I assume you can see what my “what” comment was about, how can you say his smashes are good if he “Has to rack up tons of damage to kill characters he can’t gimp off the edge”?
In general, it’s like you’re fishing for up-sides to Mario where there aren’t many.
In my opinion, Mario’s aerials are quite poor. The only stand out aerial attack is up air. Which can kill (hig percents mind) and has no land lag. Bair sends too far up to be a potent edgeguard, neutral air has lag for miles and is comparably weak next to Uair, and Fair is the worst of them all with it’s only useful feature being it’s spike property near the end.
I would forgive: “Useful up air attack”.
I can’t be sure one way or the other on the hitstun, but I didn’t notice anything significantly different. Besides, that’s a comparison between the two iterations of Mario. Not a noteworthy advantage significant to Brawl Mario.
I didn’t really think his throw game was particularly better at setting up edgeguards than anybody else’s. Which throw in particular?
I think Cape was about as a good a mindgame tool as it was before. i.e. Not very. Over long distances you could stop projectiles from bothering you, to be sure, but no one equally competent would allow the returning projectile to hit them, and in that time, Mario is vulnerable. It can disrupt the flow, but it’s nothing game breaking. Up close, it becomes even less useful. Characters with reasonably useful projectiles up close are liable to punish cape attempts (with it’s HUGE lag) whether they launch a projectile (and indeed whether it bounces back to hit them or not!) or not. For interrupting moves it’s stands as actually worse than most of his other moves. It’s slower than most, doesn’t stun and is very, VERY risky if it misses.
This point should be: “The cape (and it’s the possibility of the cape) inhibit projectile use marginally”.
A lot of his early kils would be very situational. The size of the cape is much smaller than you’d think and lining up his spike is pretty obvious because of how slow it is.
I suppose I could give that he can harass with fireballs when people are off the edge because of how good the angle is, but the other properties of the fireball aren’t that good really.