For meterless combos off of focus, here’s some numbers from lvl 2 crumple
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crumple dash forward > lvl 2 focus > dash forward > cr. lp = 160 dmg[/COLOR]
I personally like this reset. It’s favorable midscreen because crossups will beat reversal timing and she has lots of frame advantage after the cr. lp resets the opponent. Allows Chun to dash crossup in the corner after the cr. lp.
crumple dash forward > backdash > hk hsu = 200 dmg
Decent damage for an untechable knockdown with lots of frame advantage.
crumple dash forward > cr. hp xx hk legs + mk legs > sweep = 245 dmg (227 dmg on shotos)
Difficult combo but does lots of stun, and gives untechable knockdown.
crumple backdash > jump stomp > double fierce > walk instant stomp x 3 = 246 dmg
Good damage, pushes opponent halfway to the corner, and causes regular knockdown.
crumple dash forward > lk hsu > cr. lp > st. hp = 248 dmg
Good damage, no knockdown, + 3 for Chun.
crumple dash forward > cr. hp xx mk sbk = 267 dmg
Best damage, no knockdown, + 2 for Chun but leaves her with a 50/50 guessing game.
crumple dash forward > cs hk xx hk legs + mk legs > sweep = 267 dmg (big chars only)
Best damage, untechable knockdown, lots of stun, but only works on big characters.
What combo do you guys use after crumple and why?
I prefer the backdash into stomp combo because of all the knockback it does. It’s also really flashy lol If they’re already cornered, I usually go for the cr. lp reset… I like to use it if I’ve dizzied someone to get rid of the combo scaling.