Chun-Li Combos and Glitches

I dedicated a thread to that, but the focus in that thread was more about landing Sweep (to continue pressuring).

I never finished testing against the entire cast as it was incredibly time consuming to try and find ways to reliably space the combos. Then you have to readjust if your opponent is crouching, etc.

In fact, I don’t know that any of my combos worked against crouchers.

I’ve found a somewhat useful combo against Sagat and Rufus (not able to test on ssf4 characters yet but I think it might only additionally work on T.hawk)

[From a jump in] Very late Yosokyaku (stomp) [It’s hitting around Sagats shin area]
to target combo, delayed on the 2nd fierce, c.hp, mk.SBK
323 damage
478 stun
and builds just under one bar of meter.
I would only recommend using against someone who’s stunned if you really need that extra 26 damage :looney:
It’s pretty easy to land when you know the timing and distance to jump.
[I think it’s the highest damage meterless combo on Sagat/Rufus?]

Already been posted somewhere round here before mate or a variation on it has… But yeah sounds interesting although I really don’t like using SBK in combo’s at all :frowning:

s.hk xx hk SBK combos on Sagat.

Also, the lazy man’s no-meter FA3 combo: FA3 -> hk SBK.

@ Baha: Interesting combo, but like you said it only works on characters with huge hitboxes.

The most damaging meterless combo is probably nj.HP -> (cr.HP xx Legs)x2 -> cr.HP xx MK SBK (409 damage and 789 stun on Sagat). Of course, it’s also a lot more execution intensive.

Yeah, something about being in your opponent’s face while they’re still standing after the SBK, even with the hit advantage, for a guessing game that Chun can’t always afford to put herself in. Or maybe I’m just bad at mind games.

I hate the 50/50 after SBK.

I hate it so much that really, any time I land a jump in, my go-to combo is cr.LK link into jabs link into Fierce. If I know the jump in will hit or if my reactions are on that day, I combo into the cr.HP xx Legs loop.

I can’t remember the last time I intentionally used a non-EX SBK. Unfortunately, I get them a lot while trying to get Hazanshu because I over-rotate.

That happens to me too. And it shits me because if they are crouching, and you intended to do a hazanshu, the sbk just whiffs the crouching opponent if they are small.

I don’t know if this is common knowledge, but it’s really easy to land 2nd active frame stand jab against another Chun. Point blank: c.lp, c.lk, c.lk, s.lp. I was consistently getting stand jab sweep and stand jab ultra 1 in training yesterday. Pretty cool. I can’t wait to stand jab ultra someone in a real match.

^ this needs to go here http://shoryuken.com/f253/2nd-active-frame-sweep-combos-250251/
SnakeAes please update the OP
I suggest that each of the 35 characters in the game have under it the possible bnbs into c.hk listed
or different bnbs into c.hk setups have the characters that works against listed

I’ll start working on it again.

The problem is, as far as I know it only works on standing opponents, and in Super Downback Fighter IV that doesn’t happen much.

Loool, I’m maining Chun for like a year, and i just realized today, that i can link a crouching forward after a hassanshu on hit. I know that this is common knowlidge, but it seems like it works with my bnb piano technique. I usually do cr.Lk, cr.Lp, cr.Mk, Ex legs. I use this piano: Hk~Mk~Lk, 2x LK + MK. So basicly thanks to the crouching jabs hitstun, only the forward will come out linked, and then the ex legs. Anyway… my point is: this piano works wonders with the hassantsu, cr.Mk, EX Legs combo. I should read back much further i guess.

^^^ They have to be standing when the HSU hits though, so remember that

It also has to be MK Hazanshu as it’s the only one that leaves Chun at +5 on hit, so since cr.MK has 5 frame startup it can only be truly linked after MK Hazanshu. It has its (occasional) uses as frame traps after LK and HK Hazanshu, but the only way it will actually link off of those is if you score a counter-hit with them.

I sat down one day and read this whole thread not too long ago, taking little notes on all the things people posted that I’d either forgotten about or possibly missed out on.

…I won’t be doing that again for a while. :wasted:
Chun Li has A LOT of interesting stuff about her. I almost forgot that she used to have a SBK infinite amongst other things. I wonder how many other characters are this deep.

Yeah, i had that in mind also… maybe if i have a free afternoon… i’m gonna make some tea, and i will dive in. :smiley: Personaly, i always make notes too. Writing stuff on post its, placing them all around the TV xD Mixup 1, mixup 2, bnbs for situation specific times xD Yeah, it sounds like a childish thing to do, but it helps me. Except when i play at the gathering… than i have to prepare before hand… hiding notes under my sleeve or something X)

Only just discovered cr.strong can poke under a shoto fireball, hit the shoto and duck the fireball… damn not sure if its listed here but I can’t remember reading it and only just discovered it myself. Thought I’d share in case its not common knowledge

I remember reading it in some thread a ways back, but good job finding out on your own!

I think it was in Dime_x’s thread. Either way, I wouldn’t rely on cr.MP for ducking fireballs as timing for it is really, really strange, and it’s hard to do on reaction.

I found that out the other day, too, completely accidentally.

I then sat for about an hour in training getting repeatedly smashed in the face trying to do it again. :frowning:

Why is everything so much harder when I try? :confused:

not really news to everyone but one of chun’s best mixups is lvl 1 focus hit or block dash once and do lk hasanshu > cr.lp > st.hp or lk hansanshu > cr.lk xx ex.ll. The first time is almost always gonna hit because most people are trained to block low for cr.lk or throw tech by previous matchup experience. If your opponent has good reversal options or they are just blocking high after abusing it then mix it up with back dash then punish accordingly.
I really think it’s under used and I don’t know why. Obviously this isn’t a bnb but it’s just another tool to add to the shed. For those of you aren’t doing it you probably should. It’s like the ultimate can opener cause once a guy knows your willing to throw that out he’s gonna have a hard time blocking low.

try it out and see how this match vid by skull would have changed if he mixed it up with this?

[media=youtube]VbBMo25zWpc[/media]

edit: sorry skull just happened to be one of the last good chuns to post up in the vid thread :stuck_out_tongue:

A counter-hit Hazanshu causes knockdown, so that wouldn’t work.