Ex backstep roll is great vs. people who don’t know that you can option select it.
People should be getting in your face on knockdowns and hitting buttons, or they should be corpse hopping you.
I think Blanka is lower middle tier. I don’t think he’s bottom 3 in a game where characters like Gouken and Fuerte exists, but he’s obviously not a strong character. Like you have to literally just throw out reality to not see that. Play against a good player and watch how they exploit your weaknesses. Play the mirror vs. a strong Blanka player.
@foxisquick I think Blanka’s throw game is underrated because his kara throw is underutilized and you can catch crouch techs for the kara throw with ch low forward hit confirm to sweep.
@TheMeth90 Blanka actually doesn’t walk particularly fast for a charge character, the only charge character that walks slower than Blanka is Honda. Blanka’s damage is bad because he can’t really convert into more than 220 damage on the ground without ultra/super, and half full ultra from 3 cr.shorts only does 299 damage.
@Lau-hk Unblockable rainbow is certainly doable. I have lk rainbow setups on both rufus and abel that can’t be standing blocked. The loss of ball’s complementing Blanka’s footsies has really hurt certain matchups. Ken, Ryu, Gief. You can feel it in these matchups. Ken especially.
I’m not sure most people understand how bad the hop nerf is. Blanka used to have a mixup off of a blocked focus if you dashed forward. This was that his hop beat stand techs, throw beat cr.techs that weren’t delayed, and that low forward/st.strong beat delayed crouch techs, now your opponent should pretty much stand tech every blocked lvl2 focus dash forward, or dp you. It’s also much harder to escape the corner now. I don’t know if people weren’t using hop in situations like this, but it really mattered because being able to hop through a grab attempt and punish and switch sides in the corner was a big deal.
The HP ball hitbox nerf which makes comboing to super more strict is a big nerf. It’s just a dumb thing to change.
I can go on and on about how Blanka isn’t a strong character and how he’s worse off in AE, but people won’t listen.
I think Blanka is designed to be a bad character now, but through some luck of hitboxes and such he beats certain characters, some of them very decisively(hawk, gouken). The problem is when you lay his tools out on the table you realize they collectively don’t add up to something solid.