Guile matchups, (these scores don?t take lag into consideration)
Ryu
6-4 to ryu, Immense fireball pressure, super fireball, hurricane over booms
Ken
6-4 to guile, slower fireballs, hurricane is easier to punish even if it hits
Honda
6-4 guile, guile can flash kick pretty much anything honda can do, plus guile has so many options to beat honda specials
Chun
6-4 to chun, her superb normals and throw games can be a nightmare
Blanka
6-4 to blanka, the slide…need I say more?
Gief
7-3 to guile, gief has to work hard to get in and loses most of his health in the attempt, only in laggy matches does gief pose a problem to guile.
Sim
7-3 to sim, sim just has everything needed to beat guile, great normals which are hard to punish, a quick fireball, long reach
Hawk
7-3 to guile, same reasons as gief, only in laggy situations can hawk have the upper hand
Cammy
7-3 guile, simular to honda, guile can pretty much flash kick anything she does.
Fei
5-5, I don?t think this matchup is as easy for guile as people think, fei has some strong normals and can prevent guile charging by CW pressure.
DJ
6-4 to guile, DJ can be zoned quite nicely, whereas dj cant zone guile, dj?s super is easy to counter with a flash kick.
Rog.
3-7 to rog, he simply smashes guile into submission. I don?t think the designers of the game considered how strong rogs normals are against guile, not to mention rog?s specials which can actually hit guile even tho there is a SB seperating them.
Vega
6-4 to vega, again strong normals that out pioritise guiles and that blasted slide. Vega air game is not as dominant against guile.
Sagat
6-4 to guile, sobat after tigers, easier to jump over tigers, jumping medium kick trades with TU unless sagat does it extremly late, flash kick beats tiger knee
Bison
6-4 guile, bisons jumping arc and big special moves make him suseptable to air throws, back breakers and flash kicks. Bison has to land a killer combo to dominate this match.