Character Ranking Discussion

Please lets leave tournament talk out of this thread, we already have another thread for that. These tiers will be based off of the characters abilities on their own, not how well they can use items.

I don’t know why no one is putting Zelda in the top tier. I think she has the best control game out of all the characters, except maybe Snake, but that’s a different form of control. Zelda is just out of control in this game.

Zelda does look like top tier material but I didn’t mention her because I simply haven’t played enough Zelda players to formulate an honest opinion.

However I have played most of the cast to know the aforementioned (aka Snake) is a douchebag.

How can arms and legs have disjointed hitboxes? HOW?!!!:annoy:

b-sticking dens fire is good like Lucas’ pk fire b-sticking, and she’s gotten a lot better since melee, still wouldn’t say top tier though.

Sheik might have potential in this game as an upper tier character. HOWEVER, she has to be played in a completely different manner than in Melee. She has to rely on constanst pressuring and edge-guarding almost exclusively, as her kill power has been nerfed pretty badly. Ftilt is the truth, though, and her tether is pretty badass.

Does Sonic still have a good matchup against Lucario, or was it the other way around? I remember reading about these two having a one-sided matchup.

Wolf is definitely toptier but because of his shitty recovery he is SOOOOOOO easily edgeguarded on smashboards someone said it best: “If you get hit off stage with wolf you’re probabaly not getting back on”.

Pit and especially MK are lightweights they get KO’ed before 100% I don’t use pit but any average-heavy characters with good KO moves especially snake can KO MK starting 70%:shake:

Pikachu for at least mid, he’s got some great combo’s a good projectile, and a broken down C.
Only problems I see, easy to K.O hard to get K.O’s and a pretty bad Final Smash.

b-sticking thunder bolt is cute.

it’s a good wall.

Personally I’d remove Marth and MK from that list, and replace them with Zelda and Lucas. As of right now, those characters are best suited to play the spacing defensive game, as that’s what wins right now. However, right under those 7 guys would be MK, Marth and ahem Lucario, ICs, Dedede, Pika, Luigi, ROB, etc.

Pretty good. That’s how my friend plays her and you can see that with a little time everything you have to do with Sheik is pretty obvious. Toss that ftilt from a safe distance, if they roll dsmash gets them before they can block, spot dodge does nothing because she can ftilt again before you recover. Ftilt can combo into Fair which can combo into another ftilt at the right percetages.

It is somewhat annoying that she cant kill like before but once she sets the pace of the match it’s very hard to push back.

Yeah Lucas is really good, but I haven’t seen anyone use him exceptionally to make solid judgment on him either.

I’ll take your word for it because they both seem really formidable.

**
Zoolander:** Getting Wolf off that stage is the real challenge, esp. with his Bayonet Blaster, Reflector and godly normals. But yeah his recovery is painfully awful.

Zelda and Lucas are definitely up there. God I hate Lucas.

The Ice Climbers are one of the few characters who have received a significant buff in the transition from Melee to Brawl. They were already upper tier in Melee and I think they can possibly be top tier in Brawl, people need to stop overlooking them. One of the things that crippled the IC’s in Melee was their recovery, which has been drastically improved in Brawl. Both IC’s can now grab the ledge at once, you can get a lot more distance off of SideB, and UpB now sweetspots ledges. Another problem the IC’s had in Melee was the fact that Nana’s AI was terrible, but now she’ll actually use SideB and UpB on her own to recovery, and will attack the opponent on her way back to Popo. Even with the lack of wavedashing the IC’s still have good approach since NeutralB, DownB and SideB have been buffed, and they can shield dash. One thing that the IC’s were already good at in Melee were chaingrabs, which have surprisingly been buffed in Brawl. In Melee the IC’s chaingrabs didn’t work on the whole cast and could be escaped at certain points, in Brawl the IC’s chaingrabs work on everyone and are completely unescapable. Aside from all that, the IC’s still have a very good moveset with every tilt, smash, aerial, throw, and special being useful in a fight. Overall they have lots of speed, range, damage, priority, and knockback in their attacks.

Really though, I want people to make a lot more noise about the IC’s.

bolded points are false.
over-b was rape for recovery in melee. with good di, it was an extremely useful recovery tool, now its worse.
ic’s chain grabs were escapable to a point…but if the IC play mixed up with cgs he was using it was extremely hard to get out… and the IC infinite was a guaranteed inescable kill if pulled off.
almost all the the strategies to initiate desyncs have been removed to.
ICs are no exception to the rule that every single thing in this game has been dumbed down from melee.

You can now do reverse Hyrule jumps with SideB, could you do that in Melee? And as I said before the IC’s chaingrabs in Melee were escapable to a point, but the IC’s chaingrabs in Brawl are just completely inescapable. And yeah, it is much harder to desynch in Brawl, but I believe more ways will be discovered as the game progresses. But overall I think the IC’s have been buffed.

i dont even know if reverse hyrule jump is a real technique, i’m not following to stupid name of these useless brawl techniques… all i know is that distance wise the side b has been nerfed considerably and its now a far less viable option for recovery but thats probably because they made the up-b better.

if the ICs is playing to win… his throws have virtually the same level of escapability in both melee and brawl. except the infinite regrab thing in that video is way harder to do than wobbling and good luck ever pulling it off online… the lag makes it ridiculous.

since brawl sucks so much i started maining ics because they are the one of the only ones with a good grab game and the only character that I honestly felt offered things for me to learn because everything else is so damned easy. melee ics were considerably more complicated and had way more options in my opinion.

Try olimar.

…seriously.

It’s spelled l-u-d-i-c-r-o-u-s you tard.

See people? This is what rap does.

Do you think I REALLY fucking care about one little grammatical error you pointed out in a weak attempt to be funny?

Shut the fuck up and learn to troll better.

Still think it’s been nerfed?

In any case, I guess the IC’s grabs are just as good as they were in Melee. And considering that most major tournaments won’t be hosted online, I guess we won’t have to worry about lag.

The only thing that feels limited are the desynching options.