Consensus matchup chart

No I do think you’re right. Remix Cammy is noticably different than ST Cammy. Particularly, the quicker recovery on drill and the fact that it is much safer on block with proper spacing makes it an AWESOME pressure tool. Especially now that it recovers quickly enough that you can Thrust Kick extremely quickly out of any blocked drill, and considering that the TK kick back distance isn’t that much shorter than ST it’s still very good.

Cammy is better in Remix in everyway with the sole exception of J. Strong when going towards or away. Of course I would like to keep the old j. strong with all the new stuff and Cammy would be even better but eh… its what it is. When I think of Cammy I think of her as an all or nothing character. I either win big or I lose big. Because I’m ALWAYS on offense, and so I personally use tons of drills to build meter, chip damage, and keep pressure on my opponent. This will get me burned from time to time, but I think your basic premise is correct, except that early on in the game, drill pressure was used lazily and then for the lazy cammy players they figured out how to abuse it, when you space properly drill pressure is still an amazing tool.

The trick as Milo pointed out is figuring how to maintain your distances, because even a pixel too close and that will get you swept and then mix up pressure begins and Cammy loses total control of the match and then is struggling for a way to get back to neutral.

Well, that’s not quite true. Cannon Spike is now less safe as well. Generally though, I don’t think the concern is that Cammy is worse–matchup wise, she has almost certainly improved–but that some of her changes alter the way the character fundamentally plays, which is a bigger shift away from ST than what was expected. Obviously, that’s an issue of taste, but there’s nothing wrong with having a preference.

I did note that TK isn’t as safe, but I agree with the fundamental premise you bring up. R. Cammy is DIFFERENT (and noticably so) than ST Cammy. And in terms of taste I do like Remix Cammy, but I understand the concern of people who are OG Cammy players who really either can’t get a grasp on (or really don’t like) ST Cammy. That’s why, maybe I wish HDR had a R. Character / N. Character / O. Character set up, but we get Remix or nothing, so I’m perfectly fine with Remix Cammy

You must be kidding me theres no way that FEI beats out BISON, no way. Theres ony 3 prople that can do that, and thats: Ruy,Vega and guile.

This is funny sh*t. I <3 SJV.

I agree with Ryu and Guile.

Vega is a tough fight, but it’s pretty scary from Vega’s point of view. I’d put him in the same boat as Fei, Chun Li, Boxer, Honda, Dhalsim and Ken. Any of those characters have pretty tight setups against Dictator. I think a reasonable case could be made for any of those chars to beat out Dictator.

I think with Vega its harder for* him* to beat Bison than vice-versa; However, it can be done if you’re good at the wall dive loop. I think Ken, Honda, and Chun-Li can all be up-hill battles for Bison, as well as Balrog.

When did Guile become a losing match for Dictator?? Its gotta be my favourite matchup in HDR. I think the only guile who has ever really fked me up was Marsgatti, but he fks most people up so at least I’m not lonely :bgrin:

Difficult matchups for Dic are Hawk and Gief due to splash -> 360 loops, and Chun and Ryu thanks to their aerial power.

Honda and Vega are 50:50 - they tend to be one-sided matches, but you can’t predict which side. Everyone else is pretty OK…I love fighting Balrog, he gets 1% too aggressive and you have huge punish opportunities.

I think bison beats vega easily except for the wall dive loop, it’s still too good even without a knockdown now, and its the only thing that keeps that match anywhere close to even. Bison can work hard and play it smart for ages, grind claw down, and then claw gets a single solid knockdown, spams walldive loop and gets it all back again in about 10 seconds. Ken and honda are only a pain for bison if they get in close, they can really fuck him up with crosses, mixups, and ticks, but chun is a threat from anywhere on the screen. I think that’s one of dic’s toughest matches.

Me too, it’s one of my very favourite matchups with dic. There are so many differrent mixups and attacking options you can abuse on rog if you work from the right spacing, and so many ways to combo the crap out of him if he gets too risky. I literally see dollar signs when i see him come up on the Versus screen, and even if i meet a really good boxer and lose, it’s always a really enjoyable match. I think his throw loop being nerfed hurt him a lot in this matcup, along with bison’s DR buff. He’s not nearly as scary up close as he used to be for Dic.

What about Sim, Honda, Ken, and Gief? I feel like they all have a notable advantage over Dic.

Ya well, I can say the same thing about Honda/Cammy, Honda/Fei over Honda/Dhalsim. I mean we have something like 10,000 matches in that fight…

can someone go in detail of bison vs balrog? i always felt that match was even, maybe even bison having a slight advantage. it looks like bison controls the ground with his mk/hk and superior walk speed. since balrogs throw range is nerfed, bison should have the throw advantage now. also because of the slow startup on the buffalo headbutt, bison should be able to safe jump crossup on him easier. i can imagine that once balrog gets bison in the corner, it would be really hard for bison to get out though.

There’s some good stuff on this in the dic thread, check it out, but i always find the following useful:

Crouching medium kick stuffs a lot of his rush punches, throw it out as a footsie regularly and cancel into safe LK Scissor kicks if it connects. Standing HK/MK are good for shutting down rog’s pressure game too. Play lots of throw and tick games now seeing as you don’t have to fear his throw loop quite so much. Be very careful of letting him knock you down and get close on wakeup(goes for everyone against bison really, but rog’s pressure game from that range is insane), bait and punish lots of reversal headbutts, and mix this up with lots of tick throws. He’s crossup bait when he’s knocked down. Safe jump and crossup him any chance you get, all he’s got is either a block or a late reversal uppercut which you can punish. If you can time your jumps well TOD pressure and mixups are great in this matchup, as are headstomps, but be careful if you’re using the skull diver headstomp follow up, rog has a few close range options for that. My fave is to fake him out and get him to attack you with something and then counter it with a slide and another headstomp, or move in for a throw. Play the same guessing game with tick throws as he plays on you, make him guess between reversal or counter throw. Fake slide into throw is useful too if they get too defensive.

Most importantly, don’t get cornered and for god’s sake be careful of him when he has meter, he’s lethal. Always be ready for him to let go of that super.

I think bison does something similar. Its easy to get bison to low life and have him come back with ToD.

I would say the matchup is 6-4 Rog. Rog has many counters for a lot of Bison’s moves. He can counter psycho crusher with his Buffalo Headbutt. Or if he blocks thru the PC, he can land a standing fierce on Bison as the move finishes. That move won’t work against top level Bison players though, because they will already be ducking down, but against 75% of Bison players, it should work. If Rog blocks the scissors kick, he has a very good chance of grabbing Bison, depending how close it is…

Oh, and lets not forget the corner trap. You can use TAP into grab, TAP into Buffalo Headbutt, or TAP, Cr. Strong, Low rush. Bison has a hell of a time getting out of the corner, and once he is in the corner, good night.

The Cannon Spike nerf is bigger than you think. Again, it used to be the basis of my entire strategy in certain fights, and while that may sound cheap (having a safe DP move that requires no charge), it still was hardly good enough. But it was her best weapon. The fact that it can only be safe at certain distances REALLY hurts her game.

Also, don’t forget that Sirlin nerfed her Light Cannon Drill’s priority because he was afraid the Light Cannon Drill would be too powerful.

  • James

The Cannon Spike nerf is bigger than you think. Again, it used to be the basis of my entire strategy in certain fights, and while that may sound cheap (having a safe DP move that requires no charge), it still was hardly good enough. But it was her best weapon. The fact that it can only be safe at certain distances REALLY hurts how I used to use her.

Also, don’t forget that Sirlin nerfed her Light Cannon Drill’s priority because he was afraid the Light Cannon Drill would be too powerful.

  • James

Her lk. drill shouldn’t have taken a priority hit, all of her moves can be beaten by normals. She can win some matches but you have to be very creative, precise, and some risks have to pay off.

What are your matchup #'s for Dictator vs. Claw, Ryu, Guile?
And what Claw/Ryu/Guile player(s) are you using as the high-end standard to base your numbers?

Thanks Lyghts 0ut! :slight_smile:

Thelo, do you have a master listing of the players that have weighed in for each character?
That would make it easier to nag certain players to give their feedback.

I miss the short cannon spike. Its safe in many fights and does the same amount of damage as the RH version… :cry: