What am i suppose to do against these characters? The only i can do against bison is try to focus scissor kicks, but if he uses a different version I’ll get with both hits instead of one. If jump back or get hit by scissor kicks i’m on my way to the corner where it gets worse. i try to get in closer and i have to guess between s.hk and scissor kicks. Head stomp beats everything! even dive kick. I think the only way to beat is to evade it, but sometimes when i focus dash through it we flys behind me. I think eventhubs has this as 6-4 evil, so there must be something i’m not doing.
My problem with yun is his neutral jumping. Is it possible to react to his dive kick pressure (when he converts a neutral jump into a dive kick) with a shoryuken, because a lot of mine got either blocked or got hit before i could finish buffering. Also i always get counter hit when i try to anti-air his dive kick with cr.hp. All these dive kicks are done within evil’s cr.mk range. I’m also not sure when to hit a button because he always jumps right after, so if a press something i either get counter hit, punished, or put right back into pressure.
I made a little video showing a gimmicky set up against Gief to make his lariat whiff. It’s nothing new or something you haven’t seen before. I just remembered how other characters have methods to try and make my SRK whiff so they can punish me and tried to apply it in this match up. But anyways, after scoring a knockdown against Gief if you jump at them, they’ll always use lariat, right? It’s a great anti-air and beats cross ups easily. I figured maybe if I do a forward jump tatsu as soon as Geif is waking up from a knockdown I might have time to punish the lariat recovery. And well, it works great against the punch lariat. I can get a full punish. I didn’t go for it in the video because I was afraid of screwing it up since the match was kind of laggy and it’s Gief.
If this guy had used the kick lariat the jump in probably won’t work and I probably would have gotten punished with another lariat after the wake up lariat recovers. I don’t play Gief so I have no idea if the kick lariat is a good anti-air. If it is and they know what I’m trying to do then the only thing I can go for is a cross up tatsu that hits him out of the lariat. I was doing that before but I thought it would be better to try and get a better punish by dodging the lariat altogether. I’ll admit, I use this all the time against online Gief’s because they won’t stop using wake up lariat when I’m airborne. But against better Gief’s this is probably more like something you only pull out when you really need it. And of course if they have U2 then just forget about doing this because it will catch you.
Throw fireballs whenever he walks forward. He can’t use specials to go through your fireballs when he doesn’t have charge.
Scissor kicks gets beat out by any normal if you time it correctly.
If he’s walking forward, he obviously has no charge for scissor kicks. That means he’ll be more likely to throw out that st.HK
You can beat head stomp with nj.HP
Against Yun:
It is possible to react to dive kick pressure. You can st.LK, st.LP, st.MP, or cl.MK him out of dive kicks. It’s hard, but it takes practice. You can DP, too, but for obvious reasons, it can be a lot harder.
You can focus attack through some of his higher angled dive kicks, especially if he hits your heads. You can get level 2 full crumple.
I personally don’t like using cr.HP to counter Yun’s dive kick.
If he’s jumping at a certain range, maybe you need to fake a normal or wiggle around at that range he likes to jump at in order for you to open him up.
Any advice on the Makoto matchup? if i get hit, its combo into reset, into stun. i get blown up by the command grab. any advice on the mindset i should take while entering the match? ways to bait the command grabs? option selects. etc. thanks! I noticed i can zone her for a little bit, but once she comes in with that momentum its over. oh, and reversal uppunch is 8 frames, how do i safe jump that? Im really new to this game so bare with me. coming here for help.
Reset means you’re neutral, meaning you can do whatever you want.
If they reset you then harass with a meaty or command grab, you can DP or backdash.
Command grabs are just like regular grabs in that you can only get grabbed if you’re in a neutral state. If she is going for the command grab, you have several options, like: 1. neutral jump 2. diagonal jump 3. backdash 4. DP 5. mash a fast normal like cr.LP
I’m not really experienced in this matchup, but the things I listed are pretty universal for all characters.
I’ve been looking for tech to use against Poison as I find the matchup really difficult, so far I’ve found that against eryu she can’t get away with her standard fireball corner pressure. Most Poisons tend to do cr.mk into medium or heavy fireball in the corner to get the frame advantage and then mixup with overhead/low/frame traps and throw. You can press a button in between the cr.mk and fireball with most character to get a counter hit but if she does the light fireball its going to counterhit you instead which sucks so its a mixup. I found with eryu its never a mixup on the fireball because you can do stand mk in between and it beats or trades with all of them allowing him to shut down her corner pressure from the cr.mk, also cr.mk into ex fb is a true string too so you dont get hit - helped me a lot in the matchup
Stance animations to block and properly punish Jab Hands from Decapre at certain unsafe ranges with reversal special moves:
Evil Ryu:
Crouch block beginning string of hits from Jab Hands.
Stand block final hit from Jab Hands.
Jab/Strong/Fierce/EX DP will work.
Punish examples:
Meterless
Jab DP
Strong DP (usually get 1-hit, not worth it)
Fierce DP
3 Bars
EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, (Jab DP)/(Fierce DP)
EX DP (on 2nd hit) xx FADC, (Roundhouse Axe Kick)/(Ultra 1)/(Ultra 2)
4 Bars
EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, EX DP
EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx EX Tatsumaki
Super
Thnx for the write, will definitely be using this.
Quick note on the 4 bars combo:
Its easier to do EX DP (on 1st hit) xx Red Focus Attack, *Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, (Jab DP)/(Fierce DP)
*can exchange for cr.mp, st.hp (if you have the execution).
False. He’ll grab you out of that. There’s a lot you can do. Jump back hk or neutral jump hp/hk. C.hp. He can grab you out of all of those, though. Best way to beat it is with a crouching dragon punch. He can’t grab you because you’re invincible. I’m sure you’ve tried to and been all “whoa, this is hard. I time it wrong or he baits me.” The way to do it is to mash down back to down forward when you see him go up at the wall. Then you just press mp if he gets close enough.
I’ve always found that move very weird to counter. It’s all just timing subtleties, I’m certain. I usually don’t encounter any good Vega players who spam that move, anyways. The move itself isn’t very hard to beat since it’s so telegraphed.