Clocks, how do they w0rk? Strider Hiryu Discussion thread

Strider/Vergil sounds great but i do agree with the contradictions towards it. I’m probably the most consistent Strider team changer on the net. I just can’t decide, it’s causing me pimples and sleepless nights! The nerd level is at max for sure.

I hope you guys have a solid decision on your strider teams.

I still believe Strider/Sent/Doom is another possible strong strider team if you write the synergy. That Max video sums it up a bit with that dirty orb fire ball into wall climb technique that can cause a good unblockable mix up. Imagine calling Sentinel assist (Sentinel’s bombs) or Doom’s plasma beam during that. The effectiveness may increase.

There are other cool team set ups such as Spiderman/Strider, Spidermans web zip shit + Strider’s vajira assist may cause allot of mind games with the opponent.

Strider/Task/Insert Sword guy may be cool too because of Task’s good vitality, and his good shot assist.

lol, for sure. I can’t choose an anchor for my Mag/Strider team. don’t wanna choose another low-health character so I was thinking of just running Doom with missiles assist, like my Viper/Mag/Doom team now. when Strider’s out, he’s already gonna be covered by disruptah, and with Magneto on point just… the shenanigans that you could do with gravity manipulation + Vajra assist. oh my.

Strider/Mag/Doom sounds hot! That is another team. I’m a Visual/Graphics designer, so sometimes visualizing team illustrations or team avatars gives me an influence on team decision (yes, that is an obscure and another level of nerd-dom)… Strider along with top class S characters who are also two of the coolest villains in comic history (IMO). Can’t go wrong with that.

and hey, if I feel like trolling, I’ll choose their white alts and pick the snowy Kattleox Island stage. lol. I’m going with the Hien alt all the way, white is such a badass albeit impractical color for Strider. Viper/Strider/Doom also sounds like a pretty badass team and I -could- play that team if only learning Viper didn’t feel like such a chore. only playing her now because I wanna get better at execution and spoil myself with ToD combos before Ultimate drops and they’re gone.

No, you can’t just slap an assist that is universally good on Strider and call that a specific team. That’s just a good assist. That’s like saying Dante/Arthur will have great synergy because Jam Session is good. That’s not team building and it doesn’t specifically play to any of Strider’s strengths considering he has lockdown and air control pretty much covered as it is.

And I’m not the one making Strider sound like a shitty one dimensional character. That would be Seth Killian who has referred to orbs as one of the best supers in the game multiple times. But apparently you don’t want to incorporate one of the best supers in the game and see no conflict between two meter dependent characters being on the same team. I also never called Orbs a primary start. That would be you making shit up.

And switch on MVC3. Do a BnB with Thor. Do a BnB with Phoenix. Tell me what happens.

Phoenix actually does a significant amount of damage, her basic bnb does about 650k and when you start doing the more advanced stuff you can get up to 700-800k in one combo with her. Of course you will never see any of these combos in a match since they require the use of meter.

The point still stands that guys like Thor, Sentinel, Spider-man etc can more damage than her, with more hp and still be far lower in the tiers than her.

Jam Session has pretty slow start up as an assist to be used for the same type of ground rushdown situations as such assists like akuma tatsu or any beam assist. It does have its uses though mainly to keep people in a certain area of the screen and help you work against advance guard a bit. Really good for taking down super jump/flight characters also. You can’t really just throw it out there on the ground though due to his long vulnerable start up.

Seeing the way Strider works he could probably be just as good for meter building as he is for meter spending. Characters that have multiple avenues to open people up are usually good at building meter since it’s more easy for them to fake the person out and land clean hits that will build meter for the other members.

Like I’m going to start Vergil first on my team and I’m not really letting the fact that he’s supposedly meter hungry limit what I want him to do. His ability to control the screen with his ridiculous sword normals (they look even better than Dante’s and that’s pretty ridiculous) and the mix ups he’ll gain even off basic assist to teleport shenanigans should have him controlling a lot of space and building up meter for Strange and Strider. Long as Strange and Strider can provide good assists and DHC safely in and out I’ll be good to go.

A lot of people in this thread will obviously want to start Strider first cuz they really identify with the character and would not want to put a character they really like as the guy coming out last. Yet with my team since Strange is probably the one I’m most interested in any way I have no problem putting Strider as anchor and more so making use of his tracking teleport kick assist and see what I can make of him with level 3 XF plus Ouro. X-23’s most important move is pretty much her level 3 yet you can still make a strong offense out of her without using it and sometimes you’ll just end up dying too quickly to get a good set up for it any way.

Long as you’re creative with your approach you can find ways to make good characters work in multiple ways on a team. The lower tier characters in the game tend to be less versatile with where you put them on the team but not surprisingly the stronger characters you can tend to find ways to mold towards the front or back and make solid use out of them.

Weasel shot bro.

I don’t always use lockdown assists, but when I do, I use Ice shots.

Weasel shot has a better angle, making it a bit safer and also effective for crossup shenanigans ( which Strider has in spades ). Plus, just speculating, I think Dante would get better mileage out of Strider assists than Amaterasu would.

Just my personal opinion but I think the 3 best assists for him(of the old characters) will probably end up being drones, tatsu and cold star unless someones assist got a buff I was unaware of. I find that these kinds of assists that just make vision difficult work really well with characters like strider, but this is purely speculative so I could be completely wrong.

I’m thinkin Sentinel’s bomb assist. I feel the assist is a bit underrated because it covers a good amount of mid screen and it comes out regardless if he is hit. Watching Max’s video, it seems that sentinel assist may work well with that fireball into wall climb unblockable tech.

I do agree with one point stated, and that’s the health increase. Mainly, Strider’s has great mix ups, but mediocre damage… not to mention that he has only one super that doesn’t give enough, additionally, he is a loose and complicated character to master (he always was). So generally, i do think it’s rather fair to give him a small health increase. Damage isn’t needed, because i do like him being the flashy mix up type. Just boost him to atleast Dante’s or magneto’s health.

Why not? Seeing strider’s play style it is more than safe to say that Dante’s jam assist is a good assist for strider, i don’t even understand how you think what i’m saying means a “specific team”. And no, it’s not like saying that Dante/Arthur has great synergy because Arthur is a keep away/zone character, while strider is bent on mix ups. Your last sentence actually proves my point on Dante’s assist, if Strider alone can lockdown and “air control” well, imagine with this assist.

Phoenix does more damage than Thor, she has a better hit box and frame speed to actually allow her BnB’s to be executed. Phoenix players just refuse to cancel into supers. Please stop with your nonsense and poor examples, did you even give out any thought as to why Phoenix has been complained about? It’s because of her tools, and much more her speed and damage consistency.

LOL. Thor and Spiderman do not do more damage than her… I hope you don’t think that her Fireballs where the main things people complained about.

So any chance of Doom Rocks being good for Strider?

I think it can work pretty well, allot of playstyle diversity though but i do think it would work for Strider.

I’m one of the dudes who wants to put Strider on point. It depends if i fully decided with Zero, X-23, or Spidey as a team member though. I think Zero maybe good (vitality sucks though :frowning: ) you have a good damage dealing character, a flashy combo-mix up type, and maybe some one with good vitality in the team.

In this game Doom beam is pretty much better than doom rocks. Starts up faster as an assist, covers the entire horizontal screen space and combos easily from characters that have teleport based special moves. The on point version of plasma beam is getting a frame reduction on start up so that might mean the assist will even start up a bit faster now. Have to see the guide and find out first I guess. It can do most of what you’d want to do with doom rocks any ways since its active for about 20 frames if you wanna lock people down for a high low mix up but gives you faster set ups for left/right command dash/teleport mix ups. Doom rocks don’t really do the chip damage they used to either so you don’t really get the instant reward you used to get if they get blocked. Plus Doom beam’s much faster recovery allows you to get it out more often. The only real issue with doom beam is it scales your combo a bit and certain characters have moves that make them really small can duck under it but those issues can be got around and honestly doom beam would probably be too cheap if it didn’t scale.

If anything you’re probably better off just using hidden missiles otherwise an assist since that does a better job creating the chip and pressure doom rocks used to. It’s a bit slower on start up and recovery but locks people down no matter where they go due to the homing ability so you can shut down their advance guard and get long mix ups. Plus the assist pretty much acts as a combo breaker which is really nice to have for a guy that bleeds like Strider. What not everybody knows about the assist is that it OTG’s so with the right combo set up when used early enough it can even help continue combos. The main issue with the assist is that the long start up and recovery means one bad call and Doom could lose a lot of life or end up dead but if you protect him well enough and call him at the right times he’ll do more good than bad.

looking into the possibility of Viper/Strider/Doom and I think it’s gonna be pretty insane since Viper (yet again) seems to evade the nerf radar. she’s pretty much unchanged and even got a more buffs including an optic blast-esque move to add to her zoning game in case people find rapid seismos too difficult. she still makes hitstun decay her bitch lol.

Viper on point for sure to make use of Strider’s teleport kick. Strider in second gives you XF2 Ouroboros+Doom beam assist/hidden missiles. Viper’s assists won’t do much for him except if you want to use BK as an overhead or seismo for a faster OTG or whatever. gonna have to adjust to not having disruptah to extend combos, but in the long run I can see myself rocking Viper/Strider/Doom as my Strider/high execution/tricky shit team.

So your idea of team building is giving a point character the ability to do something he can do without assists? Rather than covering a character’s weakness, you’d give a zoning character a zoning assist, and a lockdown character with a lockdown assist?

You’ve forgotten your own point haven’t you? Here’s the argument I was countering:

I know Phoenix is good. That was the point. I was pointing out how silly it was to claim Zero a better rushdown character than Strider on the basis of health and damage. I’m the one trying to get you to realise there’s more than that to a character.

Spider-man can kill any character in the game with one bar and Doom assists. Phoenix cannot. Spider-man has more hp. He has more damage. Your facile logic of ‘Zero has more hp and damage than Strider, therefore is better than Strider’ has been pretty easily dismissed. Funnily enough, more than that goes into tiering, but well done on jumping the gun before the game is out. I doubt you’ll admit that was a stupid argument. From the start you’ve been making assumptions and have shown no interest in productive discussion outside being douchey. Cut it out. If you want to discuss this without the unnecessary assertions of ignorance and ‘MVC2 mindsets’ I’d be happy.