strider xf3 combos<br>
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Main b&b: ~1.121 million to 1.203 million <br></b><i><br>c.l, c.m, c.h, s, sj forward h xx l excalibur, j. h xx l excalibur, s, sj forward, j.m, j.m, j.h, j.s, satellite charge, satellite release, dash forward, h, s, j.m, j.m, j.h, j.s, bomb drop, satellite charge, satellite release, qcf+m, dp+m, dp+l, tiger, slide</i><br><br>this combo is the to go combo after you land a clean hit. it builds roughly over 2 meters and kills every character in the game except thor, . for thor, cancel into legion after the dp+l for the kill.<br><br>
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-you can add a f+h after the first c.h. that’ll knock the opponent higher in the air so you’ll have to adjust the timing. doing a sj.m before your first sj. h makes it easier to time.<br>
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-if your opponent is in the corner after the satellite, you have to skip the dash h and go straight into s. <br><br>-however if the opponent already hit the corner after the second s relaunch, you can neutral sj the next sequence (neutral sj into j.m, j.m, j.h, j.s). this will let you follow up with a stand h before the third relaunch.<br><br>-the last part of the j.mmhs combo requires some timing. you have to delay it slightly so there is enough time to summon the bomb and satellite shot/release. do it too fast, the opponent recovers before the satellite shot hits. do it too slow, the qcf+m will cross up and possibly mess up your input. you can still salvage the combo if it crosses up but you have to know whether it crosses up or not before hand and omit the dp+m.<br>
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-(UPDATED) to get the qcf+m not cross up, buffer the input for qcf+m as soon as possible after the satellite release.
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-(UPDATED) you can substitute the last part of the combo [qcf+m, dp+m, dp+l, tiger, slide] with qcf+s, follow up l,m,h, air dp+h, land, dash, dp+, tiger, slide. it does noticeably more damage and might even kill thor. i’ll check on the damage next time.
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<br><b><br>combo after a ground throw during x factor: 1.05 mil to 1.09 mil</b><br><br>his main b&b throw combo. very similar to his b&B, but its adjusted to compensate for the hit stun deterioration from throws.<br><i><br>after throw, satellite charge, satellite release, dash forward, j.m, j.h xx l excalibur, j.m, j. h xx l excalibur, s, m, m, h, s, satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb, satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide</i><br>
<br>-if you are having trouble getting the dash forward j.m to connect after the satellite release, just remember to do that part quick. strider’s dash covers a large distance and its amplified during x factor.<br><br>-against a cornered opponent neutral jump m after the first excalibur.<br><br>-this works for any throw EXCEPT when strider is cornered. see the combo below for a cornered x factored strider combo<br><br>-see the last five notes from the first b&b<br><br><b><b>combo after an air throw throw during x factor:</b> 1.014 mil<br><br></b><i>after throw, satellite charge, satellite release, dash forward,
j.m, j.h xx l excalibur, c.h, s, m, m, h, s,
satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb, satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide<br></i><br>basically the same thing as the combo above, but you’re omitting the second j.m, j.h xx excalibur loop due to HSD<b><br><br>xfactor ground/air throw combo when strider is cornered: 950K</b><br><i><br>throw, satellite charge, satellite release, dash, l, m, h, s, sj forward mmhs, </i><br><i>satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb,
satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide<br><br></i>since strider is cornered, the opponent wont be bounced back as far for you to use his main throw combo.<i> </i>this combo does inferior damage but its better than nothing and its the most reliable. the combo also works from any throw situation too but the above one is better.<br><br>-after the throw, wait a split sec. this will leave the opponent at the perfect position for you to juggle them<br><br>-if you’re starting from the air throw, you’ll have less leeway due to HSD. don’t stall too long doing the first sj.mmhs<br><br>-see the last two notes from the first combo<br><b><br>normal ground throw into x factor combo: 1.057 mil</b><br><i><br>throw, slide, xfactor, h,s, sj forward m h xx l excalibur, j. h xx excalibur, s, m, m, h, s,
satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb,
satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide<br></i> <br>There are easier variations, but this one is the most consistent.<br><br>-see the last five notes from the first combo.<br><br><b>air throw into x-factor combo: ~905K to 970K</b><br><b><br></b><i>after throw, x-factor, satellite charge, satellite release, dash
forward,
j.m, j.h xx l excalibur, c.h, s, m, m, h, s,
satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb,
satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide<br><br></i>very similar to x-factor throw combo.<br><br>-like the x-factor throw combo, this does NOT work when strider is cornered. see the bottom combo<br><br>-see the last five notes from the first combo.<br><b><br>air throw into x factor combo when strider is cornered:</b><br><br><i>air throw, satellite charge, satellite release, dash, l, m, h, s, sj forward mmhs,satellite charge, satellite release, dash h, s, sj. m,m,m,h,s, bomb,
satellite charge, satellite release, qcf+m, dp+m,dp+l, tiger, slide</i><br><br>-almost identical to the cornered x-factor throw combo.<br><br>-see the last five notes of the first combo.<br> <br>
<br>more to come later