Make sure to also watch the 6 match videos Gamespot uploaded, as they all contain Wesker and in several of them he is kicking serious ass.
Samurai Edge into teleport/dash looks mindgames galore!
Wesker is too f’ing sick. I cannot wait to play him. Love that they put in Cobra Strike from RE5. He’s made the wait for the game even harder, I WANT NOW!
I was thinking that X-23 would be in my team instead of Wesker, so glad I stayed with Wesker. His Assist looks to hit low so great assist too. And BTW, did anybody saw that Wesker combo where he OTGs with the gun after an aerial magic series, then lifts the enemy with Dante’s Jam Session assit and connected a super like for 35 hits. That’s the idea I had for my team.
Added to the fact Wesker also has a command grab to his arsenal
Note to everybody. Wrong Assist Guess against Wesker = MASSIVE PAIN.
God, Wesker’s combo’s are sexy as hell. I think I need him on my team. I wonder, if Samurai Edge is just 6C, what would be the command for the OTG Samurai Edge shot? 2C? 4C?
G:wow:TDAM, FUCKIN RAPE! Did you notice how much meter Wesker built for himself with that reset? He went from level 1 to level 3 in one reset. Maybe it was because he hit both Tron and Ammy. That was two characters potentially dead in under 5 gametime seconds. Shit like that is exactly why i don’t think Thor sucks. Assists get destroyed in this game.
probably 3C
oh a side note, wesker leaves me cold for some reason, or did… but I totally totally love his ‘shoot you in the foot’ assist.
Wesker=first definite char one my team.
Now all I need is a darkstalker that isn’t Felicia, Morrigan, Lilith, Victor or Q-bee…
…I will main any other DS char on the spot.
When he showed up in the first trailer, did his counter super always do the flash then the counter? Because as it is now it’s totally useless.
I wouldnt call it useless, seeing as it stops supers. Gonna make Cammy-23 think twice.
his samurais edge is bad ass and i hope he has many win animations
In the character reveal trailer, he has a special counter that lead to a teleport and launch. The super counter is a seperate move.
It stops hypers in it’s tracks. How is a move that punishes a hyper with a hyper of your own useless?
Shutting down uncomboed chip hypers or gap closing specials simply by having a bar of meter seems pretty nice to me.
you can use it on reaction to another super flash.
Besides, he doesn’t need another Hyper that badly. He already has one that he can combo from the Ground and Air and an easy landing Level 3. The Counter’s just icing.
I would lol if it can counter lvl 3s