I DO NOT RECOMMEND READING THIS HUGE WALL OF TEXT THAT YOU FIND IN THE SPOILER.
[details=Spoiler]Capcom must really be trying to make this character as bad as possible on purpose. Why the heck would they take away Crack Kick airborn from 1f and EX Crim throw invin?? Now this character has absolutely no way to deal with grapplers and command grabs whatsoever. At least with Crack Kick 1f Airborn, this would have gave Cody a way to avoid & counter Throws besides just jumping out of it and then coming down to punish the throw, which is such a basic way to deal with throws and most of the time this will be anticipated by the opponent anyway and some people will even counter this.
And to deal with frame traps, now Cody only has EX Zonk and EX Crim. Never mind EX Zonk though, because this move is not only incredibly slow at 16f Startup, but it’s also very heavy on Recovery, terrible on block, and to top it off it requires you to hold 2 of your Punch buttons for a whole seconds just to charge it. This is a very terrible move to rely on for countering tight pressure, if this is what Capcom really expects us to just settle for. What else, EX Crim with NO Throw Inv anymore and only Strike Inv through the startup frames? This move is so bad that it can get baited by simply jumping up while you’re in the middle of doing pressure strings on Cody, and then you come down from the jump and punish Cody. This is pretty much the same way that EX Zonk can get baited & punished. And just like that, Cody is back to being as bad as Dan, AKA the character that Capcom is trying to make useless on purpose! Not only that, but EX Crim is getting it’s pushback nerfed? OMG. This was pretty much the only good poperty that this move had as a Reversal. I knew this move had an atrocious Strike Inv but I mash it out of blockstrings anyway because when this move gets baited and blocked, at least the pushback can get the opponent off me for just a little while, especially those characters that can just bully Cody with pressure strings all day because he has no reliable Reversal.
To be honest, the only way that a character can be decent in this game is if they have some kind of Jumping gimmick, such as C Viper’s Burn Kick, Ryu’s Tatsu, Makoto’s Axe Kick, EVERY Dive Kick, Demon Flip and/or other moves that change your character’s Jump arc, etc., even Dan Kick makes Dan a halfway decent challenge to fight and block against. If you dont have any of these moves, then you should at least have a very tight pressure game, like Dudley, which Cody does not have due to his slow 4f crJab, and his unconfirmable crLK. And on defense, you need to have a move that can be used as an all-around option vs strike, throw, and point-blank Jump pressure, such as a Shoryuken or Dudley’s Upper. These moves force the opponent to respect you on defense and it evens the playing field even if opponent is playing a character that can destroy your character offensively. But like I said before, Cody has nothing like this since he only has his slow 16f Startup EX Zonk, and his garbage EX Crim which currently is decent vs Tick Throws due to the full Throw INV but is terrible versus Frame Traps and can get baited by Neutral Jump, which is so terrible because characters should never have moves that can get dealt with the same way, they should each present a different challenege for the opponent to bait and punish.
If Cody kept this new 1f airborne Crack Kick, this would’ve been good because Cody would finally have a move that he could mash out that would’ve been a counter to throws, while being a neutral/slightly disadvantage vs Jump and it would’ve been a mystery vs Frame Traps. Yeah, I mean airborne at 1f means that this move would’ve resulted in a air-reset if Cody gets hit with a Frame Trap, but if opponent hits you with a really strong Attack in the Frame Trap then this will definitely blow up airborne Crack Kick. For example, this is the same way that you would punish a Focus backdash on wake-up. You Jump in with a Heavy Normal, which will do around 90-100 damage but will get absorbed by oppo’s Focus Armor. Then you land and do a crJab, which will be very weak at only 20-30 dmg, but this crJab will hit oppo out of their Backdash and then add up with the Heavy Normal that they absorbed & even though that Backdash will get hit out of the air & be an air-reset, the opponent will have to take like 130 dmg and some stun, so you may not get that knockdown which is usually the correct way to punish a move that you anticipate, but at least you get that dmg and Stun.[/details]
I was really hoping that Cody could keep that 1f airborn on his Crack Kick, but now that they took it away, all he’s gonna have is his terrible EX Zonk & EX Crim. And these moves are so bad on block… EX Crim is currently HALF decent on block since it has good pushback, but looks like they’re gonna nerf this too and now Cody is gonna either have to do EX Zonk -> FADC to get out of pressure and be safe on block, or EX Crim -> FADC for this to be safe on block, and both of these options will be expensive costing him 3 out of 4 EX Meter.
At least that 1f-airborne Crack Kick would’ve gave him a decent option. I don’t see why they had to take this away. Was it really that bad for opponents to deal with? One thing that I always see my fellow Cody players complaining about is that this move does NOT hit Crouching opponents. You can bait this move by simply crouching under it, and then punishing Cody if you see him do a freaking karate kick that goes over your character’s crouching head. Is that really so unfair for Cody to have? All you have to do is start a pressure string on Cody, and then crouch-block! That right there is a no-brainer way to bait EVERY SINGLE Reversal that Cody can do, and that includes his EX Zonk, EX Crim, Regular Zonk, and the future 1f-airborne Crack Kick which he’s not even gonna get anyway.
RIP Cody 2014… and it looks like Im gonna be quitting yet another Capcom game that I only started playing a couple years ago (I liked MvC3 too, but quit before UMVC3 dropped. My team in that game was fun but absolutely miserable vs teams that can do DHC Glitch). I get frustrated by SF4 but I respect the game enough to keep playing it. And I really like this character but he is just so damn bad