I
will
kill
a
bitch.
But seriously, how does Marth break even with Ganon? You said he breaks even with like almost the enitre cast, so…explain plz.
Sarcasm aside…Only Snake really beats him and maybe Falco has slight advantage, but it’s probably even.
Falco can’t fight Marth up close though. Marth is stronger, faster, with more range and Falco can’t take a hit and is very easy to gimp off the stage. DDD is overrated. All of Marths moves pretty much outrange his grab range. And Dedede only hase one move that outranges Marth and that’s his f-tilt.
I would just copy and paste from SWF but its being a bitch right now so fuck that in the ass.
Or something.
Also Marth loses to Toon Link. Hell no I call it even.
Also wtf Sephiroth. You act like Marth is balls. Whenever you think Marth isn’t good I want you to take a good long look at CF and be fucking grateful that Marth was only grazed by the all mighty nerf bat.
Edit: SWF stopped being retarded.
Sweet.
Falco - Pretty much the best camper in the game. He has lasers and his shine and his forward B to run away. To get past lasers use full jumps, roll, instant double jumps, or just eat the laser when you are close and walk towards him and attack. The shine is much more tricky , but easier once you know it’s max range. If you are just outside it’s range and Falco is lasering, then you could roll in and he wouldn’t have enough time to stop lasering and shine you. If Falco has already stopped lasering and he is waiting for the shine, then you have options. You could just walk forward slowly and keep your eye on him. If you are far enough away you can shield his shine on reaction, but you have to pay attention. You could also just SH airdodge forward and then space well so that you are just outside the range of all his close range moves. This is good for you since Marth can dominate Falco at close range with good spacing. Falco’s forward b is annoying at first, but it can be punished on reaction. If he starts it up just do Dancing Blade, SH fair, or f-smash to stuff it. Just listen for the sound and look for when Falco draws himself back for the phantasm. Ideally you want to put Falco in a postion where it’s too risky to laser , this way he only has a few options, but Marth’s options > Falco’s options at close range. Also Falco is one of the easiest characters to gimp and edgehug and he can’t kill to save his life. If Falco is going to use Firebird just go out and do forward b. He will drop down a bit and then be too low to come comeback and you can just grab the edge and stay on till he dies. He has a CG combo on Marth that only works from 0 to about 30 percent. CG with d-throw till about 30% then dash attack cancelled U-smash. Marth can up b to escape at anytime. So essentially it will become a guessing game with better Falcos on whether or not you will up b. If they start waiting for the up b, just roll away or attack him. Falco has some good aeriels so be aware of them and a nasty jab combo, so DI out of that if you get caught.
…
Dammit!!
SWF crapped out on me as I was copying and pasting this.