In both Marvel and SSFIV, even though their netcode is still slightly sub-par, when you have to two players with a good connection, the matches are more than playable. Tekken 6 has bad netcode. Take that, and add in the fact that it’s crashing systems, and you have, well, even worse netcode.
Also on the MK subject; I’m going to have to shake my head at MK9 as well. I had a convo with Kryo after playing the game for awhile at home and we both came up with more or less the same overall reasons for the game being unpleasant. Kryonik noted most of the technical difficulties that he and I agreed upon, some of which I’ll add to.
I’m sorry, while the graphics during game-play are solid, the dev team did not take advantage of this anywhere near its fullest potential. Fatalities for example. Almost every fatality left me disappointed, and they were not at all creative. They either started off well and fizzled out, or were short and disappointing, overall a majority of them didn’t feel unique to their specific characters.
Reptile as an example - Spits acid down your throat to help him rip out your stomach. In all honesty it was completely out of context. You see the acid go down his throat, but that’s the end of it. It was as if he could have ripped your stomach out without doing it. It was corny and left me feeling unsatisfied. Boring.
Stryker - He tazers you, and blows your head off. Boring again. What did they do to spice it up? Showed the same gun shot to the face two more times in two different angles? Talk about a lazy excuse to make a lame fatality “look better” than it already isn’t. Half of them are technically reptitive - Liu Kang, Kano, Reptile (not to use him again). Only a couple of them caught my eye as unique: Ermac, Raiden, Sub-Zero, and Sheeva.
I have to agree with Kryonik again in terms of the choppy gameplay. MK:Deception > MK* in regard to any sort of gameplay mechanics/engine. MK9 basically takes Deception’s comboability and flow, makes it slower, choppier, and less intuitive. The sense of timing for combos is completely unrelated to what happens on screen; it almost felt like there was no corellation.
I played the shit out of MK:Deception on the PS2, and online as well. IMO, that iteration set the bar for each version going forward.