Right now I’m working on going through all the characters and seeing mostly how their projectiles interact with Taskmaster’s shield skills, reflect, and arrows, as well as how Aegis Counter and Legion Arrows can counter their hypers. Here’s what I’ve got so far:
Sentinel
[details=Spoiler]Sentinel Force L/M: Reflect only destroys 2 and doesn’t last long enough, shield skills doesn’t last long enough, and 2 arrows per drone
Sentinel Force H: Reflect comes out neutral, shield skills and Aim Master can go through (3 bombs per arrow)
:h:: Aim Master misses the shot, reflect is neutral, shield skills goes through
cr. :h:: 2.5 arrows/beam
Plasma Storm: Legion Arrow outlasts it
Hyper Sentinel Force: Legion Arrow outlasts it on reaction from full screen
Hard Drive: Goes right through Legion Arrow, is counterable during the cinematic if done low enough[/details]
Ryu
[details=Spoiler]Hadoken: Shield skills and reflect work, 2 arrows/fireball
Shinku Hadoken: Both lose if they try during the flash, Legion Arrow has slightly faster start up
Skinku Tastu: Can counter after the flash
Shin Shoryuken: Can not counter during the flash, but can counter if predicted[/details]
V. Joe
[details=Spoiler]Voomerang: 1.5 arrows, reflect only hits close, shields skills work
Charged Voomerang: 3 arrows to beat, reflect is hit afterwards, shield skills go through, but the Voomerang isn’t destroyed unless you hit him
Shocking Pink: Can hit it back, arrows go through, can reflecting explosion is neutral, can shield skills through
Desperado: Fireball beats Legion Arrows, but Legion Arrows starts faster
Viewtiful God Hand: Can counter during flash
Mach Speed: Can counter during flash[/details]
Wesker
[details=Spoiler]Samurai Edge: Can reflect, can destroy with shield skills, Aim Master misses the shot, but the shooting stance makes the shot miss, too
Jump Samurai Edge: same, but shot can be hit and negates 1 arrow
Low Samurai Edge: Can reflect but the shot itself won’t hit unless close enough that the sword hits, can destroy with shield skills, Aim Master will usually be too high, but it’s possible for a shot to be negated with the 3-shot
qcf specials: all countered with high counter
command throw: not counterable
Phantom Dance: can counter after flash
Lost in Nightmares: can counter after flash[/details]
Doctor Doom
[details=Spoiler]j. :h:: Arrows negate, reflect is neutral, shield skills destroys
Plasma Beam: reflect is neutral, can shield skills through :l:/
, 1.5 arrows for :l:, 2.5 for
, loses to :h:
Photon Shot: can reflect, can destroy with shield skills, 1 arrow/shot
Molecular Shield: can reflect :l:/:h:,
is neutral on reflect, arrows destroy shots but miss most, shield skills destroys shots, but trades with :h: start up, start up destroys arrows
Photon Array: horizontal Legion Arrow outlasts it on the ground, diagonal Legion Arrow loses to air version unless at edge and then it trades
Sphere Flame: randomly loses/wins/trades with upwards Legion Arrow
Doom’s Time: can not counter during flash, but can counter if predicted[/details]
Chris
[details=Spoiler]Gun Fire :l:: reflectable, can shield skills through, 2/3 arrows make it through
Gun Fire
: reflect is neutral, outlasts shield skills, eats 2.5 arrows
Gun Fire :h:: reflectable, destroyed by shield skills, goes through top arrow if 3 are shot and others miss the bullet
Grenade Toss :l:: reflect is neutral, shield skills goes through, arrow destroys the mine, explosion negates an arrow
Grenade Toss
: grenade explodes from 1 arrow, but explosion destroys all 3, only the bottom arrow is negated from the normal explosion, the grenade itself isn’t reflectable, but explosion is neutral, shield skills ignores the grenade and goes through the explosion
Grenade Toss :h:: same as M, except that explosion outlasts reflect invincibility and fire is left even if you shoot the grenade, the fire can be gone through with shield skills, and is missed by arrows, 3 downwards arrows stop the fire’s damage
down down :h:: reflectable, destroyed by shield skills, an arrow negates the shot
Grenade Launcher: can be beaten by Legion Arrow during the flash from far enough away, but if you’re too close, you’ll blow up the ice grenade while you’re in its radius and be frozen for the rest of the hyper; if you block the ice grenade, you can Legion Arrow while he does his up shot
Sweep Combo: magnum shot and rocket launcher are not reflectable, counterable during flash
Satellite Laser: counterable during flash with Legion Arrow[/details]
Dormammu
[details=Spoiler]Dark Hole: reflect is neutral, beats arrows, outlasts shield skills unless you wait until late
Purification: same as Dark Hole
Liberation (0c/0d): reflect is neutral, destroys 1 arrow, shield skills goes through
Liberation (0c/1-3d): destroys arrows, reflect is neutral, shield skills goes through
Liberation (1-2c/0d): destroys 1 arrow, reflect is neutral, shield skills goes through
Liberation (3c/0d): reflect and shield skills have no effect
Liberation (1c/1d): destroys arrows, reflect is neutral, outlasts shield skills
Liberation (1c/2d): (part 1) reflect is neutral, destroys arrows, shield skills goes through, hitting him prevents part 2, (part 2) reflect is neutral, destroys arrows, shield skills is too short
Liberation (2c/1d): reflect invincibility is too shot, destroys arrows, shield skills is too short
Chaotic Flame: Legion Arrows doesn’t come out fast enough if done during the cinematic and this move can actually beat Legion Arrow if used during its cinematic
Stalker Flare: can beat with Legion Arrows if started before the cinematic, but the arrows negate most of the damage if done during it and still lose, H Arrow Master can go over top and hit Dormammu to kill the fireball if he isn’t thinking to block, super jump LH Legion Arrows might also hit him
Dark Dimension: not counterable and Legion Arrows doesn’t hit fast enough full screen, so hold up or block and hope for the best[/details]
Akuma
details=SpoilerHadoken: Shield skills and reflect work, 2 arrows/fireball
Messatsu-Gohado/Tenma-Gozanku Agyo: The fireballs eventually go through your arrows if you don’t beat the start up
Messatsu-Gohado/Tenma-Gozanku Ungyo: Beats Legion Arrow even if started during your cinematic
Messatsu-Goshoryu: counterable during cinematic
Raging Demon: not counterable, just hold up[/details]
Tron
[details=Spoiler] f+:m:: not a projectile, counter with :l:
f+:h:: reflectable, goes through arrows, destroyed by shield skills
Beacon Bomb: reflect is neutral, arrows miss it, destroyed by shield skills, if you hit her before it hits, it seems to negate it
Servbot Launcher: reflect is neutral, 2 arrows destroy it, shield skills destroys it
Servbot Takeout: not counterable, Legion Arrow only wins if far enough away, might as well just block it
Servbot Surprise: counterable during cinematic if close enough: the tiny servbot is counterable before it grows, but not after
Shakedown Mixer: this seems to hit instantly after the cinematic and isn’t counterable[/details]