Copy THIS! The Taskmaster thread!

Also, don’t forget, absolutely all UBs can be Xfactor reversal’d. I wouldn’t recommend them against characters like Spencer, who can deal huge, huuuuge damage in one reversal off XFC, or against a player with a level 3 that is comboable afterwards, like Dante, as it will guaranteed kill Taskmaster and leave you blocking XFC mix up afterwards with your next character, probably.

Honzo, is the headbutt start time faster on H sword master?

Try and record this when you can.

Dacidbro, against characters like Spencer can’t you counter super XX DHC just fine off of sword master?

Not if he reversals quickly. You’re in the air during Sword master and can’t super. when your feet touch the ground, yes, you’re fine. Good call though, that does make many reversals much less potent against SMaster.

But you aren’t in the air during the followup. The idea in this case is that you sword master during Cold Star, then transition to the headbutt before they can push block you out, because in that time they’ll be pushblocking Cold Star and let Taskmaster connect. And they probably aren’t going to just X-Factor at random, they’ll look for the best time, but once they’ve been blocked the L sword master it’s already too late.

It’s a setup you can’t always go for, for many reasons. But every so often, every so many matches, you’ll actually have the chance, and then it’s quite effective.

Im talking about XFC reversal Stark :]

Think bionic arm

Yes. But most of the time, will a Spencer player think, “Oh hey, I’m blocking a Cold Star and my opponent is Taskmaster. This is an excellent time to throw out Lancer.” Not really. They’ll know that if you do anything but Sword Master it’s getting countered. And since for many reasons Sword Master is not usually what you’ll be doing right then… It’s a bad idea. Every Spencer player knows that every other player knows Lancer is a constant threat and must be watched for, so we don’t do it if we don’t have a way to make it safe. So, I wouldn’t worry about it.

If you say so :rofl:

It’s easily reactable, if it’s the H version Honzo uses and you already know what’s going on. The reason it never happens is 1, most people don’t use it, and 2, when they do people aren’t ready, are too late, or are completely stuck in the air.

Okay but why would you ever use a version that isn’t the L version?

Ask Honzo, not me. He only uses H.

You can even react to L, if you’re real quick and the set up is a genuine blockstring to avoid airdashes/jumps, because you can’t quick-throw it early.

all the headbutts start up the same

Alright time to drop the knowledge.

I use H sword master primarily to kill phoenix, since the series after headbutt + otg super will always kill her.

You can actually xfactor out of any sword master, so if spencer were to xfactor arm, I would respond with an xfactor (if I was far enough counter super). The xfactor is useful for killing phoenix when she comes in and throws a super to block any shenanigans you’re doing, since you can xfactor, block, and punish phoenix.

Also, if x factor super is a problem for a setup just make them block cold star in the air and headbutt into super then go from there.

And my setup is in the works and is not ready to be exposed to the Illuminati prowling around

edit:O the hard version can leap over ppl who are crouching, and when paired with an assist makes a cross up

Weird that it allows XFC but not super.

Anyway, you’re right, in that case. Careful against phoenix though, all the setups you used she -can- air dash out of. Obviously you gave her reasons not to the other times, I would imagine :rofl:

Oh my god, thanks for the new tech Honzo. Now I can follow up UB with down arrows super > Devil trigger > full dante combo

:rofl: :tup:

I apologize if this has been answered but how do you guys approach with Tasky?

Against rushdown, keepaway, Wolverine’s Foot Dive?

What Would Tasky Do?! I’m having some troubles getting near 3rd rank online with tasky, mainly because at this point is full of high dealing dmg characters that usually just need you to miss one block or one bad recovery to kill your character. So, i’m having some trouble when i get shield skills (:b::h:) or :s: blocked, it leaves me a second vulnerable to combos and it usually means the end of my tasky.

I’ve seen lots of taskmasters having the same problem and being punished by mine hard, but then i´ve seen some use aim master (:qcf::l:) just after being blocked however i’m not able to do this myself, maybe i’m just too slow but wanted to ask around here to make sure.

On the same topic what do you usually do once you see you got blocked to avoid being punished?

:s: isn’t cancelable into anything, but Charging Star (:b::h:) is cancelable into any special, hyper, or a THC. Aim Master is a good choice, but if you really want to discourage them from trying to punish it, guess whether they are going to go high or low and cancel into Shield Master. If they start getting scared to stick anything out, you can take advantage of their hesitation with Sword Master :l:. The easiest way to cover yourself is always to just call an assist, though, especially if you have Tron or Haggar.

Can’t you superjump cancel S into arrows? You can on hit, and I think the game reacts the same for both a hit and a block.

But mainly… I don’t see why you would ever have a shield skills or launcher blocked. Why use these in any blockstring? You can hit confirm with LMH even online, or simply MH, or simply s.M or s.H.

Now, getting a web swing blocked is another story entirely. That requires some careful thinking…

:s: can only be super jump canceled if it both hit and was not blocked. So, in the specific case of you hitting an assist but the point character blocked it, you can not super jump cancel it. If you only hit the assist, you can, or if you hit the point, you can. Fun fact: Dante actually can still cancel a blocked launcher into his Charged Shots, which can be canceled at any time into a THC or the recovery can be canceled into Stinger. I’m pretty sure he’s the only character who can do this because his launcher is the only move with a cancel besides super jump designed into it and only the super jump cancel was specifically designed as reacting differently on block.

As for getting a Charging Star blocked, that happens all the time when I go for a throw, but it turns out I’m just out of range.

Well this happens to me most of the time when used the shield to absorb a projectile and still connect a hit, but some time i miss calc and end up being blocked, or even when the other guy is spamming a fast :l: but decided to stop at the same time i decide to shield him

If you’re looking for foolproof plans, you can call an invincible assist like tron or haggar after bH or S are blocked, for whatever reason. It’s terribly broken.

Nah, it’s ok i dont like using a char because they have one broken thing, besides when I started playing MvC3 I decided this time i was going to use only caped characters so haggar, tron and powered up Hsien-Ko aren’t an option.