Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

thanks

When you see his teeth is another time to do the plink

I was actually wrong this doesn’t work on her. I was thinking about Ibuki

Anyhow, you can also counter poke with S+HP and get some counter hits on her, try not to press buttons if she has you cornered and you’re getting frame trapped she will win. Try to avoid walking backwards too much. Your st.MK is definitely the best poke in this match up

Speaking of, does anyone have any tips for dealing with Ibuki?

So far I have tried playing the match up against her like I would when I use Ryu but it’s not quite working out my grounded normals seem a little slow and I’m getting whiff punished alot. This was also Thrillhouse I was playing against. cr.MP worked pretty well when she close but that’s about all I have right now

Any advice would be greatly appreciated

mk AK, c.LP xx LK tatsu, c.LP and forward dash. That may or may not cross under her. If you manage to reset properly, she will get dizzy.

U1 to stop her from scaping from the EX AK unblockable.

in the corner, MK AK, c.MP xx LK tatsu, c.LP or c.LK and dash. If you use c.LP the dash wont cross under her, if you use c.LK it will.

The guy that plays with Ibuki over here sucks whenever he isnt vortexing but I just noticed that she isnt the best footsier around. Keep spamming c.mk xx hadoken, s.MK, hadokens from close distance and c.MP to get a counter hit. Ibuki will keep trying to get past hadokens with her slide and the ex neckbreaker and trying to get a knockdown whenever possible. If she does the slide too near or too far, she shall get punished. Her sweep is easy to bait because Evil Ryu’s pokes have longer range, she tends to throw it out in antecipation, you shall c.mk xx LK AK when it whiffs.

She have an unblockable against Evil Ryu, very easy to perform: ex neckbreaker, backadsh, qcf K, j. LK. You shall crouch the first frames and then block it as a crossup. Feels like youre doing a hadoken. Its easy to block, but you have to be aware in case she does a kunai instead the j.LK.

If you blocked her EX dp, dash forward and punish properly, you wont need to guess if shes going to throw the kunai or not.

Thanks I will make sure to try some of that out.

Next question: Akuma

-I cannot play footsies with that character’s walkspeed
-You can’t whiff punish this character because he will back dash then walk forward and throw
-His grounded normals also faster
-Constantly throws fireballs in front of him and advances towards me

Do I guess? From what I noticed in order to win in this match I have to get somewhat lucky and land a hit that will lead to stun

Also, I used that Makoto unblockable before the second time I tried it though I got punched upward then ex kicked to ex hayate and I was stunned. I guess it’s good if they dont expect it <.<

akuma’s matchup is the most dumb matchup Evil Ryu have. Its like 7-3 akuma imo. You get heavily outfootsied, outzoned and everything leads to a dumb vortex. I will to record a video that will at least allow you to pressure him with a 50/50 jump in the corner after a FADC combo.

About Makoto’s video, in my tests both her DPs, EX grab and hcb PP whiffs. They get performed to the wrong side. The change of sides also makes it really hard for her to dash forward and the backdash dodges the j.MK but takes the rest of the combo.

here:

Akuma’s setup:

Theres a lot of details about this setup but I wont write them all here. Try it and bring any concerns to the thread, then I will try to explain it better.

I might have jumped too late then on Makoto

I will try the Akuma stuff later.

btw, theres some footage of me against an Akuma in some videos I posted recently in the video’s section. It isnt a Sako vs Infiltration but may help.

@Deathgun: Your clip is private :frowning:

A buddy of mine is having trouble against Juri, Bison, and Sagat. Any tips?

I am no expert, but against Bison, St. MP beats Scissor Kick. Knowing that changed the way I play the match a lot. Still have to watch out for Bison’s normal pokes though.

Against Sagat, you just have to play safe and move in smartly. If he throws a high Tiger, use that opportunity to throw a red fireball. Once in footsie range, St. MP and Cr. MK are your friends. If you land any solid hit on him, you’ve got a serious advantage.

Not too experienced against good Juri players, but in general I force her to come to me and the rest works itself out.

how do u force her to come to you? Imo she is the best in the game to outzone Ryu and Evil Ryu, tied with Dhalsim.

You don’t force her to come to you. You can’t. You need to move towards her until she stops backing up. Either cuz she’s smart or cornered.

I think the same, but once he said he forces her to come to him, I wanna know more his experiences playing Juries

If you read my post, I say I haven’t played many good Juri players. What usually ends up happening is one of the following:
A. I manage to get in using Focus Attacks, jumps, or low forward fireball FADC and start a party.
or
B. Juri jumps at me or dive kicks. If I respond correctly, momentum shifts to me.

It’s pretty simple. You just can’t be braindead with your zoning or you WILL get blown up like you said.

Any tips versus Ryu? I have trouble dealing with his better pokes and ex fireball. Any advice is greatly appreciated.

throw your own ex fireball on him, use your c.mk before Ryu gets in range to use his c.mk, and spam s.MK when Ryu get in the distance to c.mk you.

I got the spamming S. MK down haha. Funny, for some reason I never thought to use ex fireball outside of combos. (fail). I know evil ryu has a longer reach crouch medium kick but i just seem to get counter poked by Ryu’s cr. med kick everytime I use mine.