Air also confirmed to me via twitter it’s ONLY an improvement in forward walk. Nothing to back. Better than nothing. Finally, something to be hyped about.
So Combofiend wasn’t kidding when he said they’d alter his walkspeed.
well air is the only one who has stated as such that actually is at a location test. No one else has corroborated his statement and we haven’t seen video evidence yet. Don’t get your hopes up too high.
@Eternal I will be very surprised if Air states that they changed his walkspeed and it turns out it’s unchanged…
Air’s probably the only person who was willing to try out Cody.
Problem here is that it’s still not the final version so it’s whatever.
Sadly, I ASKED Air to try out Cody. I asked a few others as well, and he was the only one willing. So, infinite thanks to him for doing so.
They should have just made “Cody unchained” as the new char instead of decapre.
Dekappa
Just checked out what Wao had to say about Oni on eventhubs, and it said there that he also had something to say about other characters and to stay tuned. Well i went to check his blog and put it to translate from japanese to english, and I saw that he had written something about Cody there but couldn’t really understand it.
http://wao.blog.eonet.jp/default/2014/05/42-55df.html
There’s the blog. Anyone up for extracting what he writes about Cody?
This was posted on Eventhubs.
Don’t really understand this lol. Crack kick is 1f slower and airborne on the 9th frame correct?
I really don’t know what he means by that…
Aside from the airborne frames and the 1 frame slower startup/recovery(whatever), how is it even possible to hit another character out of their cr.lp as crack kick never hits crouchers, he shouuld air reset Cody every time or counterhit him out of his crack kick startup. He probably did cr.lp, st.lp and got hit then. Anyway nobody knows anything about Cody lol…
Pretty sure it was a mistranslation and he meant “sometimes I hit this move when I try to hit confirm with crLP”
For example if he does crLP - special the special attack would whiff now if he hit Cody out of the air. That could potentially leave him punishable. If he does crLK in that situation he wont hit the F+HK usually.
Translation from @street11
- Cody:
The crack kick change could be pretty helpful though , I am wondering if we will be able to use to crossup on wakeup like he can in SFxT . I don’t know if he can do it in AE2012 but i wasn’t able to do it .
Eternal mentioned that a couple pages back I think, it’s very situational with the AB frames starting on 9.
to be fair, a lot of it has to deal with the game’s overall system and how things are. Cody’s hard knockdown game where he’s close to them is limited outside the corner. you have:
- LK ruffian
- Back Throw
- EX ruffian
- Sweep
1 of 4 options requires meter, LK ruffian requires you to either CH or use cr.LP>cr.MP link (not hard but easy punish if you don’t get it and go into LK ruffian.), sweep from max distance will require a dash. This isn’t including how the game favors EX something, wakeup ultra, or MASH DP on wakeup…and then there’s autocorrect. If NJ.HP was a hard knockdown maybe but then you still have to apply to the above. If autocorrect wasn’t a possible factor this would be a great thing but outside of going over lows that shouldn’t clip the move, the setup game off it seems pretty low in this game.
I could be wrong and we may find stuff out with it.
Yeah, only EX Ruffian is really viable for this, the rest leave him too far with how short distance F+HK actually travels (it reaches pretty far but it doesn’t really move him exceptionally far) and how poor Cody’s walk speed is + having average forward dash speed/range. However even if you do the corpse hop it doesn’t always leave Cody in a great position (It can be useful vs some charge characters though and just as a general mixup)
What really makes F+HK so useful for corpse hopping in SFxT is that Cody can juggle into LK Ruffian which leaves him right next to the opponent in SFxT AND F+HK in SFxT has 1F faster recovery + better hitbox + airborne on 5F not 8F AND corpse hopping as a whole is more useful because it can screw up rolls.
If they really want to leave Cody’s F+HK flagged to be unable to hit crouching at all (instead of doing the Sagat high tiger shot thing where there is an extra hitbox near the top of the attack that CAN hit crouching so that if opponents extend their hurtbox they’ll get tagged but not from a normal crouching position.) then it’d be nice if they gave it the Alpha 3 ability to hop over crouching opponents entirely and switch sides. Vega can do that with his DF+HK if he is close enough to most crouching characters, he can can actually make them block it from in front and end up on the other side so they have to block normal then immediately block crossup if he does like a crLP right after.
It’d be nice if Cody could swap sides like that up close vs crouching.
Not amazingly happy with the changes he’s getting, but could be worse. I just hope they won’t take back any of the buffs he’s got before the game comes out :-/
Will play Cody and Poison in ultra, very excited.
I think this is either the last version before release or 2nd to last. Full set of Sanford kelly as Ken vs Chin as Cody. I saw no differences from arcade build. #GetHype?
Chin lost 5-2 though a fair bit of that was because of dropped combos.