Copy THIS! The Taskmaster thread!

i agree with wat everyone else said man, but you have to decided if you want to win or not if the BROKEN assist gets you the w then take it trust me i dont even want to use top-tier charecters (clockwork like thinking) but i have to give in to get the win thats the ONLY reason i picked up sent and i only use him for assist and level 3 x

but i do think ur best option is the counter especially if u can bait the punish worst case u can cancel into his counter super or his arrow super

Actually light arrows will most consistently save you outside of the assist option.

I usually end blockstrings with mighty swing, allows me to keep up pressure and im in the air (calls low assist) did somebody say, unblockable?

But what if they press a button? What then?

then they get hit by my j.M j.M Mighty swing j.M j.M j.H Shield skills… you know the rest

You’re negative on mighty swing unless you space godlike or they mess up, but usually it requires them messing up regardless. If you’re badly spaced, no push mash. Well spaced, push (you whiff) mash.

Pressure assists like Ammy are useful as well, they’re already in block stun, and if you’re unsure whether it will hit or not you can combo off Ammy, or in corner unblockable off block pressure. This however requires forethought. :frowning:

As for the person who said Dante’s the only one who can cancel his launcher on block C.Viper can do the same thing using various tools.

if there in block stun with an assist why not go for his unblockable, might as well use that to get some decent damage if ur just gonna pin them down with assist anyway

F+C when push blocked is not punished by anything (afaik) but he can be by when the opponent just normally blocks. So if you are going to use it when you know it is going to be blocked, you need to call some sort of assist.

Many different assists work when timed well. Low assists are awesome, as you can use after the Spidey Swing with Taskmaster’s j.C or j.S for an extremely hard to block setup. After getting hit by this once or twice an opponent is almost definitely going to want to push block you away.

The problem though is that Low assists generally leave you open to being air thrown if the opponent has the presence of mind to go for it. In this case using a quicker multiple hitting “lockdown” assist (like Akuma or Hsien-Ko for example) would be better and would make Taskmaster safe.

As always, don’t be too predictable with a block string though even if your blocked Spidey Swing setups are paying off. For example, if you do c.A>c.B>c.C>f+C consistently the opponent can easily push block you during c.B or c.C and punish your whiff.

Felicia is the best for what you’re recommending, because she has extra blockstun before her low hit.

if they block, don’t end your series with S or b+H.
After they block your initial L>M>… these are your options:

  1. you can end it with s.H and you’ll be at near neutral with them.
  2. press s.H and combine it with and assist to either make you completely safe or use a slow assist and try to bait them into punishing b+H
  3. after s.H do sword master for an unblockable and combo into super
  4. after s.H do f+H and then keep pummeling and you may cross them up or they may forget to block high
  5. fish for a low sweep punish and do a counter move

It’s his typical 6H, j.M, j.M, 6H, j.M, j.M, j.S… I can’t connect his 4H, or better yet his M, H, 4H after the j.S… any tips on what I should looks for? Like an appex of the height of the first or second Mighty Swing?

I usually just do one J.M after the first swing. It will pop your opponent high enough in the air to make it much easier to connect.

Hmm… I will give that a try and see how well that helps. Currently taking a break, after trying Jill’s Mission’s I’m too burned out to experiment -_-;

Well. single j.M didn’t help me much, but the answer to my problem was so simple I feel like an asshole now. I just need to milk Mighty Swing til they’re as high as they can go and do the next --; just wait for them to get as high as possible on each one and I have no trouble doing charging star… well. Mostly --; still a tricky ass move to learn though.

You can make it a little easier by doing :d::h: before :f::h:, instead of just regular :h:. It will pop them up in the air a little, but it does 10k less damage, which I’d consider pretty negligible compared to the reduced chance of dropping it against someone like Sentinel. Also, I started experimenting with calling Zero to do his Ryuenjin assist right after hitting the j. :s:. If I miss the Charging Star, the Ryuenjin offers some protection (unless they use an invincible reversal), and if I hit it, then they’ll be getting hit by the Ryuenjin all the way up and you’ll still be able to finish the combo as usual. If you time the Ryuenjin wrong, though, it can mess up the launch, so just mess around with it to see if you like it.

once you get the timing down it’s actually very easy, as illustrated by this video [media=youtube]c3IQge1M_Zo[/media]

I’ve been practicing a bit and have no trouble doing the combo now. Of course I’m using the H, S, 4H now instead of the 4H. Can’t wait to do that 850K combo Task has… want to break my friends entirely.

There shall be many vids of taskmaster/Dante appearing once IPW uploads the Starbase stream from last night, such an amazing team, and everyone played them completely different.

The Pairups were:
Team Dacidbro: Task/Dante/Tron
Team CrispyTacos (Dacid’s old team): Dante/Task/Felicia
and Team ChrIsis v 4.0 (What Dacidbro should be playing.): Viper/Dante/Task

I’d like to thank everyone that copied my team for supporting my theory that it is the best pairing in the entire game

UNLESS; you are playing against wolverine fuck that shit