Yeah I heard there was some debate about where I put Blanka, came to check it out. I stand by placing him among the bottom two. Gouken has some issues, but I can’t really see why you’d put him in bottom tier. He has good footsie normals, they just don’t lead to much damage, but he CAN dish out gigantic damage when he gets close. His wakeup is bad, but there are worse. I feel like he’s decent at mid range, decent up close, and decent on defense. Nothing fantastic, just a regular ol’ low mid tier character. And while I also think that Rose is weak, it has to be pointed out that Sabin won a major tournament splitting time between Dhalsim and Rose. I wanted to put Rose lower than I did in that tier list but felt I couldn’t because of that one tournament.
Here’s the thing about ex rainbow. More controllable? Sure, that’s nice. But as a wakeup it’s fully option selectable, as you know. If it didn’t got option selected, that might be because you didn’t do it as a reversal, and if ex rainbow is not a reversal, then it straight up sucks for being too focusable. Anyway if it gets into the air, you have to decide whether to hit or make it whiff. If you try to make it hit and it does, oooo, you deal like 120 damage. If it gets blocked, you’re taking way more damage than you would have dealt if it had hit, since even throws do more, not to mention the real punishes good players will use. If you try to make it whiff, you can be punished because it doesn’t go as far as it used to so it’s not really like you can get out of the corner very easily with it now. And you all know how punishable ex up ball is against a lot of the cast. Blanka’s wakeup and escape game is ass, imo. Fine, backdash on wakeup, you’re just getting closer to the corner that you’re so bad at getting out of heh.
I like his normals, obviously. They have good hitboxes on the ground, in the air, and as antiairs and they’re reasonably fast and safe (although Dan punishes a cr hp that’s not max range with ultra, I’m sure plenty of other characters do too). But when you’re a charge character who needs to dance back and forth at mid range playing footsies, you don’t have access to specials you might like to combo into. So Blanka has Gouken syndrome, don’t you think? His normals have nice hitboxes and take up good spots on screen, but they don’t lead to damage unless he’s up close.
Up close, Blanka’s mixups are ass. We’re talking like a max of 150, 200 damage if a mixup works out, and like Veserius said the hop nerf makes landing mixups even harder. He has a nice cross up, but without a good throw range or a big threat from a counterhit game, I don’t think that’s as useful as it could be. And good luck getting in against a bunch of the cast. I was playing Veserius the other day as Zangief vs his Blanka, and at some point I got a life lead, walked backward into the corner, and just hung out. What’s he gonna do? He knew he didn’t have any good options, it’s not like he can roll me to death anymore because he has to be pretty close to make jab roll safe and the others get punished. Eventually he tried hop into something, but I reacted with st mp and that was the round.
Imo Blanka has bad offense, bad mixups, bad defense, and a decent mid range game. Nobody in AE is actually bad, it’s a well balanced game even considering Fei/Yun, but Blanka has a rougher time than most anyone imo. In fact the main reason he’s even as relevant as he is is due more to problems with the characters he beats than that his stuff is good. Does he beat Hawk? Sure. But if Hawk had a quick pursuit move that could punish ball or up ball that match would be even. Hawk doesn’t really need that against most characters, it’s just a quirk of the game that the lack of it hurts him against Blanka.
Anyway. I thought Blanka was bottom 5 in Super and they nerfed him. Yay!