Chun Li Match-Ups Thread: Police Reports

I’m not doubting what you actually tested, but in the hitboxes image, you know that green is the hurtbox right?

You can clearly see that he has no hurtbox in his lower body.

All of Chun’s standing normals are classified as HIGH attacks and all normals will stuff in it a meaty situation except st.lk and s.hk probably cause they don’t hit crouchers. High just means that it can be blocked standing or crouching. While I do agree with you that it has a great hitbox for jump ins, it’s no dp. Nash can’t react to it late and still AA unlike dp which you have until the last possible frame. Calling it upper body invincible is misleading. It just has good hit boxes. I will say though that it does beat throws.\

Here’s a video. Above the knee or waist. How you can call that upper body invincible, I have no idea.

https://www.youtube.com/watch?v=Ozv3tpB2Yl0

What? It clearly does have one. Well not clearly. You can see the left part of the hurt box and the right part is overlapping with the hitbox.

https://www.youtube.com/watch?v=irfJLQkyTyw

How do you guys punish head press by Bison consistantly, I’ve read somewhere air grab would be good but didn’t try that. Back HK or dash under seem ok but I’m not consistent with them atm.

Are you talking about stomp and devil’s reverse? Standing short works against both and you get a mixup after. Air throw also works and you get a free meaty F+rh after.

Yeah both, by free mixup you meen when you dash under after a short

Yes dash under or late dash to stay in front, or stay in front TK legs if you’ve conditioned them to fear a throw. You can also air to air strong cancel legs if you catch it early enough.

In the Ryan Hart Vs Liang vid above Ryan does an instant stomp (@1.20) on crouching Nash followed by air legs. I’m really struggling with this as I can only (sometimes) get instant stomp to connect on standing nash and certainly not follow up with Air legs?

There’s a chance you could be rushing it. I was having issues with it as well. I could do instant stomp on crouching characterso but I kept trying to rush it to where I’d get legs right after. It’s not a cancel though so the moment you see it hit roll into your qcf then hit kick. At first you’ll start doing it high but as soon as you get the time for the motion you’ll start doing it almost instantly. I find doing LK legs after stomp to be better due to a smaller gap and you fall to the ground faster

Any tips on dealing with cammy jab and divekick pressure? got stomped by a cammy spamming ex dive kicks and instant divekicks. i did s. HK to stop it a few times but he just mixed in a few frame traps

If you block a normal dive kick, it’s typically your turn. He can’t do infinite EX dive kicks so just let him blow the meter on those.

S.LK beats all dive kicks

http://www.youtube.com/watch?v=TrfDVV4NHSY

Here’s some setups to use df+mk to completely avoid a EX reversal from Karin.

A good Cammy wont’t do this at a height where it’s easy to react to this with an AA she’s also +1 if done correctly so I would just block crouching and v-reversal out if the pressure gets to be too much. If she does this after as a hooligan follow up she is -4 so punish with jab xx lk sbk, or if you feel your close enough jab xx lk legs/ex legs.

real salty right now. ran into several rashids online…

I am a noobie and admit that I am not great at AA but, man is it hard to learn/practice against rashids.

I try st.lk and b.hk. most of the time i am limited to ex.sbk

any tips? I actually think I need to learn to time dashes… don’t really know how to implement forward dash, back dash into my defense. will try that out tomorrow… to friggin salty to play right now…

for you content creators out there i think that may be a good idea?

anyways any help/tips would be very much appreciated…

Understanding how to AA with chun is all about knowing and being comfortable with your spacing. St.lk will cover most of Chuns option but there is a range up close where it’ll whiff and you’ll get blown up. That’s where b.hk comes in and dashing forward to cross under them comes into play. Backdash is a probably not a good idea. It has no Invinc frames and if you have time to input a backdash, you have time to hit one of her AAs.

Don’t forget about cr.mp to blow up jumping attacks that aren’t angled and can be v triggered for a nice punish. S.hk is also great for tagging people who jump far away from you.

How are you guys dealing with devil reverse and stomp shenanigans with Bison?

It’s a little awkward timing but learn the timing to b.hk stomp. If he does devil reverse, b.hk will whiff but recover in time for you to low profile devil reverse with cr.mk into legs.

If he does it in block string he is most likely going for devil reverse so just low profile with cr.mk.

Lol, when I complained about this shit I got laughed at.

Yeah, I don’t know how to deal with it either, but I’m thinking that maybe a well timed dash/cr.mp/cr.hp to move under might work, v skill might work as well.

Also, is it neutral shenanigans or blockstring stuff that is giving you trouble? For me it’s neutral stuff.

I don’t have problems with it with other characters because it’s easy to air to air… But seems much harder to do that with chun. Also, it’s other characters there offense can be oppressive so I don’t have to deal with it as much.

…benefits of forcing myself to learn more than one character.

wanted to ask you about cr.mp as an AA. could you give me an example of jumping attacks that aren’t angled? do you mean a NJ?