I once suggested that someone should make a Google doc for Evil’s matchups (Like they did in the Dee Jay forums) but nothing ever happend >:(
lol I guise no one has the time.
so i have a quick question.
What are e ryus bad matchups [4-6 or worse]
I normmally just look at ryus bad mu list, add the shittier normals, and add the massive damage potential to get a rough guess but does anyone have any mu’s they think suck?
4-6 or worse?
Akuma
Ibuki
Adon
Akuma is definitely the worst match up IMO
Mind saying why? Just asking because I feel that Ibuki is the worse or equally as bad. She gets vortex with unblockables. Against fireballs she has both neckbreaker and slide depending on the players reactions and the distance between the two when the fireball is thrown. Even in pure footsies battle I think he loses as she can match or beat him with decent normals of her own and has ways to blow up his low forward which is so crucial to his game.
Against Akuma, although Evil Ryu loses in every aspect of the match I at least feel like I can throw fireballs although Akuma players can capitalize on good reads with EX demon flip. Against Ibuki I don’t know what I can do. On the bright side he can at least attack her on wake up with all his options instead of being afraid that she’ll teleport away like Akuma will. So I guess that evens things out when comparing how bad Ibuki is compared to Akuma.
For reference, I also consider DJ and Rose 6-4 matches for Evil Ryu.
You kind of answered your own question there. Akuma has better tools than Evil Ryu. At the very least Evil Ryu can deal with Ibuki’s wake up and her only decent AA is B+MP so dive kick is actually useful. Ibuki also has below average walkspeed. You should be using cr.MP against her to stuff her normals. Her Kunai recovery is not very good on block compared to Akuma’s air fireball
Against Akuma however?
-Knocking him down gets E.Ryu nothing as Akuma teleports away for free
-Akuma’s normals are better than E.Ryus
-Akuma can punish E.Ryu’s sweep on block, Akuma uses his sweep to bait opponents when he has Ultra
-Akuma’s fireball recovers faster can’t jump over them otherwise he will DP
-Akuma’s cr.MK is much faster and his cr.HK start up is faster than E.Ryu’s cr.MK start up
-He walks faster
-On your wake up your options are similar to Ryu’s, teleporting is the worst thing you can possibly do in this match (because he has like 4-5 OSs to punish) also, when Akuma demon flips on you knocked down, Whiff cr.MK > SRK on wake up is not as good because of E. Ryu cr.MK’s high frame count (this works well with Ken and Ryu as their total frame count is 22, Evil Ryu’s is 26)
-It’s difficult to use s.MK in this match because Akuma will place an air fireball in front of him
-cr.MP is not as effective here as it is with Ibuki he will either have a fireball in front of him or he will counter hit it
In the Akuma match up, Evil Ryu has to get very lucky by landing a combo on him, outside of that he’s very hard to open up. At the very least you can open up Ibuki on her wake up
Rose and Dee Jay are the other bad match ups I’m thinking about as well, yes, but they are not nearly as bad as Akuma
I even asked for advice here on Akuma and got the following response:
akuma’s matchup is the most dumb matchup Evil Ryu have. Its like 7-3 akuma imo. You get heavily outfootsied, outzoned and everything leads to a dumb vortex. I will to record a video that will at least allow you to pressure him with a 50/50 jump in the corner after a FADC combo.
While I don’t think it’s a 3-7 I have to agree with DeathGun, this match up is pretty bad. It’s the worst “4-6” I have experienced with Evil Ryu, it’s probably closer to 3.5-6.5 while Ibuki is definitely a 4-6
Great explanation Shinebox. I guess the edge goes to Akuma because we can actually jump at Ibuki(somewhat, that st. MP is really good even against dive kicks) and she’s kind of free on wake up. Her shutting down our fireball game really sucks but then again Akuma still beats Evil Ryu in that aspect to. If we get the buffs that we’re hoping for, I think a lot of our tough match ups will be nearly even. These two will at the very least get a little easier but wouldn’t be even IMO since most of the tools will remain the same.
Hello all. Need help. I have hard time dealing with Blanka’s glide. I always get CH even if i predict it and i cant punish it on block. Any idea?
I dont think ibuki is that bad of a matchup. Evil ryu can to finish his combo with a mixup against her wasting no meter, have meter and meterless unblockables in the corner (they are hella easy to apply), very ambiguous jumps after a throw, and does not bad in the neutral game. Im starting to think this matchup is 5-5 at least, may be even in Evil Ryu’s favor.
There are many unwinnable matchups for Evil Ryu that ends up being winnable somehow due the damage potential the unblockables gives him. Right now Im having problems with Feilong and Makoto. E.R. is destroyed in every aspect of the matchup, but you end up getting a focus crumple, does the unblockable, dizzies them and do another combo followed by another unblockable, and thats it lol.
atm I think the worse matchups for him are Akuma (7-3), Gen, Adon (6.5-3.5), Thawk, Viper, Makoto, Feilong, Juri, Dhalsim (6-4). Feilong and Makoto would be togheter with Akuma as 7-3 if theres no unblockables.
Theres the elfuerte’s matchup, that is so retarded I cant even wonder a score for it.
Hello all. Need help. I have hard time dealing with Blanka’s glide. I always get CH even if i predict it and i cant punish it on block. Any idea?
“glide” means “slide”? If thats the case, theres a certain range where its safe against Evil Ryu’s c.mk, but its hard for blank to nail it. Every range else, it whiffs or gets punished by c.mk xx lk tatsu (you have to be fast with the c.mk, tough). If you are unsure about the possibility of punishment, do c.mk xx hadouken, or block once in a while.
Yep, my bad, im not english.
Also, is there a way to punish the lp roll and the ex roll?
never tried it but maybe the super can punish both. Gotta try it when I get to home.
does E ryu have any trade OSes into ultra 2/ultra 1? i normally react to trade st fp into sweep but im not sure if you could os U2. Trying to tidy up my e ryu doc before my hand recovers or i would test it myself
I know Bison can trade U1, and his U1 is 12 frame startup, so it’s very likely that eryu can trade U1/U2, since his ultras are faster and hitstun values vary by very little.
Yep, my bad, im not english.
Also, is there a way to punish the lp roll and the ex roll?
its punishable only when its first active frame is blocked, by E.R.'s super and U1.
Ok, thanks for the tips.
Hey guys, I’m having a hard time versus Abel. I’d appreciate any tips/advice on this matchup. Thanks
Hey guys, I’m having a hard time versus Abel. I’d appreciate any tips/advice on this matchup. Thanks
I remember there is a very detailed matchup strategy against Abel on the previous pages of this topic so I suggest you browse it
Hey guys, I’m having a hard time versus Abel. I’d appreciate any tips/advice on this matchup. Thanks
What’s make the match up hard for you?
It will be even better if you could show an footage of you playing against good/decent/the one that gives you trouble able
yo guys im a fresh out the womb evil ryu player. Ive been trying to pick this game up and bouncing between characters but i like E.Ryu.
Quick Question. Is cr.lp, cl.hp a one-frame link? (I looked up the frame data, but im not quite sure that im reading it correctly)
Also what are good strings to hit confirm with that lead into his bnb?
Yes.
Valuable “katas” in the training room… Eat my wall of text.
To start with, it would be worth practicing any hit confirm on a dummy set to random block and stopping safely when you notice a block. (Don’t have to practice on random block all the time. But this is the #1 way to test if you actually have your hit confirms down.)
Now then, start with one of…
jump-in heavy attack (land in front), c.mp…
jump-in cross-up, c.lp…
dive-kick (connecting mid-height or lower or behind neck), c.lp…
cr.mk XX hado FADC c.mp…
c.lp c.lp, s.mp XX lk axe kick FADC c.lp…
…into one of…
Everyone: (cl.hp XX mk axe kick, c.mp, hado FADC c.mp…) repeated ad naseum…
Everyone: (cl.hp XX mk axe kick, c.lp, s.mp XX lk axe kick FADC c.lp…) repeated ad naseum…
Rufus only: (cl.hp XX mk axe kick, c.lp, c.hp XX mk axe kick, c.lp, s.mp XX lk axe kick FADC c.lp…) repeated ad naseum…
…wrapping up with…
Everyone (except rufus and blanka): (cl.hp XX mk axe kick, c.mp XX lk tatsu)…
Rufus and blanka: (cl.hp XX mk axe kick, c.lp XX lk tatsu)…
…and finally…
lp dp FADC hk axe kick
lp dp FADC Ultra (FADC backwards for U2 in the corner)
lp dp FADC f+mk
lp dp, hp dp in the corner (though I generally prefer just hp dp for damage in match)
quick normal (for dash forward cross-under setups on select characters)
May have messed up on at least one of these. If you are using random block, keep an eye on the combo counter.
Further thought has to be put into optimal damage/setups during a match, of course. (And many players will replace mk axe kick, c.mp with mk axe kick, c.lp for all characters just for the extra reliability.) But if you’re looking for something to practice and have no idea where to start, there you go.
Long enough practice time and none of this should be too hard to do at least most of the time. (Except for the lk axe kick FADC c.lp link, if you’re not abusing select/back button plinking. Better off just replacing any (post lk axe kick FADC) c.lp, cl.hp with just a plinked cl.mp, honestly. If you aren’t plinking at all, then I can’t help you. Hope your sense of timing is good enough to eventually master true one-frames.)
I’m not 100% with all of these personally. But when I’m on a roll and fail to drop any of it, it feels pretty good. It’s great for bettering execution.
So yeah, GLHF.