there are some things to consider. The dog is not a beam. If it stats up in 8 frames and you do it from full screen, it still needs to traverse the screen and that takes time. You don’t want someone to have time on a low durability projectile. However from mid range zone, it should be fine because of the speed. Hopefully they don’t explode or disappear when strider gets hit. I’m crossing my fingers that satellite, dog, bird, bomb all animate even though strider gets hit.
bit more brainstorming for strider since I can’t sleep
slide will be good AA and so will bird. Bomb AA will act more uniquely. Since the damn thing recovers so fast, you can anticipate a jump\ad, bomb, teleport crossup when they fall on you. Basically setting up an AA game up solo. If they don’t dedicate, you can hover the with the bomb and use it for something. The bomb would also set up an IOH game with teleport+assists once they start blocking it after jumping\ad-ing in. If striders teleport is relative to character positioning, like dante’s, that teleport trick may not work properly. You could try early bomb, slide and that should be she hulk level AA.
strider seems to have an absurd teleport+assist mixup. Since both teleports go above your opponent, left\right sides, you’ll never be able to tell what side he would land on. However 1 small problem, dante’s teleport can end up in front of you if you push him out on the poke before. If strider did s.h+mag beam, random side teleport, a push block would always put him on the front side. Hopefully strider’s teleport plays out differently than dante’s but I think it will end up like because of the engine mechanics. alternatively, I think you could do s.h+assist mixup, wall cling far wall. That should work fine if you can choose what wall you want to cling to the first time. I guess there is also, teleport, opponent pushes because they’re scared of the mixup, DJ+assist crap or teleport, falling L+assist, dj.L
strider can get 3 projectiles on the screen solo. Looks like there is time for bomb, dog or bird, then satellite which was possible in mvc2. That would be a really crafty trick to make up for bad durability, just stack up his projectiles up by himself. Bomb\dog could take out something and satellite would ride through then apply a teleport layer? Almost positive that shit would work
mvc3 has this really weird thing about jumping over someone and auto correcting. It won’t do it. The only way it can be done is to either to a jumping special normal which strider doesn’t have, or specials which he has a shit ton of. I think strider would be able to get stuff like DJ over the opponent, satellite. DJ over the opponent, dive down special, hopefully thats + on block. DJ over the opponent, gram. Satellite in mvc2 cause a paused float state, I don’t know what it does in this version but if it does that pause float state still, it mean strier can do DJ over, satellite, gram\dive as an alternate pattern. If you save your DJ and get single jump over, you might be able to do single jump over, dive down, double jump IOH+assists which would be realllllly nasty.
If strider is sitting on 4 bars and XF, I don’t see anything wrong with animal super, XF, teleport randomly and if blocked, teleport+assist, if thats blocked, orbs, pin\mixup etc…you’ll get a hit sooner or later
depending on how early strider can DJ cancel out of that air scooting move, you could treat it like an air dash with a hit box. Vampire savior has characters with stuff like that, jedah, and they’re pretty fucking annoying. If it plays out like I think it will, you can do IOH, divedown, DJ IOH+assist and dive crossup getting to the other side faster?
hopefully strider will be able to do long combo, level 1 super, beam assist, teleport for meaty mixup. It would solve his damage output problem. Hidden missiles would do that,. long combo, s, flying screen, call hidden missiles, animal farm super, hidden missiles hopefully layer for free AFTER the super, teleport mixup, dead character.