Yeah he dropped alot of shit and wasn’t really adjusted to the new mechanics, can’t blame him though.
You’re right doesn’t look like anything changed as far as the arcade build.
Forward walk speed tested to be faster than Akuma’s backward walk speed. I’m sure Eternal can tell us what that means in numbers.
Greater than 0.04 (AE2012 Ken’s forward walk speed) an increase of 2-3 points over his current 0.038 if in final build. So about 5% (compared to Ken’s 15% in BOTH directions)
who tested it?
A friend is at a tournament in London today called Goodbye AE. Last night we compared Cody walking forwards/Akuma walking backwards on XBL - in AE2012 Akuma gradually pulls away from Cody, whereas in the build that was playable at the event he catches Akuma up.
Any video of it?
Nope.
I can see the difference in the Pie Chin/Sanford sets. At least the 2-3 times he actually did walk forward.
still would prefer a back walkspeed though. At least then punishing buttons with f+MP without getting poked by a cr.forward or some sort would be better.
I didn’t notice it but then again Ken also walks 15% faster backwards and forwards now so it’s a bit harder to tell comparatively.
Does Last Dread Dust get the Full Airbourne juggle now?
Lmao no. That would actually help Cody, Capcom wouldn’t want that.
I heard you wanted buffs so we got you some FADC ZONK. Alright, let’s call it a day on this guy and get Ken back in here.
btw one of the buffs he is getting is knife pickup can be canceled into as a special move. An extremely situational but somewhat useful buff. The real lynchpin though is: Can cody special cancel any knife normals? Because otherwise the combo applications are extremely limited. He’s only going to be able to combo out of knife pickup from a heavy attack or counterhit mid. If he isn’t able to special cancel any knife attacks he is pretty much limited to sLP - sLP - crLK - Criminal Upper/MK Ruffian after crHP - knife pickup.
I’m hoping but doubtful that they made sMP first hit special cancelable or made his sLP +7 on hit so he can do something cool like sHP - knife pickup - sLP - crHP - criminal upper. Or sHP - knife pickup - slp - crHP - EX RF - U1
Sadly I expect it will be just sLP - sLP - crLK - Criminal Upper.
Yeah I picked up on that on the desk trailer, another gimmicky change lol.
How can you tell from that trailer? He can already cancel into CU can’t he?
Also they gave Fuerte his own EX Zonk…
The only way I can see this being “useful” also would be using the knife cancel to make yourself block after normals. I guess if they catch on you trying to do something like cr.HP>rocks/fake rocks which isn’t a string. But I wouldn’t do all that for something as small as this.
annnnd yea it’s still a situational thing. Even for combos. Something like CH cr.HP>knife>cr.HP>U2 sounds doable though.
I seriously knew we should have just asked for some crazy shiz when they were taking requests. I remember reading through Capcom-Unity during the community request trials and everyone was asking for such insane things and some of the still strong but not so insane got through. When I was reading through the Cody forum it was like; yeah just give him this it’ll be fair. Lets do this, that’s fair. Try this, that’s fair. Everyone else is like; GIVE AKUMA 5 AIR FIREBALLS ON EX!.
Of course I’m grossly exaggerating. But really, I’m so nervous to see the Cody video where Combofiend explains the reasoning behind some of the tweaks.
To be honest though… I’m not putting it past Capcom to put in some tweaks that they have no intention of publicly announcing. Simply because public backlash sometimes gets way out of control for adjusting anything. Actually, now that I think of it, that’s old news. They have released statements saying characters have tweaks that they are not stating. So yea.
Man, I hope this Ultra SF4 app that’s coming out is some serious data.
Cody official changes:
[details=Spoiler]Cody
-Back Dash distance slightly increased
-Walk speed slightly increased
-Crouching MK disadvantage on hit reduced by 2 frames (-3F → -1F); disadvantage on block reduced by 3 frames (-6F → -3F)
-When Jaw Crusher (4+MP) is beaten during start-up, is now treated as a counter-hit
-Crack Kick (6+HK) now airborne beginning from the 8th frame
-Can now pick up the knife during the same attacks where the rock cancel is possible
-Knife Throw now has armor-break properties
-Knife ground attacks now can be used as follow-ups, can combo after L Criminal Upper; corresponds to Standing LP, Crouching LP, Standing MP, Crouching MP, Standing HP, Crouching MP
-Zonk Knuckle can now be EX Focus-cancelled
-When Bad Stone is held, the stone is thrown immediately at button release
-Light Criminal Upper has less disadvantage on block by 1 frame (-5F → -4F)
-EX Criminal Upper pushback on block reduced by half; hit invincibility increased by 2F (4F → 6F); can now be thrown
-H Dead End Irony (Super Combo) float of opponent on hit changed
-Last Dread Dust (UC2) damage reduced by 40 (506 → 466); forward movement slightly increased
[/details]
I am ecstatic about the lp criminal change
Also, they didn’t state that crack kick is 1 frame slower? So maybe its still 14 frames
source?