Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

Anyone got any good tips for E.Ryu frame traps i keep getting blown up with buttons

Cr.hp is awesome (And if you are god, confirm into mk Axe kick or fireball).
cr.mp cr.mk, as in cr.lp cr.lp, step forward, cr.mp, if you get counter cr.mk will combo (into huge damage if you got the meter)
Against most crouch tech (cr.lk) you can use f.mk into EX tatsu (and ultra in the corner). which is pretty much game winner against a lot of players.

Thnx

Hugo omg help what do I do ?

Zone the shit out of him. Stay 3/4 of the screen and chuck plasma. If he has a tendency of jumping over your fireballs try to aa with st.HK (watch out for his j.HP, crazy reach/damage). His ex run can be ultra’d, both of them because U1 is considered armor breaking. Lastly use Far st.MK once in a while.

If he does his SPD, dash neutral jump. Don’t wakeup srk because this is a safejump, if jumps anywhere else its fine. When he starts clapping do not push any buttons, they can only be combo’d on counter hit.

This is a very slow and tedious match. Whoever loses his nerf and goes in will lose the match 9/10 times.
Oh and if you can get a stun of, don’t go for a focus level 3 because it whiffs :S. Start low with cr.HP :slight_smile:

Hugo’s stun is so stupid. lol

Wait, what? It’s armor breaking? I’m pretty sure I’ve seen Hugo EX Lariat through it before. If it’s armor breaking, it must have been done as a reversal.

I wen’t into training mode to show my friend the epicness of that EX run, but could not get it to work. Every time I ultra’d he would get hit, no matter what the distance. But when I did it with Ryu, the bastard ran right through haha.

Could be me, you should try it out.

PC player here, excuse my noobness. :’(

That’s bizarre though. Why would it need to be armor-breaking? Ah well - I’ll take it.

Also, I’ve been thinking about something I found interesting. I watched some of Daigo’s recent Topanga League matches, and I noticed he’s very, VERY solid in the way he plays the Sagat matchup, taking almost no risks. He just uses low forward Hadoken to push Sagat to the corner, then just does more low forward Hadoken. In the past there are certain matchups I played this way (not necessarily Sagat, more like Dee Jay, Guile), which I found to be kinda exhausting. Maybe Sagat just doesn’t deal well with Evil Ryu’s ground game, but I still find it interesting how Daigo just plays a very solid positioning game and does no tricks (except for the occasional demon) - just holds his position - even when he’s down on life. I think this is probably the best style of Evil Ryu play I’ve seen. Evil Ryu can pay off big time, but understanding when to go for stuff and showing some restraint is even more important than I thought. I think this applies to not only Sagat.

I don’t know, maybe this is more obvious to some than others, but you really have to play Evil Ryu really solid (like Ryu, I guess). :slight_smile:

@‌Links

I know what replay you are talking about.

Gachikun, best Sagat AE2012 in the arcade’s. So he obviously knows what he’s doing. But watching that corner pressure I was waiting for the yolo tiger knee which was bound to happen. It literately took half his life before he finally committed to an ex tiger knee. Random people online go for that in maybe 2 seconds.
Off course he’s playing Daigo and this was a very high played match. But the pressure Diago was putting on him will probably not happen for you online. No disrespect to Gachikun (he would whoop my ass so bad), but if he showed a little less respect he would have gotten out of that corner a lot faster.

E.ryu definitely needs to be played super solid, but if your playing with resets you can take a few punches just to get that one opening into 500+ damage maybe even the round. I recently uploaded one of my matches for the first time, where I can show it to you.

This is me playing against my training partner, it was a little bit laggy and I was not playing very good. Alright enough with the excuses ;).
Second round, 1:26 minute mark. Watch his life melt away.

I like playing with resets and I think its where E.Ryu shines. God I wish Diago would use them some more.

Oh and as a bonus.

Rolento can suck !@#$%, especially his st.HP. At least we can get a nice corner mixup on him ^^

1:45 minute mark. Backthrow into corner crossup also works.

Feel free to give some feedback, don’t be to harsh (please) haha.

I love the Overhead tatsu crossup. Does it work on the other four?

You mean the throw? No, it only works on Ibuki (credit goes to EssXtheSinner), I thought why not try it and it actually works. So I purposely tried this setup every time I fought a Ibuki/Rolento, you can see by the 3 throw techs before haha.

This was the first time I got to try it, seems a lot harder on Ibuki though. Anyway’s got 1/1 so not bad.

I said overhead cause if they crouch it hits anyways, even technically speaking its not an overhead at all.

Oh oke, I did not know that. Nice :slight_smile:

That setups was nice. :slight_smile: Only works on Ibuki and Rolento though?

I like the use of overheads (EX Axe Kick). I think that would make Daigo more dangerous if he threw in EX Axe Kick at Cr. MK range sometimes.

I’ve just recently picked up E. Ryu after maining Duds for…well…pretty much ever and I gotta say, it’s pretty sweet having a fireball lol. Been combing through the thread and noticed someone had asked already, but I haven’t seen any answers yet; the Fei-long matchup. I know it’s not really in E. Ru’s favor really (something like 7-3 I think?) I do well against my buddy who’s new at the game as well, yet I’m having trouble maintaining pressure especially on knockdown.

EX flame kick is what gives me the most trouble for some reason, normally I can just pop his ass with Dudley’s f. hp fairly safely if I don’t abuse it, but I can’t seem to find a way to make him think twice about waking up or even delaying the wake up dp. I can cross up with varying degrees of success, but I run out of opportunities to use that as he gets wise to this tactic and then I’m kinda stuck. I feel like I should be utilizing f. mp more, but I can’t seem to get it timed properly; I’m used to being able to wait until the last minute expecting the OH to come out instantly a la Dud’s f. hp, but no dice.

This thread is awesome by the way, I’ve learned quite the fuckton reading it…

If they’re not using DWU you can use the throw, whiff s.mp, dive kick setup to make him whiff. Throw, walk back a frame, whiff s.mp, j.mk/hk/lk(hk is fake crossup), will all make him whiff, too. Only way he can flame kick these is to do a very late flame kick and it’s very difficult. Best way is just safe jumping him, though, imo, especially with DWU in the game now. Eryu has no free safe jumps, though. He doesn’t get one after sweep like Ryu, and there’s nothing you can whiff that has the correct amount of frames off throws(only execption is back throw, c.mp, j.hk, but it kind sucks cuz you only hit with the tip of j.hk unless you threw them into the corner). You have to learn to time it manually. It’s doable, but you’ll make mistakes.

Not sure what you mean about Dudley’s F + HP… Are you just standing out of range for the Flame Kick and then using F + HP delayed to catch techs and/or whiffed Flame Kick? If so maybe walking back and using far MK would be a good replacement for that.

As for F + MP, it’s only a couple frames slower than Dudley’s overhead, so it should be pretty similar in terms of meaty setups.

I would say the matchup isn’t free, but very winnable. Evil Ryu wins in damage and the knockdown game. Flame Kick is pretty easy to get to whiff by doing certain setups with dive kick or cross-ups. You have to watch for Rekkas - be sure and respect Fei at the optimal Rekka range. However, at this range fireballs are also useful to discourage Rekkas if you have a read. You can react to EX Chicken Wing if he starts using that to go over fireballs - punish it with SRK before it hits. Once you have a lead, don’t get greedy - running into a few of Fei’s buttons can cost you a lot of life. A few key things:

  • Don’t let him get away with Chicken Wings
  • Neutral jump to blow up poorly timed Rekkas and Chicken Wings
  • Use cross-ups liberally
  • Use focus attacks judiciously, since Fei can get off two Rekkas in time to break it
  • Don’t let Fei abuse his own focus - beat it with Cr. MK xx HK Tatsu
  • Be patient!

I still sometimes have issues with Fei, but I’ve learned a few things since I started using Evil.

Sorry, I meant his f. HK OH; I was typing that reply at work while still trying to hand out parts to my techs and got my wires crossed, heh. At any rate I’m gonna take yours and Dannkk’s notes down and try these strats, I don’t get blown up by my room mate; but I feel like I have far more trouble with his Fei than I should considering he isn’t as seasoned as I am (he’s more a SC/Tekken player than Street Fighter until here recently) and that’ll be a big problem when I face a more competent Fei. Thanks for the tips fellas…it’s back to the lab for me…

Are there any OS’s for Dhalsim, Chun, Poison, and/or Juri? There are currently my hardest match ups.