Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

These days I just practice double tapping cr.lp in cl.hp axe mk, cr.lp.
It’s so much harder for me than plinking cr.mp. Probably because my double tap is not tight enough. It should make it a lot more reliable once i master it though.

@Theli thanks for the info im going to practice all of this. Also can cr.mp xx light axe kick be interrupted? (during the time between the end of the cr.mp and the start of the light axe kick)

Edit: And yea my execution is pretty good offline and i do use priority-linking. I have a LOT of trouble online hitting links though

(crouching) c.mp XX lk axe kick is not a combo.

standing far mp or crouching mk into lk axe kick is a combo. I do not think that either is a true block string.

far from it, you can get DPed inbetween the mp and the axe kick

Is it online problem or a “real match” match? Try setting computer to normal (or hard w/e) and play a couple on minutes against it in the training mode. are your links still ok?

It’s online

Only play against green connections, I hope it’s not too obvious to state.

Evil Ryu

  • Health 950

  • Crouch Heavy Kick start up is 6 frame

  • Can combo into crouch HK now

  • Foward Medium Kick has better downward hitbox

  • Heavy Axe Kick start up is 25f

  • Target Combo can now be done from far standing MP

Any help with the chun li match up get beat all the time can’t get past her pokes advice needed

YouTube Nagao09

Sup guys. I have been working on an android app that will give you a place to keep and share your matchup notes. If you have a chance, please check it out! Thanks =)

BTW E. Ryu da best.

OMG gouken rapes E.ryu something fierce!!!

Why? I actually think the matchup is in Evil Ryu’s favor, especially if Evil gets a knockdown early on. Gouken’s defense is not great, and Evil Ryu only needs Gouken to make 2 mistakes to get a stun. Honestly I never have issues with this matchup.

at high level it is a pain to get in, it either fireballs or better normals. The demon flip mix- up it too good for Gouken and he hurts a lot! a patient annoying Gouken wins for free.

Yes at high level it is a pain to get in, but we have a multi-hitting fireball and he does not. This hurts his zoning game to much.

Lame it out (full screen) with MP Shaku - Neutral Jump and focus absorbing his fireballs. Watch out for his SRK Palm attack, because it can go through fireballs. Wait for the demon flip and AA or dash under. Then you can start to apply the pressure. This is battle of patience, both chars can do serious damage to each other when they get that hit. But E.Ryu has the pressure/mixup advantage!

I play both chars and I agree with Links that once E.Ryu gets in it can go very bad, very fast for Gouken.

Gouken definitely beats E.Ryu. Focus against fireballs is an option you never use against Gouken. If you focus absorb and dash forward it’s a free sweep for gouken, if you back dash it will be only harder to get in on him. Mp/hp shaku I find are too risky also, the recovery is so bad on them and if if you abuse them Gouken can demon flip and you eat big damage. You can’t lame out Gouken too, that’s what he wants to do against him. He has the tools to get in from full screen.

Best way to play the match is just walk forward block fireballs and neutral jump them and match with your own fireball sometimes. If Gouken is mindlessly spamming fireballs from full range do jump hk tatsu and you will get in easily. Eventually the Gouken will make a mistake and you will get in. If the Gouken likes to jump in with demon flip parry anti airing with ex dp is a must because it moves forward and hits 3 times so it will 99% of the time beat it. Hk axe kick is good to use on his wakeup because it beats his parry and it avoids ex tatsu if you time/space it well. Empty jump into hopkick>ex tatsu one wakeup is also good because it blows up ex parry, stand tech, and cr tech but if he cr.techs with cr.mk then just drop the whole hop kick frame trap. Also, if you corner Gouken NEVER end your blockstring in a fireball unless ex because it’s a free sweep for Gouken. Just try to continue your block strings but watch out for his sweep when you are walking forward or you can use focus attack to apply pressure because Gouken is weak to focus in close range.

Ultra 1 is the better ultra in this matchup. It’s really hard to do but in mid range you can dash forward and then if he shoots a fireball you can react to it with u1,

-No divekicks treat gouken like sagat only use meaty dive kick setups(and with diligence at that)
-Ultra 2 for when Gouken tries to palm through your fireballs… Then uh someone posted some gouken specific combos that I can’t get to work but yeah try that

I hadn’t thought too much about the Demon Flip Counter being a problem, but yeah when he Demon Flips I typically either dash under or just block, so eh.

Also, at certain ranges, like right outside sweep range, you can St. MK or St. MP his fireball and potentially beat it out or trade. It also has a long enough startup that you really don’t even need to dash at this range to confirm Ultra - just watch out for FADC.

That buff to EX Tatsu will be interesting to deal with now… No more abusing Cr. LK on his wakeup I guess.

Yoooooooo that’s a dope app. I like how I can categorize setups, punishes etc. I got my Infiltration game goin easy. One thing I noticed how do I add the new characters when I get some new tech (i.e. E.Ryu vs Elena)?

Yo C4nn0n thanks for checking it out! There was a bug in the original sf4 notebook that didnt have a new character button. If you dont see a new character button what you CAN do is just look for the .db file and open it on your pc using any sqlite database editor, then just add a row to the characters table and make the character name “New Character” and just give it a picture . Then when you put the notebook back on your app you should see a new character button =)