Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

That’s safer, but lot’s of times, you can do the same thing. Generally, if he lands before you have to block the fireball, he’ll be safe. If he’s going to be safe, you don’t have many options, and the best one available is to block. He’ll try and use the fireball to mix you up. Switching between a low attack, overhead or throw as you come out of block stun, but you’re best off defending it. If you get to a point where you need to breathe, a couple things you could try would be to focus the fireball and dash back. Block the fireball, then dp and fadc backwards. Or teleport. The reason blocking is your best option, is because these 3 are all punishable.

If he’s jumping and throwing air fireballs from closer up, just sweep and take the trade like i said in the other post.

How does Evil Ryu punish blocked rush punches from Boxer?

Good Boxers will rush punch from safe distances, at worst Jab straight & Dash Upper will only ever be -3 so I think you could DP but best option by far is Super for block punishes.

I think you’re better to anticipate the attack with DP, Focus Attack, sweep and Ultra II when they space themselves then force them to use the attack “unsafely”. when you manage to do this they generally back off a lot as use their normals more to turtle up.

Throw is the easiest answer to long range rush punches with most characters because you don’t have to do a directional input and it will ignore armor.

Had to fix that.

Just walk up and heavy dragon punch for 150 damage (10 more than heavy axe kick). Gotta test if the MK axe kick will be linkable after crumple backdash.

I believe the heavy version of that move is an untechable knockdown, so you get some mix up potential from it as opposed to DP which pushes opponents further away with no chance of mix up.

Guys I need your opinion on an Anti air setup.
If I can predict a jump I go for j.mp - f.mk and then a meaty c.rh (timing on the c.RH is a bit strict is a bit strict, but still very possible)
Opinions please :smiley:

HK is techable. EX is untechable.

That meaty sweep seems awful risky to me. It’s -11 on block. Even meaty, best you can make it is -10.

c.mp then? I just liked the knockdown option, and he recovers quite quickly which might mean i’ll catch him offguard.
give me a better option and i’ll test it out, looking forword to hearing from you

Yea…c.mp, c.lp, c.lk, dp fadc, throw. Anything but sweep.

HK axe kick is not techable. However, the only way to combo into it is off a focus crumple or counter-hit close s.mp.

MK axe kick is techable.

Yea, my bad. HK isn’t overhead…got the two mixed up.

after a forward throw on balrog you can whiff heavy kick and then jump in with a heavy kick that crosses up lol

Alright no one has posted here in awhile but let’s see if someone can come up with a good solution for this situation against Ryu. We’re right next to each other and Ryu does a block string putting me just outside of c.mp range. No matter what I try, I will probably get punished. Evil Ryu’s c.mk is slower than Ryu’s c.mk or c.hk, so poking isn’t an option. If I try a backdash he will sweep and if I neutral jump he can srk. The only thing I can try to do is throw out c.lk with fireball option select and hope to catch his c.mk or c.hk. f.mk unfortunately comes out waaaaay too slow to try to go over his low pokes. Anyone have any other options? I’m still kinda new to the game in general so please forgive me if I’m missing something obvious.

im confused. if he does a blockstring that pushes you about of ur optimal poking range, he can not poke you with anything he has. a backdash after his blockstring is safe, how can he hit you with a sweep? and how can his DP hit ur neutral jump? in anycase, this as a footsies situation and E.Ryu beat’s Ryu in a footsie’s situation. just remember ONE CRUCIAL FACT… Ryu’s sweep is -14 on block… so you need to BATE OUT a sweep from him, and after a sweep, u can counter poke him ALL DAY. i believe E.Ryu’s C.MK has more range than O.Ryu’s even tho E.Ryu’s is about 2 frames slower on start up, so just stand outside his poke range, let him whiff, then u counter poke with c.mk. eventually he will try to close the gap somehow, whether it is a jump in (where you can easily anti air with c.hp or strong dp… or whatever, depending on the range) or focus dash in (where you can make it unsafe for him to do so with SMART ex hadokens or SMART MP shakus) or even tastu in (where you can just crouch and punish on reaction) any other questions?

Walk (away/forward)- crouch block. I hardly ever back dash. As Tyrant says, Ryu’s sweep is prone to heavy punishment. counter poking is easy when you get the hang of it.

If there’s a range you find where your opponent beats anything you throw out…don’t throw anything out at that range. Just block until you’re in a position that is advantageous to you. You also might want to try s.mp, it’s faster, but Ryu might duck under it.

Great advice, thanks guys. I played a decent Ryu last night in endless who beat me 30 times in a row before I beat him, and this was the major reason for it.

what’s your gamertag? i can run a sparring session with you as Ryu so you can get used to the match up a little bit.