This thread is stupid.
Wow, i suck at this game but at least you won’t see me complain bcuz combo are to hard…
Yes, and it’s because you suck. On bottom of that, from the way you type, you’re a moron. So you’re not going to be complaining because you’re too stupid to tell either way.
Then we have the usual crowd of idiots. These exist with every genre of game. You know the ones: latch on to the most tedious aspect, and act like it’s the backbone of the game.
Personally, i’m sick of figuring out 1-frame links. Frankly, i’m sure anyone who’s spent time learning multiple chars is too. What has specifically put me off the game now is the fact that each new char is going to be a mandatory 2 hours of mind-numbing tedium that amounts to a guessing game, since there’s no real feedback on how far off you’re missing a link. Just sit there, press buttons, hope it connects. Press buttons, hope it connects. Press buttons, hope it connects. OH IT HIT! What did i do right?! No clue. Press buttons, hope it connects.
And just as icing on the cake for the “OMG LINKS R MANLY” tards: why do you mouthbreathing assblasters think plinking is so widely used? Because 1 frame links are bullshit. Everyone’s solution for hitting 1 framers is to turn them into 2 frame links anyway, so there’s no actual reason for them to exist.
Is it on top?
Not anymore. It looped around.
Not to sound funny or anything but I can consistantly perform most combos (including some of the awkward 1FLinks) on a 15FPS PC using my trusty Keyboard. 1FLinks are only difficult due to the greatly lowered FPS I opt to play on (Sadly it’s just how I adapted to the game) but otherwise I’ve very confident I could throw them out at least 85% of the time, which isn’t bad for an extremely casual SF4’er with absolutely no competative gaming intentions.
I don’t really believe they need to be made any easier - Thats not saying I think I’m good at them, just that I’m pretty certain that with a proper controller and playing SF4 as it should be played (60 FPS) I wouldn’t have much problem learning / adapting to them.
EDIT: Admittedly the large bulk of 1FLinks I perform ARE against a dummy in training room but, eh… Yeah, non-competatively minded post
Why is this thread still here?
1 frame links are hard because they are intended to be risky. High risk, high reward, nothing new here. More than anything else it keeps you on point and is a test of concentration. Where most combos can be muscle memory tapped, 1 frames sometimes take that extra kick of real concentration to get. For me anyways. It’s so badass when you nail it because when you do, you know it was the high risk/high reward that you just won.
Fuck if you’re too lazy. At least learn to plink. It takes two minutes to learn and helps if you’re unsure about your link but trust me, once you learn how to focus for that moment, you won’t plink.
Or, you know, keep bitchin.
Tap.______Tap.
(People in Japan look like this after reading this thread http://www.azfoto.com/graphics/japan/jp6.jpg)
The problem is that 1-frame links are not like this super special combos that only super top players pull off, they are basically a necessity to being high level player in this game and are part of many characters BnB’s.
concentration is also a necessity of being a high level player. get used to it.
I’m not a super top player by any stretch of the imagination and I got used to it. You can always opt for safer links, or, as always, you can keep bitchin.
use a controller with turbo
there is feedback if you hit a link or not, if no move came out, too fast, if it did but didn’t combo, too slow.
honestly i can’t name a 1-frame that’s necessary to compete. You can do perfectly fine with any character learning a couple hit-confirms and BnBs. let the people willing to learn them tag a little extra damage on their combos but maybe get DP’d or drop the combo for their trouble if they miss. hopefully you’ll be spending that same amount of time learning not to let them hit you as often to make up for it
If you just push the buttons and make your conclusion based on the final result, well then duh.
Then there’s those of us who understand WHY things are happening and break it down.
1 frame links are not necessary, though useful, it’s again a risk to reward type of thing. If you can’t get them then you’re A. not trying hard enough or B. just shouldn’t bother since it’s clearly not worth the stress. I’m no pro, hell I’m not even good at this game, but I can hit many 1 frame links very consistently just by taking something from each situation instead of just bitching.
high level stepmania players can consistently hit strings of complicated inputs with 1/44.444444 second accuracy
i don’t think 1/30 seconds (because i don’t think there are too many 1 frame links into jab and you can plink anything else) is terribly unreasonable for doing a marginally better combo that you don’t have to do
Actually, for many people, one frame links are their hit confirms. Guile, Rose, Vega, and Chun-Li all come to mind.
Then maybe make it easier (2 frames) JUST for those characters hit confirms.
I mean, if 1 frame links were easy everyone would just do those instead of easier one, getting more damage…they might as well make a jab do 50 damage so doing jab jab jab will gran you the same damage as jab jab fierce. If those links were easy (2 or 3 frames, plinkable) no one would ever use more than one jab.
To sum it up, it’s a bad idea and I hope capcom doesn’t get any strange ideas. The game is already fucked up with those damn shortcuts
please don’t give them another reason to keep this thread going, 1 frame links are hard, shortcuts mess people up sometimes…everyone should get over it and play
I can’t even believe some of you are stupid enough to believe that links are supposed to be risks while still thinking that it’s a matter of skill. Because in tardtalk, the language of the SF4 scrub, luck and skill are actually synonyms.
As opposed to what, dipshit? Talking to the buttons and basing your conclusion on the beat of the training room music?
Yet another scrub who equates PRESSING BUTTONS with tactics. Wonder how online became so full of mashers. P.S. WTG scrub. “I’m not even that good” makes “1 frame links are not necessary” sound all the more credible.
Stepmania has both visual and audio cues for what it expects you to do and when. SF4 does not. With 3d models animating at 60 FPS, there is no discernable visual difference between 1 frame early, just frame, and 1 frame late. For the same reason there’s no real audio cue either, and i hope you’re not actually retarded enough to need me to explain the relevance musical and rhythm patterns in rhythm games. There’s no lead-in melody or any other cue that humans generally use to get timing straight. It either comes out or it doesn’t, and the lack of certainty is why even top players plink, and why even top players still can miss links despite plinking.
This is because – and i’ll let you totally thoughtful people in on a big secret here – .17 MILLISECONDS is not a whole lot of time to just do out of the blue with no reliable lead-in.
i’m mixed towards links. i don’t think that it’s too much to ask for an extra frame to do some of them, especially considering online play is still an essential part of the game, whether or not people feel that playing IRL is the only legit way to play. i think that giving a little bit more time to do each link is not really game breaking enough to compare it to ‘pressing one button and having the link done for you’. people complain that it’s high risk high reward and that they’d rather the game be more strategy based, but how does that logic make sense when difficult links just promote SRK spamming? they’re rewarding the guy that’s using the least strategy.
on the other hand though, the guy talking about stepmania made a pretty stupid analogy but admittedly after a while a lot of the combos develop into a mental beat that you go with
you must not play really high level stepmania to understand the kind of execution necessary. i’m talking about the LOLkeysmash files, where it isn’t just hitting 100 inputs over a 2 minute song and getting 99% marvelous, but you do like 1200 inputs over a minute thirty with complicated rhythms and timings.
and you do have a reliable lead in, it’s you initiating the attack you’re linking from…
that was actually what my point was. it’s pretty easy to get the beat in your head if you practice.
if you look at your character executing his attack, there are visual cues. (“if i press the button right after he starts to pull his arm back, let’s see if it comes out. oh that’s too early, let’s wait til it’s closer to where his arm is at neutral”) if you listen to the rhythm of the button taps or the rhythm of the hit sound, there’s an audio cue. (set to auto block, shut your eyes and just listen to your button taps and the hit sound, change your rhythm til you get it) if you practice them enough, you’ll get the rhythm. it’s honestly not that hard to stick with a character and get the timing of the important links down over a couple days, and if you don’t want to bother it’s not like there aren’t other options.
i really don’t see the problem with learning all the links for your main character, it sounds more like people are getting mad that they can’t learn all the 1 frame links for every character