Only correction, Dormammu’s Dark Dimension is blockable. He should only be using it as a reversal or a brilliant poke, if he throws it and you aren’t doing anything just block.
Great stuff man, thanks a lot.
Only correction, Dormammu’s Dark Dimension is blockable. He should only be using it as a reversal or a brilliant poke, if he throws it and you aren’t doing anything just block.
Great stuff man, thanks a lot.
Seriously Taskmaster is the best char on MvC3 what tier U guys think he is?..
It seems like any range you can block the Dark Dimension, you can just jump out of it, so unless you want to be on the ground for a particular reason, you can avoid the (admittedly almost non-existent) 12,000 chip damage by jumping.
Zero
[details=Spoiler]Hadangeki :l:/: 1 arrow negates, shield skills destroys, reflectable
Hadangeki :h:: 2 arrows negates, shield skills destroys, reflectable
Charge shot 1: each arrow destroys 2, shield skills destroys, reflectable
Charge shot 2: destroys 2 arrows, shield skills destroys, reflectable with a huge speed increase
Charge shot 3: destroys 3 arrows, shield skills destroys, shield skills doesn’t last long enough for Sougenmu double charge shot, reflectable
Raikousen: considered a projectile, reflect is neutral, shield skills goes through, arrows negate it
Rekkoha: pretty much anything, including Legion Arrow beats this thing’s start up
Genmu Zero: beats Legion Arrow if used during your cinematic[/details]
Super Skull
[details=Spoiler]Skrull Torch: counterable during cinematic
Inferno: not counterable
Death Penalty: counterable and hittable with diagonal Legion Arrow during cinematic, so since it can be hard to tell which side he’ll be on when the cinematic ends, use :qcb::l::h: and you should beat him out[/details]
MODOK
[details=Spoiler]Back+:h:: seems to last a duration and negates any attack that contacts it, even if it would hit MODOK; Legion Arrow ignores it
: reflect is neutral, but you’ll likely be in range to hit with the sword, shield skills goes through, negates one arrow
Psionic (High) Blast: reflect is neutral, shield skills goes through, destroys arrows, but if you shoot more than 1 the others will miss the beam
Balloon/Jamming Bomb: reflect is neutral, shield skills goes through, negates one shot and explodes, with the explosion able to do damage
Analyze Cube: reflect is neutral, shield skills goes through, arrow destroys
Hyper Psionic Blast: the blast beats the arrows, but doesn’t come out fast enough to beat Legion Arrows during its cinematic
Hyper Battering Ram: counterable during the cinematic
Killer Illumination: not counterable[/details]
Taskmaster
[details=Spoiler]Aim Master: one shot is reflectable, more is neutral, shield skills destroys the arrows, arrows are, of course, one-for-one
Legion Arrow: you will lose cleanly if done during the cinematic and if they both do it at the same time one of them will randomly get hit once[/details]
C. Viper
details=Spoiler Seismic Hammer: reflect is neutral, shield skills goes through, negates 2 arrows
Emergency Combination: counterable during the cinematic
Burst Time: the start up is not counterable, but you can block the first hit, then immediately counter the flame kick part, or just wait and dash under her and hit her with upwards Legion Arrow
Viper Full Throttle: counterable, but it starts too fast to do during the cinematic[/details]
Chun Li
[details=Spoiler]Kikoken: reflectable, destroyed by shield skills, negates 2 arrows
Kikoanken: not a projectile, countered by :l:
Kikosho: Legion Arrow outlasts it, but the arrows are destroyed beforehand and doesn’t come out fast enough if you are in range
Hoyokusen: counterable during the cinematic
Shichisei Ranka: counterable during the cinematic[/details]
Captain America
[details=Spoiler]Shield Slash: reflect doesn’t affect the shield at all and it can hit you during recovery, shield skills goes through but doesn’t affect it, the shield destroys one arrow then returns
Charging Star can go through your arrows like your shield skills, of course
Hyper Stars & Stripes: counterable, but hits too quickly to counter during the cinematic
Hyper Charging Star: counterable during the cinematic, beats Legion Arrow during its cinematic
Final Justice: counterable during the cinematic[/details]
Thor
[details=Spoiler]Mighty Spark: reflect is neutral, shield skills goes through, arrows miss it
Mighty Tornado: not counterable, destroys Legion Arrows, but Legion Arrows lasts longer
Mighty Thunder: Legion Arrows will trade
Mighty Punish: not counterable[/details]
Iron Man
[details=Spoiler]Unibeam: reflect is neutral, shield skills goes through :l:, :l: negates 1 arrow, and :h: go through arrows losing 2 hits and outlast shield skills
Repulsor Blast: reflect is neutral, shield skills goes through, negates arrows, but :l: version misses one if you shoot multiple
Smart Bomb: reflectable at a very precise range, shield skills goes through, arrows go through :l:, negates 2 arrows, :h: goes through arrows
(Angled) Proton Cannon: Legion Arrow can not beat it at the cinematic and vice versa, the part where he pulls out the cannon is counterable
Iron Avenger: counterable during the cinematic[/details]
Trish
[details=Spoiler]Low Voltage: reflectable up close, shield skills destroy it, :l: destroys one arrow, destroys one arrow and the top shot misses the arrows and sometimes Taskmaster, :h: destroys 2 arrows and the top shot misses the arrows and sometimes Taskmaster
Peekaboo: reflect makes him too low to come in contact with even a TK Peekaboo, shield skills destroys the trap without triggering it, the trap negates one arrow
Hopskotch: reflect is neutral as it is laid, shield skills destroys the trap without triggering it, shooting the trap doesn’t affect it, 2 arrows destroy the trap’s shot
Round-Trip: reflect doesn’t affect it, shield skills go through without affecting it, shooting it makes it return to her and negates one arrow, hitting her makes it return
Round Harvest: eats through Legion Arrows if it gets out there, but starts slower
Maximum Voltage: Legion Arrows eats through this no problem
Duet Pain: counterable during the cinematic[/details]
Dante
[details=Spoiler]:h:xx:h:: reflect is neutral, is too long for shield skills, arrows miss
:h:xxback+:h:: outlasts reflect, is too long for shield skills, arrows go through
down-towards:h:xx:h:: reflect is neutral, but always in range for the sword to hit, shield skills goes through, diagonal air arrows go through and ground arrows miss
j. :h:xx:h:: reflect is neutral, shield skills goes through, destroys arrows
:s:xx:h:: not sure, but I think arrows go right through, too high for reflect and shield skills
Fireworks: outlasts reflect, outlasts shield skills, destroys arrows
Multi-Lock: reflectable in the direction they came, which is usually not towards Dante; shield skills destroys it, 2 arrows destroy 1 shot, shooting him gets rid of the shots
Acid Rain: reflect is neutral, shield skills goes through, 2 arrows are destroyed by the falling shots, upwards shots go through arrows
Crystal: reflect is neutral, shield skills goes through, 3 arrows cancel it
Million Carats: reflect is neutral, shield skills goes through, destroys arrows
Hysteric: reflect doesn’t last long enough, shield skills destroys shots, arrows destroy the shots, hitting Dante gets rid of them
Grapple: reflect destroys the shot, shield skills destroys the shot, 2 shots destroy it
Twister: reflect is neutral, shield skills goes through, destroys arrows
Tempest: reflect is neutral, outlasts shield skills, destroys arrows
Jam Session: reflect is neutral, but should be in sword range; shield skills goes through, destroys arrows
Air Play: reflectable, destroyed by shield skills, destroyed by 2 arrows
Charged Air Play: reflectable, destroyed by shield skills, destroys arrows
Drive: reflectable, destroyed by shield skills, destroyed by 2 arrows, start up is :l: counterable
Thunder Bolt: reflect is neutral, outlasts shield skills, destroys arrows
Million Dollar: Legion Arrow beats it full screen during the cinematic or during the jackpot gap, but you won’t get most of the hits because it will knock him down; if you are not full screen you will get hit before Legion Arrow starts, so hold up-back when he starts it and use diagonal Legion Arrow (perhaps after a swing into position) if you get out; if you don’t, hold up-towards and use the diagonal Legion Arrow during the gap
Devil Must Die: counterable during the cinematic[/details]
So I’m new to task and I don’t have the frame data/hitboxes available to me. What do you do for tasks anti air, and what do you use for anti-air if your opponent is crossing you up? I’m trying to find char specific answer before I capitulate and just grab hagger for his lariet or something, so please don’t say assist
Also, if you are getting pushed back by a keepaway char, I think earlier in this thread someone said MODOK was a hard matchup for taskie, any options? I realize his options are limited, with no tele etc., so I am just trying to compare jumping in/swinging in/countering. I suppose it is char specific but I have been very frustrated by people online who just spam deadpools “pineapple express” into gun and go for chip, I try to swing in high but then they just dash under me and launch or rinse and repeat from the other side… Similar issues with MODOK and sentinal to a degree.
Also, any good moves to throw out for frame advantage for set-ups?
Spider-Man
[details=Spoiler]Web Ball: reflect is neutral, shield skills destroys it, 2 arrows negate it
Web Glide: reflect is neutral and keeps him from dashing, shield skills goes through it, arrows go through it
Maximum Spider: counterable during the cinematic
Crawler Assault: counterable during the cinematic
Ultimate Web Throw: if you’re in the air, Legion Arrow will be too slow to counter and because his rising animation is invincible, he can counter a close-range diagonal Legion Arrow during the cinematic with this[/details]
Storm
[details=Spoiler]None of her normals are projectiles
Whirlwind: reflect is neutral, shield skills goes through, each whirlwind negates 1 arrow, hitting her stops the rest from appearing
Double Typhoon: reflect is neutral, it outlasts shield skills, destroys arrows
Lightning Sphere: reflectable, shield skills destroys the shot, but the explosion damages him afterwards; 2 arrows destroy it, but the explosion destroys arrows
Lightning Storm: slightly slower than Legion Arrow, but fast enough that Legion Arrow doesn’t counter it; destroys arrows as long as it lasts, which isn’t as long as Legion Arrow
Hail Storm: slightly slower than Legion Arrow, but eats all the arrows like they’re nothing, so if the cinematic happens it’s too late; even if you super jump over the storm, it will protect her from your arrows
Elemental Rage: not counterable and the ice block will destroy arrows for the short time it’s there[/details]
Amaterasu
[details=Spoiler]Cold Star: a single shot is reflectable, but the stream outlasts reflect; shots are destroyed by shield skills, but the stream outlasts it; arrows miss the straight version, but negate 3 shots each
Power Slash: reflect is neutral, shield skills destroys it, negates one arrow
Okami Shuffle: Legion Arrows starts slightly faster and you can start shooting during the cinematic because of the safe gap at full screen, but your shots will be stopped by the fire element before you get frozen by the ice, so unless you can DHC into something that will hit from there, like Genmu Zero, you should just block
Divine Instruments: counterable during the cinematic, additional note: the attack is an overhead[/details]
Spencer
[details=Spoiler]Wire Grapple: reflect is neutral, shield skills destroys it, 2.5 arrows destroy it
:atk:+:s:: reflect is neutral, shield skills destroys it, 1 arrow destroys it
Bionic Maneuvers: is a projectile; Legion Arrow can counter it from roughly 3/4 screen away, losing 5 hits, otherwise block it; he recovers quickly, so unless you are close to him, don’t bother trying to punish
Bionic Lancer: counterable during the cinematic[/details]
Wolverine
[details=Spoiler]Berserker Barrage X: counterable during the cinematic
Fatal Claw: counterable during the cinematic
Weapon X: counterable during the cinematic[/details]
Deadpool
[details=Spoiler]Trigger Happy: reflect is neutral, outlasts shield skills, 2.5 arrows destroy :l: version, 2 arrows miss 6/10 shots of version, so 4 bullets/arrow
Ninja Gift :l:: reflectable, destroyed by shield skills, 1 arrow destroys 2
Ninja Gift : reflect is neutral, destroyed by shield skills, 1 arrow explodes, explosion destroys arrows
Ninja Gift :h:: reflect is neutral, destroyed by shield skills, negates 1 arrow (a little iffy on the arrows)
Happy-Happy Trigger: starts up roughly the same speed as Legion Arrow and the bullets will eventually win if they start even, so it’s best to try to jump out and use a diagonal air Legion Arrow to counter
Cuttin’ Time: counterable during cutscene if you are roughly just outside your cr. :h: range, otherwise it comes out too fast; on block it’s unsafe enough that you can land a Legion Arrow if you don’t want to just combo him
4th-Wall Crisis: he’s throwable and vulnerable to projectiles during this, (optional throw) Aim Master xx Legion Arrow is a good counter[/details]
Magneto
[details=Spoiler]EM Disruptor: reflect is neutral, shield skills goes through, 2 arrows destroys :l:/ beam, 3 arrows for :h:
Hyper Gravitation: reflect is neutral, shield skills destroys, 1 arrow negates, hitting Magneto destroys it
Magnetic Blast: reflectable, destroyed by shield skills, 2 arrows negates
Force Field: destroys arrows, follow up is neutral on reflect
Magnetic Shockwave: trades with Legion Arrow if you use it during the cinematic at full screen and losses completely otherwise, but he can’t punish with it, either
Magnetic Tempest: slow enough that you can combo him if you’re close enough, Legion Arrow hits anywhere else; even if you wait until it gets going, Legion Arrow will go even with it until Magnetic Tempest runs out of shots
Gravity Squeeze: not counterable because it’s considered a projectile[/details]
Hsien-Ko
[details=Spoiler]Anku Hou: :l: is reflectable, /:h: reflect is neutral, shield skills destroys, arrows go through
Henkyo Ki: reflect is neutral, shield skills destroys, :l: reflects 1 arrow, reflects 2, :h: reflects at least 5 arrows, no effect on Legion Arrows
Chireitou: not counterable; Legion Arrow doesn’t hit fast enough to use during the cinematic from close, but you can throw her out of it; if you use it from further away, the blades and arrows ignore each other, so you’ll get a bunch of hits before getting hit yourself
Tenrai Ha: counterable during the cinematic; the weight is what you are countering, the spiked balls can not be countered[/details]
Morrigan
[details=Spoiler]Soul Fist: reflectable, destroyed by shield skills, 2 arrows negate it
Finishing Shower: Legion Arrows has much faster start up and blows right through the missiles unless you’re point blank, where you can throw her out of the start up
Shadow Servent: this, on the other hand eats through Legion Arrow and is fast enough that you can’t even throw her out of it
Astral Vision: you will deflect the illusion’s fireball first and, thus, it will go the wrong way, and destroy the real Morrigan’s fireball does not destroy the fake, and the illusion’s fireball is just as durable
Darkness Illusion: counterable, but so fast that you can’t during the cinematic[/details]
Hmm. I think there is jump start up, maybe I’m wrong, but if there is, it seems like an unnecessary risk to jump out of Dormammu L3
Still, valid point. Full screen I’ll do that every time.
Felicia
[details=Spoiler]The Cat Spike ball is not a projectile and can not be reflected.
Sand Splash: reflect is neutral, shield skills can go through, each shockwave pulse is negated by 1 arrow seperately
Dancing Flash: counterable during the cinematic
Kitty’s Helper: the helper can not be countered
Please Help Me: a perfectly timed counter can avoid it, but it won’t actually counter[/details]
X-23
[details=Spoiler]Rage Triger: counterable during the cinematic
Weapon X Prime: counterable during the cinematic
Silent Kill: probably not directly counterable, but the start up of the counter is unthrowable, so her normal :s: comes out instead and is countered, I’m fairly certain[/details]
Phoenix
[details=Spoiler]TK Shot: reflect destroys the shot, shield skills destroys the shot, 3 arrows negate /:h:, 2 arrows destroy :l:; 1 arrow will miss and continue if you shoot exactly 2; the :l: version leaves an explosion that will destroy arrows and damage you even in shield skills
TK Trap: reflect is neutral, shield skills destroys the shot, 2 arrows negate the trap projectile, the trap itself doesn’t do damage or interact with projectiles
Dark Phoenix TK Shot: reflect destroys shot, shield skills destroys the shot, 4 arrows destroys and creates an explosion that destroys arrows
Dark Pheonix TK Trap: reflect is neutral, shield skills destroys the shot, projectile destroys arrows
Phoenix Rage: not counterable because it is a projectile, goes through Legion Arrows like they aren’t there, isn’t throwable, and is invincible on its very fast start up[/details]
Arthur
[details=Spoiler]back+:h:: reflect is neutral, shield skills destroys, negates 2 arrows
Dagger Toss: reflectable, outlasts shield skills, 1 (2 with gold armor) arrow negates 1 dagger
Lance Toss: reflectable (neutral with gold armor), shield skills destroys, 2 arrows negate 1 lance (destroys arrows with gold armor)
Scatter Crossbow: reflect is neutral (reflectable with gold armor), shield skills destroys, 1 (2 with gold armor) arrow negates 1 bolt
Fire Bottle Toss: torch is reflectable, reflecting flame is neutral, shield skills destroys torch (avoids with gold armor), goes through flame, 2 (3 with gold armor) arrows negate torch, have no effect on flame
Ax Toss: reflectable, shield skills destroys, destroys arrows
Scythe Toss: reflect is neutral, shield skills avoids but does not affect, 1 (2 with gold armor) arrow sends it back, but it will continue destroying arrows
Goddess Bracelet: head on it goes even with, then outlasts Legion Arrow, but starts slowly enough that Legion Arrow isn’t beaten during its cutscene
For the Princess: not counterable and can beat Legion Arrow during its cutscene[/details]
Hagger
[details=Spoiler]Rapid Fire Fist: counterable during the cutscene
Giant Hagger Press: falling part is counterable, the shockwave is not
Final Haggar Buster: not counterable[/details]
Hulk
[details=Spoiler]Gamma Wave: reflect is neutral, shield skills goes through, each section of the wave negates 2 shots
Gamma Tsunami: eats through Legion Arrows, but can be thrown on start up, otherwise whoever start the hyper first wins
Gamma Crush: counterable during cutscene and when he drops
Gamma Quake: throwable on start up, upward Legion Arrows eat through it[/details]
She-Hulk
[details=Spoiler]Emerald Cannon: counterable during the cutscene
Taking out the Trash: this move can counter a close diagonal air Legion Arrow during the cutscene
Road Rage: the car eats through Legion Arrows and so this can be used during Legion Arrow’s cutscene to hit him, it also isn’t counterable[/details]
i dunno…way too early to tell. he’s a really good character for sure, tho. he lacks decent air mobility and he needs a level three IMO. he’s also on the slower side…
with that said, he builds meter like crazy, he hits mad hard, he has options (keepaway vs rushdown), his assist is great (the vertical arrows one), etc. etc.
with the right team he’s a huge threat.
Yeah in my opinion they should give him an uppercut or anti-air…maybe Stars n Stripes and his S should be an upward sword slash…Sword Master is really bad
Hey fellow Taskmasterers, I’m having trouble with some aspects of Tasky’s play. I can do everything just fine in the training room, but the combos I get 90%+ offline become almost impossible online. How the hell do you perform swing combos online? Or any combo that requires some sort of timing/adjustment for positioning. It seems like I have to input everything and then hope it connects, because if I ever try to adjust my combo for what I’m looking at, it’s too late. And this is with 4bars, or even using “great connection” in the training room.
And then, what’s the gameplan against characters like Wolverine, or any character with a good divekick. It seems like he can just spam that shit all day, and hit confirm into huge damage, but all I can do is kind of zone him out with pokes/arrows and never use Taskmaster’s sweet, sweet combos.
to the first part, is it lag? if so you can recreate laggy conditions in training, otherwise just get the muscle memory down
To wolverine, if u see him dive kick, qcb+L
Well the muscle memory is down offline, but it seems like the timing of everything is off online. Or maybe I’m timing some things on what I see instead of playing it like a song, so online screws me up… dunno. But it seems like whenever I make the switch from offline -> online and vice versa, I can’t combo for a while…
2nd part, I doubt that can be done on reaction. When he dashes forward, he either comes low or jump + dive, and counters won’t beat both. So far my best plan has been to jump + block to avoid the mixup, but it happens so often, and one mistake leads into terrible, terrible damage. Basically I can’t find a spot to get my combo in. I guess I don’t know what to look for, this game is so different from other fighting games…
idk about the first part man, alls I can say to that is set the training connection to horrible and try.
training your reactions is part of what makes the counters so good. Task’s normals out range wolverine and come out fairly quickly, too so thats always worth a shot if you feel wolverines gettin predictable and you can catch him with it. If your gettin rushed to hell your best bet is to advance guard/arrows to keep him back.
if all else fails you could make him eat a DP or invulnerable assist.
and if you feel that you absolutely cannot stop him, it may be time to use one of your other two chars
Wolverine’s dive kick doesn’t hit high. You could just block low to avoid the “mix-up.”
i don’t know what to do against wolverine, either. i just rushdown and hope for the best…
all i know is you in the corner vs wolverine is not a good thing at all. seems like wolverine is a high risk high reward character. that speed up move is insane and should be talked about more than sent by far.
i also agree on the timing thing. task online is “off” IMO. i also have to listen to cues. i can’t play task and listen to music on my ipod…i have to hear him to know what to do next when i combo.
i just need more experience.
i don’t know if this combo was post before.
but i work the unblockable and i found you can follow up after the head butt with a quick combo 5 hits and the super.
the combo :
:dp: :h: (on block), :h:, , :h:,:h:,
, maybe an other
, :qcf: :l:
that give 30 hits and 385,000 damages.
on block i think it’s really correct.
Found a loop that does 100% with level 1 xfactor really easy in the corner.
Fish for hits with b+H into qcf+L, if it hits, xfactor and loop b+H into full charged qcf+L repeatedly. Kills… pretty much everyone.
If wolverine is rushing you down, you have a frame 1 invuln counter super
O_o
Use it
Now he can’t dive kick. He has no good aerial way to reset his pressure, or even approach. Now he’s scurred, so next time you air grab him. That’s 300k, welcome to USA. Suddenly he’s getting less and less scary.
Yeah, this combo is in the guide. It works really well, but Taskmaster does so much damage that he can kill with a normal combo after an x-factor cancel.
Don’t be spreading lies. The counter super has 5 start-up frames before the flash. They just happen to have invincibility.
This, don’t spam that super it will just get you killed. Honestly it’s startup is pretty damn horrid and useless outside of long active moves you see coming from a mile away or countering raw supers like maximum wesker and others that are just trying to chip you.