This is the place to find Chun-Li’s combos and glitches. The first post will be updated as new discoveries are found.
(NOTE: Still a work in progress)
Links
– C.LP -> C.LP, C.LK, C.MK, SC.MP, S.LP, S.FP (only against certain characters), SC.FP, SC.RH
– C.LK -> C.LP, C.LK
– C.MK -> C.LP, C.LK
– FP Kikouken -> C.RH
– FK Hasan Shu -> C.LP, C.LK (only on counter hit), EX Legs (only on counter hit)
– LK Lightning Legs -> C.LP, S.LP (only on standing opponents)
– C.MK -> C.MK, S.MP, SC.FP (only on counter hit), SC.RH (only on counter hit)
– S.FP -> S.MP, C.RH (only on counter hit)
Combos Using Links
– C.LK -> C.LP -> C.MK -> FP Kikouken
– C.LK -> C.LP -> SC.LP -> S.LP -> S.FP (only against standing opponents)
– SC.RH -> LK Lightning Legs -> S.LP -> S.FP (only against standing opponents)
– FK Hasan Shu -> C.LP/C.LK -> EX Legs (if only the tip of the FK Hasan Shu hits, the C.LK won’t reach)
– FA Crumple Stun -> Forward Dash -> LK Lightning Legs -> C.LP -> C.MK -> EX Legs
Bread and Butter Combo
– C.LK -> C.LK -> C.LK -> EX Legs
Other Good, Useful Combos
– CS.RH -> LK Legs / EX Legs
– J.FP (2 hit, airborne opponent) -> EX SBK
Combos That Don’t Use Meter
– J.FP (2 hit, airborne opponent) -> Land -> Head Stomp x 3 (depending on where the opponent falls in relative position to Chun, you may need to dash forward before jumping again)
Combos With Super or Ultra
– Tensho Kyaku Target Combo -> Super or Ultra (usually only done in the corner). For the timing, the super/ultra should activate just as the opponent is near Chun’s head.
– J.FP (x2) -> Super or Ultra (works on both grounded or airborne opponents. You should start charging as soon as you jump. For airborne opponents, you’ll need to wait for them to fall to the appropriate level)
– EX Legs -> Ultra (Charge while in EX Legs animation - As soon as the EX Legs finishes, do ultra. Only works in the corner)
– Hasan Shu -> Super (no cancel needed)
– Jump-in Attack -> C.FP (1st hit only) -> MK SBK -> Super (no cancel needed. The timing for the super requires you to do it the second Chun recovers from the SBK)
– Jump-in Attack -> C.FP (both hits) -> Super (no cancel needed)
– Jump-in Attack -> C.LK -> C.LP -> C.LP -> Super (no cancel needed)
– Jump-in Attack -> C.MK -> Super (no cancel needed)
– Jump-in Attack -> C.MK / CS.RH -> LK Legs -> Super (no cancel needed)
– Jump-in Attack -> C.FP (1st hit only) / CS.FP / CS.RH -> EX Kikouken xx FADC Forward -> B.MK -> B.MK -> Tensho Kyaku -> Ultra