Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

Ultra 2 punishes anything that’s -9 within range.

Is there a list of chars who can be hit by sweep after a lk. tatsu?

Is it common sense that the U2 is better overall? Seens better for anything but combos, and even in combos it dont do much more damage, like Ryu’s U1 and U2 (about 100dmg diference). Evil’s dp FADC U1 does ~30 more damage than the same thing with U2. If you do a bigger combo, the diference diminishes due the scalling. The combo with hcf MK will deal only 10 extra damage if done with U1 instead of U2.

Combos into U2 are terribly inefficient unless you’re doing EX tatsu -> ultra or EX Hadouken fadc U2. cr.mk xx EX Hadouken FADC U2 is probably the juiciest combo E Ryu has into U2 because cr.mk is an amazing poke and the hado combos from max range. However, if you do a hit-confirm cr.lk cr.lp cr.mp xx EX Hadouken fadc U2, it will do just over 400 damage. Which is what dp fadc EX Shakunetsu Hadouken U1 does.

U2 is great as a raw punish or an occasional anti-air, but if you pick U2, most of E Ryu’s setups into ultra will do less damage or won’t even combo.

EX Tatsu in corner, uppercut fadc ultra, j.mp ultra, far range red fireball -> ultra in the corner, MIDSCREEN s.mp xx EX Shakunetsu Hadouken -> U1, j.mp -> ultra, AA lp uppercut -> ultra

It probably depends on the matchup.

Plus U1 can be used in Fireball wars With just naked ultra or EX shankunetsu to Ultra at about mid-screen.
I can see U2 being being decent in some matchups but in matches with FB wars U1 is a must imo

With the regular headstomps you can jump forward and use the MP anti-air but most likely a good Bison would see this and then go immediatley to the reverse. In order to stay away from your jumping forward MP. For EX headstomps you can easily walk backwards or dash underneath them.

You are right about trades with Evil Ryu he can not afford them.

Yea, Bison is a pretty hard match up for me right. Same goes with Balrog. It just seems like i can’t punish them at all.

Do you actually read my post? I said there that U2 does less damage in combos, but the difference is really small, and the bigger the combo is, smaller the damage difference gets. Most of the combos with more than 3 hits, FADC and ultra will do like 15 more damage with U1 beeing used. For everything else, U2 is better. Do it seens worth to you to pick U2 for extra 15 damage in combos?

You are right. Initially I tought that U1 havent the initial frames of invencibility like Ryu’s one (some videos I saw with him countering a hadoken with a U1 and beeing hit by the hadoken, the ultra didnt came out) but I was mistaken, it just happens when you charge it. So its an option against projectile chars.

What to do vs Dhalsims??

against sim its probably just like the ryu/sim match just be really patient and careful use normals to CH his s,HP when your just out of its range.Every time you get a knock down dash forward twice to close space.When you get in dont let him get away.Also you can safe jump him and use OS tatsu or Ultra 1 to catch backdash or teleport.Also use lots of frame traps/throw mixups(EX Tatsu is great for frame trapping).Also use blockstrings with FAs to absorb limbs

hope this helps

Vs Sim, you have a Dive kick. So you can make his anti airs whiff easier than Ryu can.

St.Forward poke (Probably underrated too) does wonders against Honda , it can stuff his St.Roundhouse , but I think Honda can probably counter with St.Fierce . It actually reaches out pretty far too so it’s really not bad to throw it out there when near sweep range with Honda .

Yeah not too mention, Evil Ryu’s mobility being better than Ryu’s as far as a better dash and movement should help with getting in on Dhalsim.

This is also the case vs Rufus.

You also cannot do cross up MK/dive kick > cr.LP > cl.HP on Blanka either. Which is irritating as shit

Mmm… dive kick is too unreliable imo.

Depends how it’s used. If your opponent is anti-air’ing you with normals, it’s a good way to get in by delaying your aerial attack. But it is most deadly when you land a forward throw. Just stand still and do a early dive kick, it looks like you’re going for a cross up when you’ll actually land in front of them for a full combo. Personally I think Evil Ryu has the best dive kick outside of Rufus, Twins, and Cammy. I really like it and use it often in my matches(although not always effectively which is a problem with me and not the move)

Dive kick is fucking awesome against characters who have to anti air with normals because the delay is huge!

Any matchup tips vs Adon? In AE, I find Adon a harder matchup with E.Ryu than regular Ryu (I main both), but not by a lot. Anything E.Ryu can do in this matchup?

In the Guile match up, i feel that you should just let him come to you, throw fireballs full screen since i think E.Ryu wins a fireball war. he can not walk after a jab Sonic Boom because of the Shaku mixup and just the recovery after a fireball, e.ryu can throw another one fast. at 2/3 screen bait jumps. you can anti air with s.RH and it beats everything he has clean. close up, apply axe kick pressure with Forward Axe Kick, since that has the least block stun. on Untechable Knockdown, dive kick safe jump or cross up LK stuffs Flash Kicks. I’m