There is some truth in what you said, but I see it differently overall.
Sure, people can choose to just just abuse the information on the internet, but really, that’s their fault, not the fault of technology. Sometimes, when I’m learning a character and/or game, I purposefully don’t look at information on the internet just so that I can see what I come up with without outside influence. And even at the point that someone does look up info online, that doesn’t mean they’re going to auto-pilot. It might be harder to think for yourself these days, but it is far from impossible.
The specific strategies that you mentioned in regards to newer games are strong, but they are not the “be all end all”. Sure, down-backing is very good in the Street Fighter IV series, but there are so many other things to know and do. And sure, having character chemistry and planning a good offense are important in Marvel, but there are a lot of other important things in that game as well. You have to know how to block, learn to adapt, understand matchups, and so on. What’s the problem, really? Different games have varying points of focus. I’m fine with that.
Also, I appreciate how good a lot of old fighters are, but the biggest difference is that they’re harder. My favorite fighter is GGXXAC, and I wish more people were playing it, but I can say that I honestly enjoy the new games too. Some of the old school games that you mentioned are still played, actually, and even if they were all played, I don’t think I’d drop these new games entirely for them, nor do I think everyone else would.
There are cheap things in all of these games. The newer games are just easier to exploit, at least early on. At a point, it doesn’t matter all that much, as it’s possible to adapt to that sort of thing. In the end, the newer games have plenty of depth as well.
As for the “life cycle”…sure, the number of players will spike when a game is brand new and then decrease, but most of the newer games that you mentioned are still very much alive, and I think they will continue to be played. I guess we’ll see.
Again, there is some truth in what you said, but if you really see my points, the conclusion is not bad, really. There will be more interest in the games, as it’s easier for people to get into them, and so the scene can stay alive. I suppose there’s a sacrifice to be made, but if you look at the alternative, I think it’s worthwhile. It just might take more effort to get past initial strong points in the games and perhaps to see and appreciate the depth in them. I can deal with that.
And on the topic of difficulty…yes, the games are easier overall, but at least on the personal level, there are more difficult options as far as characters, combos, and other things, and they can be worthwhile.
Oh, and on a side note, I definitely called that a lot of people would play Juri and then drop her pretty quickly…haha. But I’ve been playing her since before the game was even officially released, and I still main her.
Enough talk, though. LET’S PRESS BUTTONS, people.
Yeah, the MK practice mode is definitely lacking. No random block setting or record feature. But it’s possible to get by with out it, and hopefully they will implement that. I definitely plan on bringing it up. I think you’d like the game, man. Why not give it a go anyway?