wait what?..
oops
Meant to quote Doughboy. My bad.
I looking for tips to decrease my bombness at marvel.
Sometimes when I play fat people (cody) I humiliate them, and they have to eat their feelings away.
I’m the Grossman of the marvel scene.
I’ve got a question:
Assists. How do they REALLY work? I know I’ve seen people do assists in a combo. Can you cancel anything into/out of an assist? Apparently you can SJ cancel them?
EDIT: This was fairly helpful.
That part WAS halpful!
Assists can be called during a regular jump, fly mode, or while standing (and doing nothing. During a normal jump, you can call the assist at anytime no matter what you’re doing, same applies to fly mode. When standing, it puts you into a special assist animation which can be cancelled out of. Those are some basics though, the veterans up here will elaborate.
Any characters that completes thier assist move will go into a taunt animation before jumping off screen. If you incur hitstun when the assist character is called then they will land and taunt instead of doing thier assist.
Doom, Dhalsim, and Chun Li can also reset to normal jump mode and enable assist calling out of super jump mode: for Doom/Sim, do a drill cancel into air dash. For Chun Li, any head stomp will reset mode and even the assist counter (so you can actually make ~4+ assist calls per jump, presuming call, stomp, call, repeat).
That’s not really useful information, though. Doom can fly anyways, and Chun isn’t useful. :sad:
I feel much more comfortable playing Marvel. You guys 'ave been great.
Back to TS. If you’ve played my Urien before, give me some recommendations to tighten up my game. I seriously lose to turtles, I know it but s’ difficult for me to work through. I guess, losing to a turtle is only my fault; for being predictable and slow… but, should I really be stooping as low as a turtle and playing keep-away and forcing my opponent to mind the clock?
I can give tips to people when I am playing them and I will be glad to help. Just let me know if you want me to critique your play because I know sometimes people want to hear the truth from mazzzle. Some people can’t handle the truth nawmean?
Word up.
Well keep in mind I’m not a Urien player, but if it were me, I’d just poke, whiff punish, build bar until I get a super. Super being the chance for you to break the turtle (as you already know). I would throw a lot if I were you. I think a lot of people aren’t good at breaking grabs.
My problem is I want a little while to warm up before we get serious, and I never get that these days. I’m still not used to it, and so it’s still usually five games before my Cable starts waking up. =P
Marvel wise…
Is there a second team anyone thinks I should use?? Naturally Team Row is my best team but I believe I need a second team for certain matchups I may not be able to win with Team Row. Suggestions??
I’m leaning towards MSP, Santhrax (team is BUFF), or MSS (=[)
follow your heart. thats what i do.
actually, i am generally of the opinion that if you are gonna only stick to two teams its probably best to have a magneto team and a storm/sent team. it’s more of a rough call in your particular case though, cause your MSP goes crazy on people sometimes.
Against my Q specifically, I’ve found that you hand out too much free damage with stuff like tackles without aegis backup when I’m sitting on meter (yeah, I miss the reversal super more than I should, but Q doesn’t need much) and whatnot. I get that you don’t like the idea of a defensive game, but that doesn’t mean you should just be pushing the attack all the time, especially if there’s a risk of holes, since that’s what turtles live off of. Urien can completely change the course of a match with a single anti-air fireball or parry, and he gets in pretty much for free once he’s sitting on bar, so there’s no need to be impatient. If I’m giving you too much space, make me pay by building reflectors. Either I’ll come to you, or you’ll bank safe mixup/round ending combos.
Speaking of which, yeah, max out that damage! I know you were playing loose last week, but even when you’d get a clean c.HP in the corner, you’d go for like tackle, tackle, HP whereas tackle, sphere, tackle, tackle is way easier against Q (at least I think so. Can’t consistently do two tackles alone for the life of me) along with the extra damage/meter/unblockable setup. I’ve got to be living in fear of that shit.
So, uh, yeah, nothing too useful beyond the standard ‘be careful’ and ‘execute’, but that’s what a lot of it’s about I guess.
Anyone have any suggestions for my game, samB haha.
What are some good fundamentals to learn for Team Scrub?
O-Snap
Sounds like I need to be more efficient!
I’m no where near an authority on the matter but, from since I’ve been posting on SRK it seems like you 'ave a general interest/knowledge in Santhrax. I wonder why you aren’t already playing that team.
Word. You know, that’s entirely true. I watch plenty of Tourney vids and I’m contantly reminded of the fact that no one fears my Urien. That’s the big difference. I’ll work on my momentum and all that. 101, I did Tackle Tackle HP becuase I was toooootally lazy. Good point though. Drinking + SFIII = personal hilarity. Thanks!
Any tips for my Necro game? I know nobody lays him competitively around here next to Fatbear, but I still LOVE playing him. My best char’s Ken at the moment, followed by Chun, Elena, Yun, then Necro. Yet he’s my fav. What kind of strategy should I use?
I dunno too much about Necro cept for the fact that he doles out some serious Blockstun.
Watch some pinoab7/sugiyama videos… I learned all you need to know about how to play Necro from watching those, the only next part is more practice.
Get 'em to whiff throws because they’re trying to tech what they think will be you throwing, but it’s really a b+hp. That is the ultimate.
Hmmm, Anyone wanna play Cvs2? I live in South Everett. I see some people around my area as well…If anyone is down to play, I play just about every game except 3d’s.
Anyone?