artistic knowledge. There’s some nice ones in the rough but not enough to justify 3 dollars. Don’t even care for tournament video replays since a few of the top US players who played in it weren’t necessarily big 3S fans but just players that know a thing or 2 about fighting games in general. Heard there was lag on the setups during the tourney also which is far from an ideal test for the game.

**- No visual hit box feature. ** This was in HD Remix and is even in the arcade cabinet/ROM of the game for 3S IIRC.

- Color variations/packs not immediately accessible through something like the character select screen. ** In the Dreamcast/PS2 ports you could access all 13 colors for each character by different button combinations. Why do we have to go through a “downloadable content” option to select between colors that weren’t even downloaded and came with the game? Why can’t we just have a button that opens up a color pack menu in the character select so that we can choose which color we want before the fight? ** Is that hard to code that both players can’t just choose between color schemes before the fight?

- Not enough people from the US that are actual big tournament players and BIG FANS of 3S tested the game. Having Floe and J.Wong test the game just seems like the game was brushed off for testing by just having random top people that could play 3S from the US come over and then throw over a bunch of Japanese who can barely speak English to test something on a setup that supposedly lagged any way.** I think a lot of the issues of the game would have been covered if people like Five Star, Amir, Deadeye/ROM, Ryan/Let Blood Run and Pherai helped test the game instead. Guys that regularly go SRS BZNS on the arcade port of the game. Definitely not enough fans of the game testing the game for a game that’s “a love letter to the fans”. **


Overall [COLOR=black]I would say that I do like the product simply because it entails a port that’s for the most part better than the PS2 version as far as gameplay and tournaments is concerned.[/COLOR] ** The other reason of course being that this is my favorite fighting game ever and pretty much always will be so I would practically just buy anything 3S related any way. With that said it’s not 2003 and although what we got is better than what we would have gotten back then we know there’s still a lot of imperfections and things that could be added and I would like to see that happen Derek Neal/S-Kill. **

It was touted that we would get more than what we paid for but so far it feels more like we’re struggling to get our money’s worth and then paying for underwhelming DLC. Which if you’re just a fan of the game itself isn’t terrible but it could certainly be better. This is considering we’re paying more with our hearts for the game than the money any way. . It could be 50 dollars and I’d still buy it but that doesn’t mean it’s still got things to do to be truly faithful as a love letter to the fans. Giving you more money for the game obviously won’t fix the imperfections that will make the game as credible to the arcade port gameplay wise or PS2 port feature wise as possible. The real fans of the game don’t want a rebalance, we simply want a game that doesn’t have new, worse issues than the PS2 port that was said to be otherwise. There shouldn’t be ANY NEW ISSUES period.

Overall I like that breakdown of the pros and cons. One thing I would add is incorrect colour schemes for Hugo, and vs mode not behaving the same as arcade mode. (eg Yang’s cat doesn’t show up in vs mode, but present in arcade mode)
Gameplaywise, I spent a fair amount of time learning to hitconfirm with several normals for varying members of the cast with the PS2 version, now playing 3SO the difference feels like night and day. From moves like Necro’s b+mp, to Chun’s cr mk, there’s definitely more leeway because of the slower speed. I don’t have any significant experience with the arcade version, (damned local arcade dropped Third Strike), but the gameplay speed of 3SO is a definite plus in my book.

Game plays fine, looks great and has solid netcode. Lots of nice little extras as well. really enjoy the vault/xp challenge stuff. Most will likely say its pointless tacked on and something they disable, but it’s like a cod or bf or other fps adding xp for kills and objectives and so on - feeds my ocd and my old rpg/srpg stat grinding/level grinding compulsions, but now in fighting form. While the op is right in that it seems like this is moreof a perfected ps2 port, it’s still damn near perfect in terms of quality and arcade balance/gameplay. Unless something drastic is pointed out, I doubt anyone is going to complain about the blue aegis or other minor imperfections. I would have liked a better training mode though, especially for practicing red parries, but otherwise cant complain about too much.

Good stuff guys. Eventually what I’ll do is make a master list of the most common issues people are having with the game or ones that are really important to arcade perfect gameplay Those issues will be posted in the first post so when Capcom reads this it’s easy to see what they need to fix.

can d3v, who is a unity mod or whatever like…fucking get this shit over to them OFFICIALLY or something?
Like we gotta keep our foot in the door or capcom is going to forget 3soe even happened (Except for the money part).

Pros:
-People are playing it and liking it… but I suppose that doesn’t have much to do with the rerelease, sans it being more accessible.

Cons:
-It really does feel like you’re fighting against your own character on both consoles, more so on Ps3. I’ve never had this problem with ps2 or arcade. Depending on the TV, it either lags a lot or a little bit. Pretty frustrating.
-I would have done the soundtrack remixes for free had I known Capcom could only afford keyboard cat.
-… Seriously, I threw this Urien theme together in 20 minutes just now: http://soundcloud.com/automattock/jive-turkey-dog

Edit: I’ll be working on this for the next few hours so expect this to update. It did just now actually.

See, this would have been nice. It’s actually pretty reminiscent of the old Capcom sound that people seem to like.

Somehow completely better than Simon “Keyboard Cat” Vilkund. LOL. I’d pay money for that style of music remixes no problem. It’s got a more chill Second Impact style feel to it. Maybe it’s just the fact that ANYTHING sounds better but damn. Especially if the other option is more of Bionic Chili Dog. I can only imagine what would happen if Jibbo spent more than 20 minutes on the song. Would it then blow keyboard cat off the earth?

Don’t insult keyboard cat like that. Keyboard Cat > Simon “I took the jazzy out of Jazzy NYC” Viklund.

**>

http://userserve-ak.last.fm/serve/252/10315925.jpg

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I haven’t seen d3v in a minute. I saw some of his older posts when I visited Capcom Unity real quick but that’s about it. This is considering threads like the SFIV sucks thread went on for far too long… A working regular mod would have chopped that thread up by page 2. At this point I’m just looking to get mod status for myself since I’m in this forum more often than any other ATM and I have a 3S avatar that explodes constantly.

I like this game way better than my PS2 and Dreamcast versions.

I haven’t had many problems with online. No black bars! :smiley:

I added what I thought were the general issues agreed on amongst people at the top. If anybody feels there’s anything I might have missed let me know.

I made a topic in the Capcom Unity forums as well so they’ll definitely be seeing things for sure.

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/28260899/Derek_Neal_and_Seth_Killian:_THIS_IS_WHAT_THE_FANS_WANT_AND_NEED_FIXED?sdb=1&post_num=1#506434725

Jibbos song is sick. 2000x better than the 3soe remix.

First thing I thought of when I heard the new songs was keyboard cat! But I like keyboard cat way better.

You left out actual game play issues like akuma’s teleport not causing yang/yun shadows to disappear

DevilJin, if you were a girl, I’d go down on you on your period for this one. Holy shit, THE TRUTH.

Also, thanks for compiling all of this in a thread. You rock.

They purposely fixed this, actually.

That makes no sense… they intentionally chose to put certain glitches in and then they fix one that potentially changes a match up (yang v Ak)

In general if you guys know any glitches that affect gameplay that should stay in please post in detail how they work and state why they should still be in.

Too bad I’m not a girl for you I guess LOL. Those dudes are sick with it on the remixes fo sho and I’d like to see them get some DLC. I’d definitely straight pay for it if it was like a dollar or 2, whatever.