Claw's 2013 wishlist

So he gets pretty much nothing then?And people were worried about him being overpowered

In the end of that - terrible - presentation he said that he only picked 3 changes of each character. “There is much more to come. Complete changelog will be presented in the future” - Its in my own words what combofiend said.

U2 faster but not as fast as Super’s? We have an 8f U2, in super we had a 7f U2.
So what, combo? Splendid Claw with 7,5f of startup? heh

Look. Now I see that crLP NEEDS to be +5/+2. In the beggining I thought that they would rebalance the game by buffing the weak and nerfing the strong ones. But now I see that they are heavily buffing the weaks and tweaking the strong. So… the environment changed entirely.

At least +1f of blockstun in CH is also required.

Also. What about that U2 catching empty jump ins that we heard a little time ago? That must be in the game if we want to compete with Claw.

Not to forget the removal of NE on SHC and better crHP hitbox.

well the changes so far are neat. u2 faster than 8 frames means he gets at least the 7 frame u2 from super, which i think makes that comboable from an fadc now. vega is currently just one frame off after an ex-rcf, wasn’t he?

the jabs have +1 more frame on hit is okay i guess. it will make it more consistent for those who didn’t already have it down pat these last 4 or so years. and you get to combo into c.fierce now with it if you don’t have meter for anything else. and i guess you can get a little more mileage out of a counter-hit… though jab frame trap is kinda of weak in the first place

If there is more to come, there are chances other buffs are less significant. I hope they did something for cLK though, it’s really useless as it is. Though cLP buff is a nice one, really.

I think it will be 7f as well. And I still think it could be consistently comboed from CH at 7. =)

They spoke of removing some of Ibuki’s vortex, and about others unblockables. That’s quite good news.

At the other end, chun-li could be even more problematic than she is right now. And no word about Ryu and Akuma…

You’re +4 after RCF FADC, regardless of version. EX-RCF is +0 on block 'cause of shortened recovery, not increased stun. So this buff aim is definitely not for FACD combos, but for slighly better AA and CH combos. =)

riiiiiiiiiggght. i actually remember making that exact same frame data mistake a looooong time ago

i swear vega had an fadc combo where he was just 1 frame off from a U2 connecting though. maybe i’m just remembering the same mistake i made way back when :s

Nice useless cr lp more hit stun buff. The link seriously isn’t hard. We could’ve gotten something a fuck of a lot more useful than this. This is Capcom catering to people who don’t feel like learning the timing.

So ridiculous.

Yeah. I feel your pain Rugal.

I was wondering if crLP being +4/+2 would be more useful. I really think so. But oh well… let’s take it what we can.

Cr.lp buff is significant for vega’s offense. Relatively easy hit confirms from cr.lp’s range into godlike fba kd is major.
I still have my hopes for some improvements defense wise although most likely they are not gonna happen.
Faster ultras even by 1 frame are welcome. e.g. ultra 2 is gonna catch any ground meaty attack except for balrog’s jab. I highly doubt that decreased startup will make comboing from cosmic heel on grounded opponents more practical than the current state though. In order for that to happen they should rather decrease the charge time of the ultra.

I have witnessed every pro Vega player miss the jab-jab-jab-cr.mp link many times and still people say “its a useless buff”. Get over yourselves. It was a 10-second carnival when Joz pulled that combo at Canada Cup everyone was screaming. Because its rare. Its rare because its hard. And everyone knows these people who get “they should learn the timing it is not a hard link” would pull it maybe on the 5th try on training room and once a month during a real match if they get lucky. They are making it a real combo to be used in every match now. Get happy and end your “I have perfect execution, I’m perfect” show. The hit confirms from jabs is getting major. Open your eyes.

well for one they only need 2x jab -> c.strong because the damage from the third jab is lost to scaling in a combo. i guess the third jab can be handy if you’re too slow to confirm off the 2x jab -> c.strong

for two i just went in training mode for **15 **minutes and my success rate went from ~30% from when i started to about ~65% (yes yes blah blah training mode not a real match keep reading). this is after not having played this character seriously since ae first dropped (only in casuals maybe on a dozen occasions since ae). this is also without mapping a second button for plinking. i have trouble believing that vega mainers who’ve been at this game for years now (vs my 15 minutes), cannot consistently perform 2x jab -> c.strong with at least 80% success rate during serious gameplay.

for three which is sort of related to two, i don’t know what pro vega players you’re talking about because what makes the handful of good vega players there are stand out IS their ability to hit the link very consistently

so +1 hitstun on c.jab is pretty good in that it will relieve a lot of pressure during a stressful real match, but it’s not an earth shattering change

Like ShadowOS said above me, you need to maximum combo two jabs together, then plink the cr mp. It isn’t hard. I can do it consistently in tournament matches. I’m not saying I have perfect execution by any means, but if 1 frame cr jab is a requirement of your character in order to use him properly, then fucking learn how to do it. 10 second carnival Jozhear what now? I don’t even know what this is supposed to mean.

Like I said, they could have given him something better instead of making it easier for lazy people who don’t want to bother to learn the timing. Pick a different character if that’s the case. The ability to link jabs more consistently isn’t going to win you more matches. There is SO much more to Vega than that.

without an anti air he is still garbage compared… I might look at ken though. :smiley:

Everybody learned to it. You really missed the whole point if u didn’t get that sentence about jozhear. But anyway there is no point in arguing.

Wha’ts your success rate into that combo in tournament ? =)

It isn’t. But it’s the difference between having a reliable hitconfirm or not, which allows you to elaborate further what will follow instead on focusing on execution.

A missed link can mean a tournament, I don’t think it is wise looking down at it. Not to speak about lag issues during online play. =)

It is my understanding that you do plink cmp to increase you link success rate. Why would you bother plinking if your single tap success rate was indeed 100% ? Your plinking witnesses the search of the same difference with cLP additional +1 on hit. :wink:

Let’s see it into another way :
— 1,2 to 1,4 distance reliable hitconfirm into 100/130 meterless damage up to 219 damage + untechable KD
— 2 frames links FADC strings inbetween RCFs…
— Comboable into cHP
— Comboable into sLK. Think about what it means for our pressure game : we can now hitconfirm into sLK from point blank with cLP. That is huge for meterless pressure, as you could imagine things like cLP cLP sLK sLK cHP on hit, and on block you’ll be in a sLK « blockstring » being +2 on block with every karathrow opportunities in the world. And I think there shoud be ways not to lose your charge during sLK, to end with cMP EX-FBA as well.

I understand people hoping for major character design changes feeling disappointed… but hey, so far we’ve got only buffs (possibly some more incoming), and it’s still the Claw we know. At least we’re still safe from bandwagonners, in some way : it’s stil not a chainable jab. (^^)

One more thought : they announced new chars. And they didn’t said it was gonna be a free update, did they ? =D

Are you saying I’m not allowed to plink because I’m supposed to be good enough to get it 100% of the time? Why not increase my chances if I’m playing in a tournament? Oh wait, you probably never play in those.

Although I will admit I didn’t think about the combo into st. lk

Counter hit crLP crMK is now possible, which is even crazier.

BUT GOD DAMMIT! We reeeeally need a crLP +2 on block.
+1 whitout a 3 frame move just means that you are even.

http://www.youtube.com/watch?v=KGUj2tNXjls No disrespect intended but i think you should look at this a little more objectively Rugal. Above is a link of you missing this combo twice and eating it hard, one time not hit confirming off of a counter hit as well. Also think of when we need to build meter or need the extra stun to get the opponent dizzied. I can’t really be the only one who tries to link 3-4 cr. lps when i have no meter so i can go into ex. izuna am I?

Because posting a video of me in a casual match messing around with someone who is in the same sponsorship as I am really reflects my entire game.

Ok.

I wish someone had recorded the match I had against the Rufus, which I won to make it out of pools. It was like a beautiful dance.

Actually that was just the first Vid that popped up when I typed rugalitarian. I’m not saying it reflects you or your entire game or anything really. In fact I’m impressed with your play and respect it. I posted it to highlight that IF you hit the link it would of been the round/match for you. Casual or not you didn’t miss on purpose. I’m just saying I think it has an impact even for experienced Vega players. Is it my ideal buff? No. Will it make Vega more competitive? Definitely.

I’m saying, that if increasing your chances wasn’t greatly beneficial, you would have no reason of increasing the probability of negative edge as well. If one frames links were easy, there would be no reason to plink, that’s all.

Wrong again. =D

Though I wouldn’t define myself as a real tournament player, nonetheless. ^^

But don’t take it this way Rugalitarian. You’re probably a much better Claw than I am. Simply, we Claw players still have to prove ourselves in a major. Waiting for it, 1 frame link elitism seems a bit off from my point of view. Just my opinion. =)

=)