Ah, I see. Yeah, detailed info on that can be found in the Chun-li Moveset and Attributes thread, including how to back dash into Ultra and Focus dash cancels into Ultra.
hey im i still dont know what SC stand for?!??!
if it means ‘stand close’ then dont bother replying to my stupidity. otherwise someone plz help!
I may have overlooked this but didn’t see it posted yet:
j.HP (2 hits), b+MK, MK, d,u+MK, EX SBK
Can anyone else test this out? It seems to work for me, haven’t had much time to test it though. Just figured i’d post it because its fairly simple to do and it sends them flying to the other side of the screen and out of my face.
edit: I think training mode said something along the lines of 11hits @ 288 damage
saving cancel (focus cancel) is what it probably means
does any1 know if chun can fadc into ultra?
hello all,
i’ve attempted J. FP (x2) -> C. FP xx EX Spinning Bird -> Ultra. (situation sensitive, of course). and have not been able to get the ultra to come out. i’m aware that for the EX Spinning Bird, from the down-back position, i move to up back to preserve the charge for Ultra. but no matter how much i tried, it always appeared the ultra was not ready to fire, even if i decided to wait a little longer for the opponent to fall.
i’ve been able to get J. FP (x2) -> C. MK xx EX Spinning Bird -> Ultra to connect. but, the original combo i posted won’t happen. anyone have any ideas? it’s been twisting my brain. somewhere along the line, i’m losing my charge even when i’m totally focused on keeping it.
i’ve tried breaking up the combo to just C. FP xx EX Spinning Bird -> Ultra and still have not been able to get the Ultra to come out.
where is my charge going away using C.FP as opposed to C. MK?
thank you for any responses. x]
I tried this and couldn’t get much hits on the ex-sbk against balrog… although it does hit once at least to send them to the other end of the screen. My only worry is that you have to wait till you’re halfway back to the ground to get both :hp: to hit during the jump, gives the other guy plenty of time to throw something of his own out. Thats just conjecture though, i haven’t tried it during any matches yet.
Thinking about it you can probably link hokensa at the end if you send them to a corner from 3/4->mid-screen distance.
edit: I tried this again against ryu and the ex-SBK just whiffs… so i guess this only lands against wider characters, limits its usefulness imo.
edit2: to the poster above, seems you have more chance to land the ultra with the cr.fp than without… although at the cost of some scaling on the ultra (which won’t matter so much if it doesnt hit cleanly). I just went into training to test this and they both land cleanly, so just keep practising, the timing is pretty tight but getting the hokensa accurately works better than trying to bluster through it, in my experience.
thanks for testing. i tried doing both combos i listed above again and noticed a couple things:
if i use J. FP (x2) -> C. FP xx EX Spinning Bird -> Ultra, i sort of have to “cancel” the EX Spinning Bird into Ultra (if i wait any later, it doesn’t come out at all). maybe it’s just my poor timing. and when i do manage to get it to come out from this combo, the Ultra hitting is highly dependent on how far from the corner the opponent is. too close, and the whole thing will just whiff completely. i’m doing something wrong, aren’t i? can someone explain why i feel like i have to rush the ultra out for this combo? i’m totally confident i’m keeping my charge, but even if i wait and allow them to fall a bit, it’s like the charge is gone. <_<
J. FP (x2) -> C. MK xx EX Spinning Bird -> Ultra allows me to wait after the spinning bird and allow them to fall more to get the Ultra to land.
whether any of the above two are useful isn’t really my aim…
i just want to be able to do them… but i can’t do the first one, consistently.
Oh, I’d definately say its useful, the only other way to land this type of combo is to hit them with :hp: mid air, and ex-sbk as you hit the ground. As shown [media=youtube]bzBiDIZhEjU"[/media]. 3:38 (Edit: nah wait, ex-legs can link to ultra in the corner too iirc)
If you can hit the the fierce punches inbetween a fireball barrage, game over sagat? And the requirements aren’t too tight, 1ex, ultra stocked.
If you’re ultra is going under them then its a case of range or timing. I didn’t try doing this other than just before the halfway point in the training stage. but if you are trying the combo closer to the corner, you will have to delay doing the ultra until your dan is around head height. (As seen in challenge mode, hard trial 5.) I should really test this to see if I can get it to land at different ranges.
Also, I think that linking to hosenka this way isn’t possible against some characters, (for example chun-li… see the moveset and attribute post by Azreal)
Great posts everyone. These Chun threads really help me out! I have little time in the combotorium due to limited game time at home. Thanks!
I have a quick question. I looked for the Hasan Shu combos on this thread and have found…
FK Hasan Shu -> C.LP, C.LK (only on counter hit), EX Legs (only on counter hit)
FK Hasan Shu -> C.LP/C.LK -> EX Legs (if only the tip of the FK Hasan Shu hits, the C.LK won’t reach)
Hasan Shu -> Super (no cancel needed) Does that work with any strenght Hasan Shu?
counterhit MK Hazan Shu, Ultra
MK Hasan Shu, c. lk, EX legs, ultra. Timing’s a bit strict, but it works in corner. Have to figure out which characters this works on
are these the only Hasan Shu combos?
Thanks everyone.
Yes, any strength
Those combo’s that end in ex.legs can probably be further combo’ed. EX legs-> EX legs should work midscreen, and EX legs-> EX sbk in the corner… seems like you are doing the other guy a favour sending him to the other side of the screen when you have him cornered though ^^.
Not aware of any other hasan shu combos, that list seems pretty comprehensive.
Frame data-wise any Hazan Shu can link into LP or LK regardless of counter hit, it just depends on spacing so the Jab/Short doesn’t whiff. I know I’ve hit random Hazan Shus into cr.LK without a counter hit. If you hit a standing opponent with Hazan Shu for some reason, you can link cr.LP into far st.HP. If they’re crouching, you can hit certain characters with cr.LP into far st.HP, too; post #50 in this thread has who it works on.
AFAIK any strength Hazan Shu link into Super works.
You can also EX FADC any strength Hazan Shu into a Lv1 Focus Attack then dash in to mix up or dash back to re-position.
The EX legs, Ultra juggle’s been discussed elsewhere but people get differing results on who it works on: Post #50 again; Moveset and Attributes post discussing it; Strategy and Match-ups post discussing it.
[quote=“shiningsoul, post:72, topic:55313”]
great post QUOTE]
Thanks Shiningsoul!
Hope I didn’t overlook these but I did check. Here’s a practical and a fun jump in combo (well, if you consider the actual jumping in practical lol).
Practical one.
**j.HP (2-Hits), c.LP, s.HK, FP Kikoken [DMG =254] **Can end with EX Kikoken for 272 damage.
When done midscreen, leaves player outside of s.FP range but within range of tip toes on s.HK. When done in corner, within range of all medium and hard attacks.
Fun one, probably better ways to use meter but yeehaw it’s fun.
Requires corner I believe?
j.HP (2-Hits), c.LP, s.HK, EX Kikoken, EXFA Lvl2 for crumple, back MK, MK, down up MK [DMG=337] Can also end with ultra.
Also, I wana say thanks to the members who have posted and organized the Chun section. I’ve never really played her in any other game so I felt clueless on how to use her.
EDIT: Just realized j. HP (2-Hits), s.HK, EX legs is a lot better, just shorter time to hit confirm. First combo does look mighty cool though
Wtf? KRSJIN, STAY AWAY FROM MY MAIN! D:<
I was messing around with some setups for those hasan shu -> cr.lk -> ex-legs -> ultra combo’s.
Pretty obvious one, cancel cr.mk into hasan shu, and do the combo; this has the benefit of making the other player crouch to block the mk, if they react too slowly they pay the price to the tune of 480 damage~.
I was also trying to setup the combo from mid-air hasan shu (actually I think you are cancelling landing recovery frames)… I managed to get 5 hits from mid-air hasan shu, cr.lk, ex-legs; ultra should be a breeze from there, but I was trying this at the end of a long training session and my inputs had gotten all inconsistent. I didn’t want to spend a few hours messing it up, when I can call it a night and no doubt nail it in a few tries tomorrow. Feel free to try that one out and tell me how it goes ^^.
Could someone clarify the OP for me.
If CS means Close Standing and SC Standing Close (and no difference between the 2 right) then does does C.* mean Close or Crouching? Sorry it’s a little confusing.
C. = crouching
CS = close standing
SC = standing close
CS and SC are the same thing in the OP.
To add to that, cr. and cl. are often used also…by me at least :razz::clown:
Umm, did I just see what I thought I saw? An in air hasanshu, or was Nuki’s timing just that crazy?
[media=youtube]P4EGevZt99w&feature=related[/media] 2:51