BnB:
cr.A,cr.B,cr.C, web swing, j.B,j.C, land b.C, s.S, j.B,j.B,j.C, web swing, j.B,j.S (can squeeze another B or C in there if your high enough), land then MH Air Legion Arrow. ~670k 1 meter but use LH Air Legion Arrow if you’re midscreen since it smacks them far away on the ground.
Something silly that works well since his jump is rather low: Air throw -> jump and low MH Air Legion Arrow, lots of damage from a random air throw.
His C counter works against projectiles but has loads of recovery, so be careful with it. I tried avoiding sentinel spit and he just does not recover in time. Same thing with mags disruptor, his can pump them faster than you can counter. I believe it actually reflects non-beam projectiles, but haven’t really messed with it.
Not really as big a fan of his Hyper counter as I’d have thought, doesn’t seem to have nearly the use I was hoping for. I tried X-factor out of blockstun -> hyper, but it seems to start up rather slow and didn’t catch the follow up move.
Oh, other notes since I use him on point:
Chun LL assist: Use a basic block string, end with web swing if they’re crouching, if you late call the assist chun will keep them stunned as you cross them up with your web swing, cancel out with j.b to start a glorious case of ambiguous pressure
Obviously with chun LL, you can A,B(call chun),C and by the time your C finishes she comes in, use DP+C and you get free unblockable if they don’t push you away. Be aware this is really range dependent, that head but has NO RANGE.
I’m experimenting with AA assists to help with his awesome zoning too, so far Trish and Spencer are both douchebags when used with him. Spencer is just silly, if you catch them during a jump and they aren’t blocking it’s a free BnB or whatever.
Back off Hero, I saw him first he’s my cheese