Keep it up guys. Entertain me.
I wasn’t arguing the case that he’s better because he can auto-cancel, I was arguing that his aerials trump a lot of other peoples aerials. The main con that you state him having on the front page is the insane lag on his attacks. Most of his aerials are damn good and tear through other characters aerials like…tissue paper, or something else that’s easily tearable.
You do realize that’s actually why I’m giving EmblemLord such a hard time, right? I love implying that 100% of Marth players just want to suck his cock.
Hey are you guys still wondering what makes the fast character’s SO good in this game?? Like one guy said earlier, FOX is one of the best character’s in the game because of this techinique. It also makes Captain Falcon way better.
Lobelia is just mad cause Samus is leading the pack of Suck tier…[top tier elitism]
Nice.
Nah, I’m not mad, just playing around. No reason to hate someone for playing top tier.
…what?
Speed =/= good. It helps if it works well with the character’s moves but if there’s nothing else to compliment the speed it doesn’t help a whole lot.
Sonic and Falcon are the two fastest chars in the game and are currently considered bottom tier. Fox is third and he’s only MID. This is very early and not official but I don’t expect future rankings to be much different.
You can still punish Ganon OOS even if he tries to auto-cancel his aerials, sometimes you can still even shield grab since you can be grabbed out of the air. Either way his ground moves still have a lot of lag, and his aerials may have good priority but they come out fairly slow.
Well there’s this technique i found that works really well with Falcon. I actually win all the time online because I’m good with jumping but that’s besides the point.
If you do a small jump and move the joystick back and forth fast you can dash dance for a split second. This works best if you want to change directions really fast and/or if you want to surprise your opponent. You can combo air hits well with this technique also but only the air moves that have auto cancel if you fall fast. ie/ falcon bair, nair
And there’s some more fast turning around technique that I have yet to discover how it works(command input). But it involves doing like a double foxtrot then a quick dash the other direction occurs. Kinda like a dash dance but slower… like a dash, dash, dash(other direction), dash, dash, dash(other direction).
Dash tricks (including dash dancing) can be done by pretty much everyone. I don’t see how it makes Falcon so good when everything else about him is fairly unimpressive.
Or maybe I’m just not understanding you. Care to explain it a little more carefully? All this sounds like is initial dash frame canceling, which can be done by all characters.
well i guess the most practical use is it makes it so he can combo air hits. His dash A and side B attacks launch. If you played with falcon you would notice if you start running, you can’t to a side B real fast. So if you’re jump dashin all over the place, all you need is one dash left or right and you can side B cancel it. Doing this works best one on one so in multi i just air combo.
Sounds like a jump-canceled Raptor Boost. I know you can do a quicker version of Fox’s Shine and a pivoted Yoshi Egg Toss by jump-canceling them out of a dash or run. JC Raptor Boost sounds only midly useful, though, as it lauches a bit too high and is too laggy to combo afterward. I’d have to see a vid.
also side raptor spikes easy
I finally have my Wifi setup, my Brawl FC is 4081 5881 5809, if you want any matches just PM me.
Dude, good shit. Seriously.
Gives you a high five through the monitor
:: free account rep ::
:encore:
Thank you, thank you.
Pros and cons for Yoshi. If I missed anything or I’m wrong, please feel free to correct me.
Pros
- Fairly heavy
- Fairly quick
- Great recovery if he has his double jump
- B-air kills shields and combos nicely into other moves
- Great edgeguarder with rising aerials
- Much improved grab game
- Good range on most moves
- Builds damage fairly well
- Has a flexible projectile
- Egg Roll blows through a lot of moves
- Super Armor during DJ
- Well-balanced in terms of offense
Cons
- Without double jump, has subpar recovery.
- Slow to get off the ground, making his air game tougher to use
- Bad priority (biggest weakness IMO)
- Standing grab is slow and laggy, making it hard to use for shieldgrabbing
- Easy to SD
- Fairly easy to chaingrab and combo
- Bad matchups with most of the cast
- Kill moves are annoying to land
- Can’t jump, u-smash or UpB during shield (only character who can’t)
- Doesn’t do anything particularly noteworthy that makes him better than any other character.
Mario’s pros and cons (Feel free to correct as necessary):
Pros:
- Pretty good set of aerials, with the exception of f-air.
- Longer hit-stun off his fireballs.
- Cape is still a good mind-game tool.
- F-Smash has decent knockback whether or not it’s sweet-spotted.
- Good set of smashes.
- Decent throw game to help set up edge-gaurding and aerial follow-ups.
- Edge-gaurding allows him to either rack up good damage or even gimp kill, thanks to fireballs, cape, and aerials.
Cons:
- Short range.
- Can’t do much when he’s out-prioritized in short range (which is pretty often).
- Recovery is pretty average. Nothing to shout about.
- Fludd is really situational and not that useful.
- Has to rack up tons of damage to kill characters he can’t gimp off the edge.
- Not very fast.
- Ground game isn’t good. He has to rely on certain ground attacks, particularly d-smash, which causes those to quickly grow stale.
- If we’re including Final Smashes in the discussion, his is undoubtedly horrible.
What.
Actually, I disagree with most of the pros you listed.