Copy THIS! The Taskmaster thread!

Hi guys…
Firts things first, my main team is Task/Dorm/Akuma

Lately i have been playing against Taekua a lot and well his team is a nightmare (Vergil everywhere! + unblockables + Nova + derp swords super).

Im really used to rush down a lot with my team, i have always thought that Taskmaster can be played (with the right assists) as a nonstop rush down + heavy chip damage character. But because of the way i play, his team has all the tools he need to stop my team, Vergils helmbreaker shuts down any pressure and his sword super shuts down my offense, so i end up playing a keep away game that slowly turns into my own doom, when i win its because i managed to land the first hit, or because i snipe his assist.

Back in vanilla i had few problems against the entire cast but now, the new part of the cast is (in my opinion) a very bad match up for taskmaster, specially, NOVA.

I would to discuss it here (but if we get enough people maybe we can open a new thread?)

Anyway back to the main problem…

NOVA is in my opinion, Taskmasters WORST match up, followed by Vergil.

Im analizing this from a 1 vs 1 point of view, because i often find myself fighting against Nova or Vergil without X factor, and well he just (depending on the quantity of meter the opponent has at the moment) destroys me.

Also against NOVA you CANNOT JUMP, his stupid range on his air grab is ridicolous, Nova will air grab you out of anything, so air resets are not recommended against him.
His slide (down + B) its way overpowered, it travels really far and it will NOT trade vs anything you have, it will 90% win against whatever you throw at him, Shield skills? NOPE, Spidey swing? he recovers before you, Down B AT THE SAME TIME, nope, cant beat it… It also gets used as an escape option or nova cuts the distance with it, it can cover a lot of the screen, if you are trying to keep away from Nova he can travel safely across the screen using that slide.

When he innevitably gets close to you Nova can abuse his air dash C.

This is huge, whe Novas close, his whole game revolves around that stupid option select, Novas air C its akward, because of its unique animation (some sort of air backflip), it will ignore Taskmasters standing B (normally used as an anti air against some characters), Shield skills, raw launcher and even his high counter.

Also his airdash will give let him travel across the screen (literally 1 airdash travels almost 1 entire screen)

So do you have any kind of answer to NOVA? What can i do to deal with him??

I usually just stay away and forget about pressure against him, since he can pushblock you and counter with his slide effectively punishing Taskmaster (something few characters can do)

Oh i forgot that i Nova has meters, you cant Arrow super against him, he will “speed tackle” you into a combo (that stupid super that makes him invulnerable and also lets him travel full screen and its 100% safe).

So… any tips?

You have that tatsu assist… you just gotta push Nova and pressure him. He’s not THAT good against heavy pressure, so shield skills + tatsu and keep on pressuring. A lot of Nova’s moves are pretty slow, and a gutsy shield skills will shut them up pretty quick if you get a hit. You can’t go totally crazy and get Akuma happy birthday’d, but I still usually have success when I either rush down hard OR have an assist like missiles that I can keep them full screen and just keep chipping.

Really, Nova’s a bad matchup for Task? I’ve been zoning Nova all day everyday with and/or without an assist and he gets a hard time getting in. And when he does get in, Anti-Air Shield Skills rapes him. Flowchart-ing at its finest.

Nova’s cr.B wins against Shield Skills because Shield Skills, like Tatsu, is vulnerable to low attacks so you can’t just throw it out all day erry day.

Also, High Speed Tackle doesn’t have startup invincibility so he can’t react to those arrows with that unless you missed him by a mile.

Well probably that Nova not that good.

You talk about the arrow super as if it was a beam super, it is not. I can pin Nova down with arrow super only if he blocked something before canceling into the arrow super, and sometimes he has been able to HST inbetween blockstrings and escape/punish me.
HST its just too fast…

Shieldskills into whatever its not an option, because if he pushblocks he can still punish with his slide.

You cant zone Nova with Taskmaster, you need an assist and even then its dangerous, he has a lot of options to get close, the slide, centurion rush, HST, beam super, air dash, air centurion rush

Im able to fight nova, but if i lose the momentum against him, its really hard to get it back.

[media=youtube]PhGjRFmdo1I[/media]

i got into an idea while testing out deadpool guns assist of doing a firebrand-esque loop where you headbutt someone on incoming with a winning option regardless of what they do, and this is what i got. i’m not sure if it truly works yet because of my testing setup (my stick only has 6 buttons that work…) but i’m pretty sure it does.

Holy moly, nice tech. I’m not sure about the firebrand loops but I’m pretty sure they’re not meter positive like these are.

I did some testing on Tenderizer vs Jam Session and here is what I found:

As you all know, Task’s unblockable headbutt, does not hit people at max jump height when they are incoming. Therefore on a pure pushblock they will not drop and not get hit by the headbutt. If you use Jam Session Meaty the AI(not a human) can pushblock throughout since it’s a pure blockstring and the opponent will not drop, therefore you can’t use meaty Jam Sessions vs an AI with pure pushblock(didn’t do full testing vs a human). You can also with only Task link after Jam Session if you time it correctly as the Headbutt hits with the last hit of Jam Session.

What Tenderizer does is it has gaps between the punches, these gaps allow the opponent to drop slowly even though they can pushblock to stay stationary, this allows the opponent to drop and get hit by the headbutt into the unblockable, and it allows you to link afterwards without using Shock Sting. So Tenderizer gives a much easier unblockable loop at the expense of a much weaker neutral assist anywhere outside the corner unblockables(see my write ups regarding Jam Session in the team building thread). This is cheap as hell though, and really easy to set up pushblock or not, so good shit Tab. Unblockables are definitely the future for this character, and they are easy as hell to set up considering all his combos take corner to corner and he can always link snap back after nj H arrow x3.

Kinda random, but I snagged a deal from Cafepress a couple weeks ago for a 16x20 canvas print that normally costs like $135 for $35 with free shipping, so I got a nice quality print of my current avatar. Goes well with my giant 4’x6’ Doom wall art since he’s one of my teammates!

Cutting off the ring with Task: Vs rush down characters which arrows would you guys say is most important. the assists backing Task would be Spencer(slant)/Zero(fireball). When they are backed with beams i usually try to control the air first to discourage them from jumping/s.jumping at task and have approach him from the ground. that way i can burn the assist as well as hopefully hitting the point but at worse pushing them away. generally speaking is there better arrows to use than others? does he recover faster if the arrows are used in the air?

Cutting off the ring with Task: Vs rush down characters which arrows would you guys say is most important. the assists backing Task would be Spencer(slant)/Zero(fireball). When they are backed with beams i usually try to control the air first to discourage them from jumping/s.jumping at task and have approach him from the ground. that way i can burn the assist as well as hopefully hitting the point but at worse pushing them away. generally speaking is there better arrows to use than others? does he recover faster if the arrows are used in the air?

What do ya think about task with disruptor assist? I feel like his jumps are too slow for the assist but he’s one of my favorite characters. Thinking of just putting him in place of ryu

Taskmaster with disrupter is actually pretty cool and then with drones Task should get even nastier but the kinds of set ups and damage you have with Ryu…idk…I don’t think it’s worth the trade. As many of the Taskmaster players here might agree, Taskmaster is kinda limited in terms of mixups. With the way you play I would quicker suggest Spencer or something before Task but idk…I’m a Nova player…Task is just my assist/anchor.

He can do one CRITICAL THING Ryu cannot: Convert off all air throws. (You can with an early Drones call with Ryu)

At normal jump height/super jump height, he can do a charged vertical arrows ( :qcf: :h:, full charged) to score a full combo from an air throw.

From a Grounded Forward throw, he can use Disruptor to get a quick OTG and get a combo.

Grounded, he can use Disruptor assist to make Shield Skills safe and get a free :qcf: :l: (full charged) when blocked.

He also builds meter much faster than Ryu.

Unfortunately, he lacks a standing overhead (like Ryu Forward+:m: ), and his movement is slower than Ryu’s on the ground in neutral (dash up Shield Skills travels over HALF-SCREEN).

Task can also get an irritating keep-away game with Drones, which when the opponent slips and gets bopped, an easy BnB leads to Dead Character.

There’s more pro’s and con’s but I forgot atm.

task with distruptor is fine, task with drones is pretty annoying too. either way task can cover both assists well, and more or less gets in on grounded opponents somewhat easily with those assists due to swing+arrow movement. an easier way to convert off his back airthrow rather than the really precisely timed h arrows is just doing the same thing as comboing off his front throw. just swing+assist into singular down arrow.

it’s kinda the same as task with any projectile assist except plasma beam (that one’s too slow for the ground throw combo)- it covers shield charge well enough (for shield charge crossunders kinda like ghetto teleport crossunders it’s good too- same as any other beam), lets you move with normal jump/grounded swing->arrow stuff and most likely gives you a decent enough combo extension at the end of your combos.

task actually has fuzzy guard setups like ryu kinda but they’re not universal (they don’t work on short characters)- jump forward j.m is an instant overhead that he can solo combo from as a fuzzy, and it fuzzies off of j.hs

being able to counter-call assist with distruptor and then blow them away somewhat safely with charge->arrow super is pretty sweet too

also most likely you’d probably be able to build 2+ bars off an ideal hit (frametrap cr.l, shield charge, stuff that goes into his bnb) and then do 3 supers (assuming you’re starting with 1 bar) using a sent drones extension

i’m just kinda editing in random stuff but overall i think task would be a way stronger addition than ryu- he’s pretty much better at everything except standing mixups while still serving a pretty fundamental playstyle

plus you maaaybe can do corner unblockables on folks using sent drones, though i’ve not tested that out

wait what the heck task’s movement isn’t slower than ryu’s he’s got amazing dashes and wavedash charge goes 2/3rds of the zoomed out screen

@RayRay, Disruptor is actually fairly good for Taskmaster.
-It allows him to combo off sharp sting, and his ground forward throw, corner backthrow, and air throws(tight).
-It extends his combos for him(also tight)

  • Covers Dash Shield Skills into S and keeps it safe and gives you a full combo on hit.
  • If someone blocks your grounded string ie cr:l::m: st:h:, you can call disruptor and go into mighty swing for Task’s high/low mixups with mighty swing, kara cancel arrows into low, jMS, jH, jS directly etc. This sets up a further fuzzy, he can combo solo off the fuzzy instant overhead vs half of the cast, vs 1/3rd he needs an assist to follow up(only jM will IOH), some characters cannot be fuzzied at all like Ammy/RR, basically anything under firebrand/Wolvie standing height.
    -It allows you to move forward quickly from full screen by calling Disruptor + normal jump kara M arrows.
    -He has no problems converting off it raw by dash up shield skills or st:m:

And yeah, Co-Jones is wrong, Taskmaster’s mobility is actually far better, kara shield skills is 90% of the screen and only slightly shorter than kara stinger’s. His mobility is fairly good on the ground, but his back plinkdash is actually hard and very risky due to nature of the shield skills(can be avoided by plinking L~M, or wavedashing backwards). Kara arrows is also fairly good

One issue though between the two is that Taskmaster cannot DHC properly into Magneto, since all his combos end in the corner, and none DHC into Tempest but only shockwave, you have to rely on linking double supers and you’ll be capped at 1 mil/1.05 million with both assist extensions.

@ leaf: I was thinking that I was wrong with the movement. I was also sure that the dash up Shield Skills was over half-screen, just not 100% exact on the specific range. I went to training mode and just started wavedashing (not so good at plinking) with Ryu and Task, and Task moves FARTHER and Faster.

I believe Task can DHC into Tempest. Wouldn’t the :l: :h: Legion Arrow give enough time for the DHC to hit? Besides at maximum damage scaling, Task does 197,500 and Tempest does about 192,000, so double Legion Arrows does more damage than a DHC thanks to this: DHC Damage Compilation

Task unfortunately does not DHC into Tempest T_T. I actually just solved the Magneto/Task DHC solution. I can’t believe I didn’t think of it till today. I think this works for A Task/Mag/Drones team, assuming Drones allows you to to link into sharp sting after a first super, so you get 2 legion arrows with task, and dhc into shockwave. You can do this after a Disruptor pick up into shield skills xx Sharp sting at the end of combos too.

Basically you simply delay your mighty swing xx super after a hard knockdown(just do it on the same side but wait till Task hops over the body). You lose out on the 30k from the arrows, but you get a easier DHC or combo over doing a double arrow super, or an easier 3 bar combo if you use Sent to combo into shock sting again.

[media=youtube]v9auWSNk-pU[/media]

Considering the fact that Drones allows 3 supers solo with Task that would do more damage too I guess. And you should be able to kill everyone beside Hulk/Haggar/Thor off a crL with that I’m assuming.

Edit: After some more testing, this isn’t worth it and only should be used as a safety measure. You lose on far too much damage, Legion arrow does more damage than shockwave, you lose out on the 30k, plus the sideswitch causes less arrows to hit than they normally would. Most importantly, you lose corner oki and mixups with Task. Which are actually very scary and pretty legit.

I posted a video on that shockwave dhc a couple of weeks ago, but yeah its really not worth it in most situations.

I can honestly say that from running Task/Mag/Sent for a pretty long while and in every order imaginable that it is a pretty good team, but in terms of real damage you’ll be doing the majority of it with TK supers, unless you can find some sort of way to dhc into tempest which would be a godsend. The Magneto shockwave dhc thing would only be good for getting magneto in or getting space I guess. I was hell-bent on finding a good way to dhc either into tempest or into shockwave and I only found the latter.

But yeah, you have everything that you would pretty much have with Ryu/Mag. Fuzzies, TACs, and there are dozens of enders you can do with drones or disruptor that all lead into Sting Master. I liked the team a lot but I personally think Taskmaster just benefits from other assists more (that other characters I used were able to benefit him with). It is by no means a bad team though, it’s actually pretty good.

I made a video of the Task TAC bait tech that I talked about a while ago.

[media=youtube]shqbPNsd1RM[/media]

Unfortunately, I couldn’t find a timing to cover both neutral tech while covering back/front tech. Back/Front tech have the same timing for the frame trap/setups, but neutral tech is different and must be done earlier. You get a guaranteed kill on everyone in the cast if you spend bar and do assist extensions, and you will kill most characters meterless with just assist extensions, I couldn’t put in assist extensions due to playback, but both Disruptor and Jam Session will allow a extension.

No one talks about two horizontal arrows not giving you the bounce so I decided to explore it, in the video there is an example of match practicality vs dante

[media=youtube]wKzUTDj2c4A[/media]