Cody USF4 General Discussion

I actually think he’s getting some interesting buffs. My only disagreement is the complete mishandling of ex-criminal upper. I will PAY the extra frames of strike invul it’s getting for the old throw invulnerability. The pushback nerf is warranted, but let’s be honest, what are we going to do in matchups like… oh… Abel? Die? Cool. That’s already built into my gameplan! :stuck_out_tongue:

In all seriousness, once Abel gets rolling and Cody has no meter on knockdown, it’s a hard guess out of his mix-ups. EX-Crim is the legitimate answer to that. Tornado throw and his close range poke series really bones Cody. I think the changes work for every other character, but for Abel, you’re easily looking at a new 6-4/7-3 matchup. This would’ve been manageable if Cody had the 1st frame airborne crackkick, but if you’re expecting me to bet on a well timed zonk (which if you’re waiting for a poke, can be mis-timed on that wakeup frame), or an EX ruffian out of that situation, you belong in an asylum. Makoto is a similar situation to Abel but not as bad.

It’s really only Abel I’m worried about. Gief gets bodied by Ex-criminal upper, and Cody losing throw invul might even make it more fair, especially given that he can release rocks whenever. If Gief gets in on Cody, I think he deserves to murder Cody. For Abel, however, getting that mix-up going is as easy as a cr. roundhouse into marseilles roll, or just a toward MK.

On the whole though? I really don’t mind all of his changes. Cody is fairly strong in my opinion, but nerfs are a bit overreactive. He’s not exactly been winning any majors.

I can see that. But considering Cody hasn’t really been messed with much in the first 2 versions, it’s obvious they’re adjusting most of the already silly characters to begin with. I’m sure most of the time right now is going into making sure the SFxT characters are good to go (they all have their buggy states still. At least in the NEC build) and on top of that, getting the 5th character up and going, i’m fine with them addressing others before fully going into Cody. Some stuff is dumb obviously. (Rog and Ken coming to mind.) but we all know most of this isn’t staying as a set change.

We have more than enough time for them to work on crap. This stuff seems to always go down during location tests where someone gets touched a good amount and then other characters are hardly touched until the 2nd or 3rd location test. Lets just be grateful some of us are even able to test the game out in the states (or really outside of Japan) let alone able to add feedback that can be heard in some form and not brushed aside without at least getting a glance.

BTW, at the CapcomCup event the Capcom Rep mentioned Poison could combo out of her elbow drop overhead which is also airborne and hits crouchers. Given she can combo out of it I wouldn’t be surprised if it’s 0F or +1F on block.

that’s a huge buff considering the overhead is garbage in vanilla SFxT and “ok” in the 2013 version. Though if this is true, kinda makes me wonder if it was possible in the NEC build because I didn’t get anything off it. (then again, people mashed jab whenever I came close with poison.)

Oh cody, what are they doing to you man. I hope we can save him in time :S

The truth is, Capcom is not really touching Cody. Minor adjustments here and there. Cody hits like a truck, whoever plays with such a character needs to know how to block.

High damage doesn’t mean good. Cody hits hard but he doesn’t really get to land that damage often. Personally I’d rather they make him good on offense and slightly tweak his defense instead of making him still mediocre on offense and weak on defense as they have been.

There are plenty of characters who are as high or higher in terms of damage output and are much faster/safer/effective on offense before you even get into defense. Makoto, Evil Ryu, Ryu, Sakura, Cammy, Guy, Juri, Viper, Seth, Gen, Adon, and Oni are all about as hard hitting (or stronger) and are more mobile, safer on block for specials, and have better wake up to boot. Dudley will surpass Cody in USF4 for sure overall. Yang will catch up in terms of damage and already is better in every other way. Yun does less damage but is better overall.

I definitely think there’s a perception of Cody as having the highest damage output in the game, despite him having plenty of competitors for that crown. Even Dan can compete with him in terms of raw damage in many situations.

I see your guys’ point, we should be upset, it’s not like Cody was overpowered in the first place. His limited reversal options are like a 50/50 guess, if that, and without 3~ bars, psh forget about it.
Then when you factors the buffs other characters are getting, I can see some aspects of matchups being tougher for Cody. Such as Barlog’s dash punch not being -3 and Ryu’s low forward fireball being a true block string at a farther range.

In any case I’ll try to stick it out with Cody, been playing him for too long to just drop him. Hopefully our voices can be heard.

This is what I wanted to say earlier but I could not remember what was so bad about the Cody v Abel matchup. All I said was that Cody was gonna get destroyed by grapplers and command grabs, but yes you just took the words right out of my mind.

Even worse, the good Abel players are so rare to find. And when I finally find one, they beat my ass every time because Abel is such a hard counter to Cody and I barely get any experience playing against him.

This is exactly the reason why Cody needs that 1f airborn Crack. If anyone ever asks why this is a needed buff then I will point them to this comment. The matchup was already a 6-4/7-3 for Abel man, definitely the worst matchup for Cody right next to E Ryu. And it will get worse. When I heard that they were gonna make Abel even stronger with his point-blank pressure in USF4, I almost fainted. I dont think Capcom even knows how much of a nightmare this game is when you have to play Cody against a character like Abel. It pisses me off

1f airborne crack kick might have been a good idea back then, however in hindsight it is just a scrubby and braindead move if it will be airborne from first frame.
To “balance” things out it’s better to have the throw invincibility on his EX Criminal(with strike invincibility) and make the crack kick airborne from the 5th frame. The utility for crack kick is already pretty high. So in conclusion, airborne crackick from 5th frame is okay, airborne 1st frame is not.

High stun ( I call it the one button combo ) n. Jumping fierce, cr. fierce into hp CU and one more button and the majority of the cast is dizzy chicks. That and jab jab jab jab LK into med ruff is possible ( not practical) but just the fact that cody DOES have easy hit confirms would be one of the only reasons I’m thinking capcom is holding back on the buffs… He really needs that EX CU buff with throw inv. that should be it. I would be happy with just that. Hell, Vega is getting scarlet terror 4 frames…

@Touchdown He hits like a truck if the opponent is pressing crouch-tech. If the opponent is standteching, he hits less than C. Viper for instance. The difference is, that she has all the tools that he doesn’t have, like a airborne move that blows up crouch-techs and stand-techs and gets you an ultra in the corner, a reversal that works as anti-air etc. Or Cammy, she hits almost as hard as him, but has so much more tools than him that you could write a thesis on that subject.

Anyways, I’m not good with petitions or too computer Savy, but is there an easy way to just link a page with all our signatures in something that we can all agree on and send it to combofiend? I am sure that if it looks good on paper and we go out of our way they will look at it for sure.

agreed, but definitely not on the eighth frame. I am also completely fine with the pushback on Ex criminal upper. But we need that throw and Every Cody I know does the same Cody give me one way or the other and it’s just funny to me cause when I do it it’s scrubby play but when they do it it’s top level play. Then when I decide to give solid fundamental footsie’s fADC too much if it’s not one thing it’s anotherEvery Cody I know does the same Cody give me one way or the other and it’s just funny to me cause when I do it it’s scrubby play but when they do it it’s top level play. Then when I decide to give solid fundamental footsie’s fADC too much if it’s not one thing it’s anotherstrike invulnerability. For example Juri now has an invincible EX move the pinwheel and it’s punishable, obviously. The trade-off is fair. One of her weaknesses is that you can easily throw her out of her pinwheel on wake up. From what I understand that is not the case anymore.

You want my two cents for the changes? If anyone happens to get a run-in with Combofiend at a major or tourney or whatever, or for this petition, if my opinion is worth a damn, leave criminal upper like it is in AE with the pushback nerf.

I’ll take the AE strike invul frames and the throw invul, even if it has to be nerfed, but he needs that throw invulnerability.

This must be even more of an issue for pad players - I used to play on pad and I barely ever used EX Zonk (or regular Zonk for that matter) purely because of the impracticality of charging it.

Posted a massive wall of text for Cody at Capcom-Unity. Hopefully it will be read like the rest of that thread. USFIV Changes.
There are some very very good posts in that thread. Maybe i’ll send a mail to Combofiend later also with my/our/whatever suggestions and a reference to the thread.

Maybe only the characters in bold are on Cody’s level of hitting power. And Cody’s trap, and EASIER hit confirms [unlike those characters mentioned] and cross up game allows you to utilize that power. The problem is, the players performance to block and not get opened up with Cody. That’s what kills him.

Viper and Cammy’s stamina and stun is not on Cody’s level. Cody blows up crouch techers too, with easier hit confirms. Not too mention he has FOUR AMOUR BREAKING MOVES THAT GO FORWARD AT GOOD SPEEDS. Cody is a juggernaut, the problem is his defense depends MORE on the player than most characters demand.

@Touchdown What are you rambling about? I didn’t say Cody can’t blow up crouch-techers, read my post again. I said that he can’t blow up stand-techs almost at all due to not having any tight links like Cammy, or a airborne moves like Cammy or Viper. There are obviously several other characters, but I used these two as an example. Also, his armor breaking moves are exceptionally slow compared to many other characters tools dealing with focus, and can with ease be crumpled during start-up. And as opposed to say, Akuma’s mk tatsu that starts up in 5 frames, Cody’s armourbreakers are usually crumpled on ground, and not air-reset like the airborne armour-breakers.

Wait, did I read that wrong? Did you actually say that Cody has easier hit confirms than Cammy? EX Cannon strike is what, +25 on hit? She has true block-strings, did you know that you can’t even mash a srk between her cl.lp and cl.mp? I’m sorry if this comes of rude, but I’m not sure if you’re knowledgeable enough for me to even bother discussing this :frowning: