What to do vs Juri and Blanka?
On Rufus, you can do s.hp xx mk axe kick, s.lp, s.mp xx lk tatsu, hp uppercut. Does even more damage than the regular BnB.
What Super setups have you guys worked out? One effective one I’ve used a few times is after a s.lk AA (which btw is a pretty amazing AA) do f+mk and then Super right as they land.
I just tick into it with a f.mp kara after cr.mp/cr.lp a lot. Whiff divekick -> super is good. So is blocked divekick -> super, but that requires good timing. s.hp xx lk axe kick (on hit) -> super should be a good gimmick.
I’m not sure if this is the right thread, but how do I Punish a blocked M. Bison Scissor kick. When a good bison player gets me in the corner he just uses a block string ending with H scissor kick and I can’t figure out a safe way to get out.
I like the f+mk kara on people that like to crouch tech. Block for a second in case they reversal, then hit it and it’ll hop over their crouch tech and the super lands.
I am having trouble with Gen and Chun-Li and Ken
Ken seems to outpoke me very easily with his lunging forward kick, Gen keeps jumping off the wall and hit me on my head and I can’t SRK it because it whiffs, and Chun-Li can walk after her kikoken and do either lowsweep or hasanshou
I found with Gen a well timed neutral Jumping heavy punch will beat it.
You can also just block it. You have frame advantage after. You can dash or teleport away from it, too.
If it’s anything but L scissor kick you get a free hp uppercut. You can probably s.mp or cr.mp xx lk tatsu but that would be greedy.
You can’t punish lk scissors, it’s completely safe on block.
I’m having trouble with Ken as well. We all know Ken’s easily one of the best shotos in AE, maybe even the best, so it’s no surprise. His pressure and kara-throws are over the top. If anyone has any tips, setups, or general strategies against Mr. Masters, it’d be greatly appreciated.
I face a very strong Ken player regularly, so if I find anything useful I’ll definitely share.
Backdash out of his pressure. Anti-air/footsie him so he can’t get to his preferred range.
Juri and Blanka are characters than can easily counter a fireball and they move fast. Against characters like those, the best thing to do is watch them closely and be patient… when they try and get close poke them away with cr.mp and cr.mk, even st.mk will work. Try to frequently fake juri/blanka out by making them think you will throw fb and wait for them to jump, or in blankas case slide under. Punish if they fall for it. Once they learn what you are doing after they fall for it a few times, they will get just outside your cr.mk or a little closer and just sit there and block, thats when you change it up and dash in all of a sudden and go for a throw or a footsie game. The key with these type of characters is to have a solid reaction against jumps and blankas slide…cr.mp beats blanka ball for free if timed correctly(which is very easy to see from like halfscreen away…just look for it).
Patience is another good quality to have. Yes, E.Ryu has an awesome hadouken, but it should be used only as a calculated setup/poke/round-ender.
Evil Ryu has a glitch it seems, I figured out when Ultraing a crumpled opponent at the corner with a focus attack, you can jump over to do your Ultra 2 and still have your position for having your opponent in the corner, instead when you jump over and do that ultra, he does a EX Axe kick or a EX tatsumaki, I even tried reversing my controls, he didn’t do Ultra 2. Only done Ultra 2 twice in the corner side it’s very strange
What do you do against akuma
You press the right buttons and directions at the right time.
See, if you ask a really ambiguous question, you get a really ambiguous answer. Nobody ought to explain an entire matchup to you without you at least explaining the problems you have with it.
Sorry about that I meant what do you do about his air fire ball its really driving me insane.
When he’s running away with air fireballs, you want to keep moving forward, and try to punish them with sweep. He’s got extra recovery when he lands from doing the air fireball, so as long as you’re in range, you can stick out your sweep. You might trade with the fireball, but it only does 50 damage, while your sweep does 120 and knocks him down.
I have found some use for the Heavy Axe kick, when you hit someone with a focus attack and you dashed back or your dash didn’t get in or whatever reason that you can’t combo of your crumple, instead going for the sweep do the Heavy axe kick it deals more damage
Thanks but what if there coming forward with the air fireball?