Yeah, Milo, I think your rankings are just a tad bit pessimistic for Cammy (with all due respect, 'cuz you 'ma boy). I guess I mostly disagree about the Fei match, that’s probably the easiest matchup for her. We should get together sometime and face some Fei’s, I’m curious to see how you play it. All the best.
So you just wanna see?:
Ryu: DGV, Choi
Ken: Damdai
Dhalsim disagrees.
We want to hear what you think about the Bison matchups. Quit dodging the question! :nono:
Ryu vs. Dictator: 6-4
Ken vs. Dictator: 5.5-4.5
E. Honda vs. Dictator: 4.5-5.5
Chun Li vs. Dictator: dunno (ask yuu vega dj)
Blanka vs. Dictator: dunno (defer to BlueTallCans)
Zangief vs. Dictator: 5.5-4.5
Guile vs. Dictator: dunno (ask yuu vega dj)
Dhalsim vs. Dictator: 4-6
T. Hawk vs. Dictator: 4-6
Fei Long vs. Dictator: dunno
Dee Jay vs. Dictator: dunno (ask yuu vega dj & afrolegends)
Cammy vs. Dictator: dunno (ask yuu vega dj)
Boxer vs. Dictator: dunno (ask yuu vega dj & afrolegends)
Claw vs. Dictator: dunno (ask baconology, vega uno, Blacmore, etc.)
Sagat vs. Dictator: dunno
Dictator vs. Dictator: n/a
Afro, what are your rankings for Dee Jay, Boxer, and Ryu vs. the field?
John Choi, what are your rankings for Ryu vs. the field?
Alex Valle, what are your rankings for Ryu and Dictator vs. the field?
DGV, what are your rankings for Ryu vs. the field?
Royal Phlush, what are your rankings for Ryu vs. the field?
Snake Eyes, what are your rankings for Ken, Zangief, and Ryu vs. the field?
Demavrick, what are your rankings for Dictator vs. the field?
cvital, what are your rankings for Dhalsim, Chun Li, and Dictator vs. the field?
Narcissus Caeser, what are your rankings for Guile vs. the field?
Baconology, what are your rankings for Claw vs. the field?
Vega Uno, Vega Dos, and Vega Tres, whare are your rankings for Claw vs. the field?
Blacmore, whare are your rankings for Claw vs. the field?
Graham Wolfe, what are your rankings for Claw and Boxer vs. the field?
Sirlin, what are your rankings for the field vs. the field?
Damdai, what are your thoughts on Ken vs. the field?
Wescyde, what are your thoughts on Ken vs. the field?
Fatboy, what are your thoughts on Dhalsim vs. the field?
Bruce Askew, what are your thoughts on Dee jay vs. the field?
Lyghts Out, what are your thoughts on Sagat and Claw vs. the field?
mr jangara, what are your thoughts on Cammy vs. the field?
Leonowski, what are your thoughts on Dee Jay vs. the field?
Antagonist, what are your thoughts on Cammy vs. the field?
Sharizord, whare are your thoughts on Claw vs. the field?
Fifth n someBUD, what are your thoughts of Guile and Blanka vs. the field?
Mad Possum, what are your thoughts on Honda vs. the field?
Marsgatti, whare are your thoughts on Guile vs. the field?
Prodigy, what are your thoughts on Guile vs. the field?
TravelinPenguin, what are your thoughts on Ken, Hawk, and Dee Jay vs. the field?
XBL Brian, what are your thoughts on Guile vs. the field?
Please fogive me for cutting my list of player requests short and leaving out more great players.
Please stop fuming and volunteer the info on your own if you are reading this!
(same goes for players I listed but who I forgot to ask of characters I didn’t list)
What a cop out.
Whatever.
I haven’t really studied those matchups seriously, and I just don’t have the multiple marathon sessions vs. top players in them to really even have a ghetto set plan in the matchups.
Any matchup where during most the matchup my brain says, “uh, I dunno, maybe I should be jumping here, or using some attack… I dunno” I really don’t have any faith in the integrity of my play.
And my giving ranks for those matchups then becomes counter-productive to the process.
So I listed the persons I recommend be followed up with for them.
I was gonna send yuu vega dj a message asking him for his rankings, but I couldn’t get onto XBL.
I’m curious why you think this. I’m not disagreeing. More just hoping to learn from it. You usually destroy me when we play. What do you think Sim has going for him in this match besides drill throws at mid-screen, countering random devils reverse with slide/cr.mp, and corner antics?
I wish my name would be spelled right.
Just once.
LOL I feel you on that one shari.
I really didn’t play much ST (though i’ve seen enough vids on it), so a lot of this is pure speculation on my part.
In ST, Dhalsim’s Strong grab was a monster.
It had range, it had damage, it kept the opponent close, shaking out of it compromised storing a charge, missing with it resulted in a quick strick with low knock-back and fast recovery, the increased danger of the move means Dictator has to try to counter/escape it more which means Dictator won’t be blocking and can be more effectively mixed-up, etc.
It was nasty and many Sim victories over Dictator like [media=youtube]jkcZ6pHsZ0A#t=1m19s"[/media] could happen.
In ST, Dictator FEARED a close game vs. Sim, even having to be careful when Dictator was the one putting Sim in hitsutn.
In HDR, Dictator doesn’t need to fear that close game the same because Sim can’t assemble that same monster Strong grab high-pressure in-your-grill onslaught; loss of grab fear also means less concern about trying to reverse of escape, which gives Dictator much less vulnerability to the mix-up game. (compare that to HDR Boxer’s grab and the way the threat of that move can still compel Dictator into a very exposed mix-up game: if you try to reverse/escape a grab then you’re no blocking and now Boxer can sweep or mix-up other attacks to a softened up and no-longer-blocking Dictator target)
In ST, Dictator did not have the invulnerable Devil Reverse escape.
So ST Dictator was both (1) more vulnerable to [media=youtube]2NJvlm96uT8&feature=related#t=0m03s"[/media], and (2) having to use cumbersome/very-vulnerable crappy escape methods which enabled Dhalsim mix-up game a lot more. (in contrast HDR Dictator just has to crouch block, store a charge, and wait for an opening unless you work much harder to break up that defense)
Both of these work to greatly weaken Sim’s rushdwn game vs. Dictator.
You can’t threaten the Strong grab to jostle Dictator into mix-up games, and you can’t set-up or keep-up the same lockdown/containment game.
You can’t use Strong grab or Fire/Flame knockdown to provide a rushdown reset within which to re-set-up a follow-up rushdown attack sequence. (just as Ryu’s chain rushdown game vs. Dictator would take a major hit if Ryu lost his overhead: less threat means opponent less susceptible to mix-up games, which means you can’t chain mix-up knockdowns for massive damage or dizzy)
Instead, Dictator WANTS to get in Sim’s grill in HDR because it’s now Dictator who is the biggest threat up close.
That’s just off the top of my head.
Thoughts?
^ Totally agree…so why do you rate Sim as advantage in this match?
EDIT: Oh crap…I’m retarded. You don’t. You’re agreeing with me that Dic has 6-4 advantage over Sim…my bad. LOL. Sorry 'bout that. For some reason, I read it the other way. I guess cause most people posting on their own character put their own number first. Anyway…yeah…sorry dude. Just disregard anything I said. I’m glad to see your explanation lines up with mine tho, so thanks for that
Oh come on, you know all his matches are in the 4-6 range anyway. You couldn’t be far off even if you tried.
I know you know some of those matches better than you’re letting on anyway.
No chance, man. Dhalsim can still keep Cammy away, you have to take some risks to get the knockdown. Even then, Dhalsim’s superior throw range makes ticking a bit harder. I find Fei-Long much easier because I can control the pace of the match.
LOL! I would love to believe that’s the case. And if it is, I have a Lonnnnngggg way to go in learning that matchup. Intermediate Cammy’s rape me for free
That was a great room we had last night. Chun vs Hawk fest with you, Voltech and Zass for a little bit (along with MrEgo crashing the party with his Honda!) All we were missing was Jiggly in that room.
Your ability to hit that standing forward on the jump-ins was great, just like you said you could. Voltech was doing a nice job with that as well. You guys were doing a great job of picking up little things from each other as the matches went on.
But the “rushdown” low forward was the thing giving me the most problems. Just like it was in ST. Hawk doesn’t have a great counter for that. I’ve been watching a bunch of Japanese ST Hawk-Chun matches and that low forward poke kills Hawk. He has different options but none of them are that great.
I’m one of the Hawk players who really prefers the new dive and that was the biggest part of my success against you guys. Watching those Japanese ST matches, those Hawk players weren’t allowed to be as aggressive with the dive because of the poor recovery. Having really thought about this match-up, the Japanese ST chart had this match at 5-5 and everything about this match really seems the same except for Hawk’s dive so I think dropping my score to 6-4 Adv. Hawk makes a lot more sense for me.
Jiggly says 5.5-4.5 Adv. for Hawk and he’s a better Hawk player than I am and he’s the best HDR Hawk I’ve seen. So it’s kind of funny because my score doesn’t really make sense since it still differs from him. but I think the dive and Chun’s nerfs are worth an extra .5 for now.
Hmm, really? We should play sometime. I didn’t have too much trouble with Dhalsim until I played an extended set with Cvital. Maybe he’s an exception but he showed me that the match is definitely winnable for Dhalsim. He countered my knuckles with slides, hooligans with st. jab, and the rest was yoga fire. I came close many times but couldn’t do it. Then again I’m not exactly sure how good I am, and maybe I’m playing the match wrong.
Yeah, we should do it up sometime. CVital may have started late with Sim, but he’s an exceptionally solid player. I don’t have this match down at all. It’s like Fei for me. In theory, I have the advantage. And if I play right, I do. But if I fuck up at all, it’s rape train. I think its funny that I have a LOT more trouble vs Fei/Cammy than I do against someone like Honda. Thems the breaks, I guess…
I don’t have a problem with the j.:mp: nerf, the attack is still very good and Dhalsim still loses to Cammy.
That was a great room we had last night. Chun vs Hawk fest with you, Voltech and Zass for a little bit (along with MrEgo crashing the party with his Honda!) All we were missing was Jiggly in that room.
Your ability to hit that standing forward on the jump-ins was great, just like you said you could. Voltech was doing a nice job with that as well. You guys were doing a great job of picking up little things from each other as the matches went on.
But the “rushdown” low forward was the thing giving me the most problems. Just like it was in ST. Hawk doesn’t have a great counter for that. I’ve been watching a bunch of Japanese ST Hawk-Chun matches and that low forward poke kills Hawk. He has different options but none of them are that great.
I’m one of the Hawk players who really prefers the new dive and that was the biggest part of my success against you guys. Watching those Japanese ST matches, those Hawk players weren’t allowed to be as aggressive with the dive because of the poor recovery. Having really thought about this match-up, the Japanese ST chart had this match at 5-5 and everything about this match really seems the same except for Hawk’s dive so I think dropping my score to 6-4 Adv. Hawk makes a lot more sense for me.
Jiggly says 5.5-4.5 Adv. for Hawk and he’s a better Hawk player than I am and he’s the best HDR Hawk I’ve seen. So it’s kind of funny because my score doesn’t really make sense since it still differs from him. but I think the dive and Chun’s nerfs are worth an extra .5 for now.
First of all, great games! Seriously, I thought I was done for the night and I wound up playing for five hours (I came to the room hot off of a Chun mirror match room with Voltech and Zass).
Voltech thankfully recorded a lot of the matches from this room, so with me, Voltech, and Zass, we’ll hopefully see three different approaches to Chun v. Hawk.
Kuroppi has touched on a lot of things that we looked at and learned in that room - hopefully the match vids will show that getting into the spot to rush with C.Mk is vital, and there’s not really many things that Hawk can jump in with from there; I was able to beat a lot of J.Lp and J.Hp, and punish surprise ‘high’ ones with a throw. The only thing we didn’t get footage of was me AA’ing a Splash because he never does it, lol!
The big thing to take away from this match is that, unlike my old assessment of the match, it’s definitely better for Hawk. This comes down to the Hawk Dive, and how the new dive changes the matchup dynamic. In ST, if you saw a Dive, you’d just block it, and maybe punish it with a jumping attack or something. It was extremely hard to land, but the round was probably over if he did. In HDR, though, it’s not exactly “game over” if Hawk lands it, but he can be a lot more liberal in throwing out surprise Dives. Blocked Dives in HDR give Hawk some nice spacing, allowing for the “jump or DP” mixup game I described on the previous page. So, when Chun rushes with C.Mk, it’s beneficial to mix in quick Dives; while Chun can definitely deal with it, it’s a risk/reward in Hawk’s favor, because the only reliable AA is S.Lp, and that’s not exactly a threatening amount of damage (especially if it trades).
What I learned from playing Kuroppi is that the guessing game he gets from the blocked Dive isn’t as ferocious as I once thought (I think I saw Voltech inch back a little bit and AA Hawk with S.Lp, lol! I need to try that out more), the mixup between jump-ins and dives when rushing Hawk down is harder, and it requires more thought from Chun, just like Milo said (although I don’t think it’s as hopeless as he does!). I concede that this match is harder than it is in ST, but I still think Chun has a slight advantage - 5.5-4.5, or at the worst, it’s just even.
Here’s something I thought about while playing in that room: Chun Vs. Hawk is a HARD match. I don’t think it’s disadvantageous, though - I think there’s a difference. Chun v Hawk is hard because of how you have to do it: it requires some very specific knowledge (don’t know about the C.Mk rush and Close S.Mk? Good_Luck!), there’s not a lot of flexibility in how you can approach the match, and a lot of precision is needed. It’s like Chun v. Gief on steroids; it’s not incredibly hard to keep Gief out, but if he gets in, you’re done. Contrarily, it’s harder to keep Hawk out, but you’re usually not dead if he gets in.
It’s definitely a tough match to master, and it doesn’t allow for a lot of screwups on Chun’s part; but, that isn’t what a bad matchup is, in my opinion. A bad matchup is one where you consistently have to take more unsafe risks than your opponent, and to that end, it feels like there’s more situations where Hawk has to ‘flip a coin’ than Chun does. That’s why I think this match is in Chun’s favor, even if it feels frustrating at times.
Spacer, I didn’t know I was on that list or I would’ve replied sooner. Let’s see:
vs Ryu: 8-2.
Those 2 being DGV & Sugar Ray (Phlush lol).
I can keep DGV zoned for the most part but the time runs out and I lose for being too impatient. Now I’m in no way saying that’s the only reason or knocking DGV at all! I liken those matches to playing chess lol. Phlush finds ridiculously easy ass ways to get inside and mess me up plain & simple lol. Like literally, I don’t know it feels like that ol’ “less is more” thing vs Phlush. I don’t know if it’s because Phlushy just knows who/how I am and knwos my style or I mean I dont know…
vs Ken: 10-0
vs Honda: 7-3.
Punish with deeeep uppers and keep his fat ass guessing with low/high tiger shots. I can usually sneak in like 4 consecutively blocked tiger shots before he can react with any sort of confidence. Best Honda I’ve played goes to Kuroppi. Also I can trick/fool/whatever most Hondas after a knockdown by jumping clean over them and crackin’em with an upper when they wake up splash or light headbutt.
vs Blanka: 7-3
Decoy’s Blanka is super ill lol. Deep deep and I mean deeeeeep uppers to stop Blankas cause every air attack he has just eats 99% of 'Gat’s attacks.
vs Guile: 4-6.
Caes’s Guile goes like this; He beats me down where I’m curled up in a corner or I knock him out quick. Hardly ever down to wire matches but yeah he wins most of them. Guile gives Sagat (or at least my Sagat) tons of problems, He can (similar to Dhalsim) hit me on my tiger shot recovery with lots of stupid looking normals lol and can literally move me back into a corner where I have to guess what’s coming next to try and get him the eff off me. My best chance to win is trying with all my might lol to get Guiles airborne so I can deplete their health with uppers, if not it’s usually a looong match for me =(
Balrog: 4-6.
Bhop & Afro have the best Balrogs online. If they get in close it’s super difficult to get them zoned back again. Afro does things that you didn’t even know Balrog can do, hits you with shit that don’t even look like they can hit. Like weird angles lol. Bhop just rushes you the f*ck down. Like a pitbull, just relentless. I can knock him back but he’s stubborn, he just finds his way back into my ass lol. I have to screw with him and make him guess when I’m gonna tick throw or not. Too many people just pick up Balrog and play him and it’s getting kind of annoying, I mean whatever happened to playing a character cause you genuinely liked that character you know? Like Caes, Kuroppi, Zaspacer, Phlush, KJ, Me etc…
Chun Li: 7-3.
Beef Bowl has the best Chun i’ve played, he keeps you guessing with throws and combos, you never know which one he’s gonna hit you with. He’s also the master at the walk under throw lol. Any other Chun I can zone and crush with uppercuts upon her jumping in. Deep uppers btw cause her stupid short cancels tons of Sagat’s shit.
Zangief: 8-2.
I can for the most part just keep ‘Giefers away from me the entire fight. Fake him into pimp slapping me then crack him with a good ol’ standing fierce upon his whiff. I can also catch like 99.9% of 'Giefers with the triple knee as they try to advance in on me, I don’t know why that is lol. "Gief’s also fun to hit my cross-up combos on (if he doesn’t hit his god damn lariat). No end to the possibilities if I can get a cross-up cause he’s so damn big.
Dhalsim: 2-8.
Ohh my my. I think a rookie can pick up Dhalsim and beat me up I really do. It’s my toughest fight, nothing I do seems good enough vs Dhalsims. I can literally have him down to less than 1/2 his health and he’ll just poke me top death. Oh yeah yeah and waaaaay too often does a Dhalsim dizzy me with 2 hits! 2 hits!!! WTF!?!? I haven’t figured it out, I’ve experienced all scenarios and still can’t figure out why he can dizzy me in 2 freakin’ hits. I have to uppercut him whenever he sticks his stupid spaghetti arms at me, usually have the best success with this after I block a fireball. I can also predict Dhalsims attack patterns and crush him with an upper then too but those are far and few between.
Sagat: 5-5.
I’m not too good at mirror matches, I don’t know why. Just feels foreign to me. Yeah I know the ins & outs with my favorite character ever but still. Feels like I’m holding my breath…
Vega: 4-6.
I have a fair amount of trouble with Vega. He can shank me from a good distance if I try a tiger shot and he can jump right over them (early or late) and shank me. Plus his slide’s hitbox is waaay too small for me to crack him on a wake up, I mean I can but he has to be dumb and slide from in close. If he slides anywhere from sweep or longer I’ll whiff and he gets a free shot. Good thing vs Vegas is that a well timed uppercut can deplete a good chunk of their health then they panic and start getting antsy.
T. Hawk: 9-1.
Kuroppi being that 1 lol. He has his ways of SPD’ing (wtf is Hawk’s move called anyway) me after I whiff an upper. I can time Hawk’s dive with a standing roundhouse and usually can zone them until they’re unconscious.
Fei: 3-7.
I don’t know if I’m supposed to win this matchup or not but f*ck! Fei’s can normal me to my doom. Tough to get off too. If he gets in I’m done, plain & simple.
Deejay: 4-6.
His stupid juimping roundhouse had mad reach especially since arms from a tiger shot reach half screen lol. Deeeep uppers and the good ol’ walk up throws have to work or he can beat me down. I can also catch most Deejay’s with that clean jump over uppercut deal.
Cammy: 9-1.
She’s a tough lil beezy. Milo being that 1. Best Cammy I’ve ever seen breh on/offline, respect. Even though I’m pretty nice vs Cammy’s it still feels like a bad matchup for me, I know. Weird right lol. Can usually keep them away with zone time but when they do get in a walk up throw or a random low tiger shot can push them back into zoning range. Milo has the best fucking spinning jump flip thing ever! Just when I think he doesn’t have the guts to go for it he does! Gets it too the ass lol. Honorable mention goes to Antagonist. You have a very solid bitch and your combo into super is 2nd to none, keep doin’ your thing =)
Bison: 2-8.
Yeah so this is tied for my worst matchup. I don’t…I just can’t…It’s tough. It’s like fuck, do I send some tiger shots his way and try to punish his headstomps or do I advance and risk getting strong punched in the air 3 god damn times. Do I risk a wake up upper and get double forward scissor kicked into my doom or do I block and get thrown. Do I wake up on his cross up and get kicked in the back or do I try to block the cross up and get thrown. It’s like “pick your poison”, real real tough match at least for me. Dekor and Spacer give me the most trouble, I have to play lil throw games with Dekor and I have to get lucky against Spacer. These are the only 2 Bisons that whip me. I mean we can play 50 matches and I’ll only get about 15 wins lol pathetic I know. Doesn’t stop me from trying though, I’m always trying to give them the best game I can give.
Yeah so…that’s my take on matchups. Just my opinion so please no hate mail, I got a couple hateful messages cause I posted Fei being tough for Sagat to fight in another thread a couple days ago lol.