I figured I would go around and post this on character forums so folks can check it out:
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Gimmickmaster2000
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Does anyone know why it is like that?
This is well known that you can cross up with things in the right corner vs the left corner. I don’t know if anyone knows why it works. But it creates some pretty stupid setups in the left side ie meaty jMH f+H xx H arrows which crosses up into a full combo.
Well yeah, I have just always thought of it as stupid… I’ve never really used it either, at least not by purpose. Its quite easy to see and I would rather have my opponent in the corner than to place me there instead. By will.
The video itself was more a… “If you do know why, do tell”-type of video xD
the screen isn’t perfectly symmetrical between corners. you can see this happen in arrow lifts in each corner too. from what i can tell the left corner has less space to the ‘true’ edge of the stage compared to the right side, which is why you can push them out that way when on the right side you can’t.
it would explain why arrow lifts are easier on the right side too, as there’s more space for taskmaster to jump into when he does the arrows- giving you a higher launch as the arrows hit closer to the ‘center’ of their hurtbox
Looking to make a Firebrand team using with either FB/Task/Akuma or FB/Task/Hawkeye utilizing Marvisto’s unblockable setups. In regards to the second team, I honestly don’t know which of the two archers to use as anchor, can I get some help there? Or should I just focus on the first team?
Put Task on 2nd, Hawkeye on Anchor. Hawkeye’s DHCs are extremely bad damage wise and will not help out Firebrand’s damage problems. Task can DHC well enough with Firebrand and can link double supers to avoid damage problems with Hawkeye, Hawkeye’s assist completes Taskmaster better as it gives him shield skill pressure, throw pickups, shock sting pick ups etc. Both are not ideal anchors, but Hawkeye is a more oppressive anchor with a stupider chip game if the opponent already used XFactor + ridiculous full screen combos.
Marvisto’s Task up arrows unblockable setups are not guaranteed at all for Firebrand and they can be escaped by many ways. Both teams seem fine to me though.
Nothing like “OMGCHECKITOUT” but its quite fun that it actuelly works.
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Cool videos and all but you know you can just edit your last post to include the new one right?
what are you guys doing after a horizontal super? i believe task is at advantage but in some situations i don’t want to dhc but want to keep them pinned in the corner…just looking for some tips on keeping the pressure up after this super.
If you are at a bodies length, then forget it, you will have to DHC.<div>You will also have to consider the enemies character, vs a Vergil/Dante, Don’t do it, they can close the distance really fast.</div><div><br></div>
Question: Can you counter an assist? I’m thinking Lariat or Hulk’s AA assist in particular, might catch people off guard if you rush in then read a lariat.
Whats considered the best/optimal Taskmaster team nowadays?
Taskmaster,Doom,Vergil? Taskmaster, Doom, Ammy?
you can’t counter assists with the physical counter. point only. it’s kinda super shitty since it has startup and you can’t get anything off it except in the corner super fast (or tk super).
you can counter projectile assists but you’ll probably die for doing it. i really wish task’s counters were like wesker’s.
Yeah, Wesker players don’t use counter nearly enough. It’s so good in comparison.
I ask about countering assists because I am noticing that against my Task team, which is very pressure-prone, my friend switches to Hulk’s AA assist so he can get out/get a combo on me. I’m starting to notice a pattern when he calls it, but at the moment I can do nothing but disengage and block the assist. Shame.
How does task go against doom? Seems like a giant game of chicken neither one can approach all that well since everything task does will most likely be underneath doom which means footdie. Doom can’t really approach on the ground because he will eat a shield…seems like dooms only option is to air photon what do you guys recommend to counter this strategy? or should i just Sj. Swing to stay airborne then select the correct arrows?
I think the Doom MU for Taskmaster is great. 90% of the time when I play against dooms I have missiles behind me, but even without missiles you can force pressure with Taskmaster’s H aim master. I THINK his arrows are more durable than the photon shots (don’t quote me on it), and at some point doom will have to stop camping in the corner of the screen.
This MU is where learning your super jump conversions is also really important, but you have to be careful of course of whiffing the j.H starter because if you don’t hit, doom can either footdive or just go for an air-grab or something.
I think Task + missiles/Jam vs doom is easy as shit. But solo doom vs solo task should indeed be a camp war of some sort. But I think Task wins on the ground and when doom is in the air since our arrows beat photon shots. Plasma beam/photon array is pretty much all he can do to feel us out, but you can swing cancel arrows to get across the screen if necessary. You just have to pick your spots. and in terms of anti-airing approaches as always Tony’s stand B is a great tool although I’m not too sure about it against doom’s super jump air B. I think you’d have to pick the perfect spot to beat it out, but again, why would you ever be underneath doom? haha
Jump and do Air L Arrows.
I swear people should be using this more, they seem to only use the M arrow on air, and the L is great since it covers all vertical space in the air.
Great points fellas thanks. If i have a few bars to mess around with i’ll SJ. do straight arrows and just be ready to cancel into a diagonal super or vice versa. Grounded H arrows don’t reach doom if he’s just up there doing his lame game. sorry i should have been more specific…i’m referring to one on one situations.