Character Ranking Discussion

He’s in High tier where he belongs, and I doubt he’ll be moved up…or down.

Yeah but he’s actually a Joke character with potential(Shingo) rather than one who just flat out sucks(Dan).

Smash only had one Dan, and that was Pichu. But who cares? Pichu’s so cute! Crouch and he falls asleep! I want to snuggle him!

Fox’s placement is wonky. I would place him higher, than he is.

Who within the top/high tier do you think he’s better than?

Hmm, ZSS, Luigi, Olimar, Diddy… Just about most of them are easy pickings for Fox. At least, from my personal experience.

I think all of those characters are better than Fox. I’m not sure if they can beat Fox, but they can definitely do better against the rest of the cast. Most of Fox’s match-ups are simply fair with a few slight advantages and disadvantages.

That doesn’t quite make sense. Especially considering Fox has superior range, and speed over just about all of the cast. Not to mention his recover is more than exceptional, and he can knock out most characters way below 100%.

Definitely don’t understand how this whole “ranking” thing is being done, then.

On another note, people are giving DDD way to much credit. Most matches I have against him come down to the DDD player getting his slow, large target ass handed to him, and him being forced to chain grab the rest of the match. High-Tier character indeed (sarcasm).

All I’m saying is Olimar should be High, maybe Upper High. Low High is too low for him.

Point being, is that Fox’s match-ups for the most part are just fair, even against the lower tiers. He simply just doesn’t dominate anyone to deserve a higher ranking. As far as DDD goes, he has a lot more than just his CG.

I wouldn’t mind seeing moved up a spot or two.

Still not making sense. Most of the characters you listed as being top-tier, don’t dominate the others. They just have a handful of above average abilities. No one is dominating anything up there, homey.

As a matter of fact, no one in the “High Tier” is dominating Fox. So explain to me how Luigi for example, dominates Fox, and everyone else there?

There’s no point in tiering characters based on anything other than tournament results.

Tiering without relying on results is based on the delusional notion that objective analysis is possible and that the players can be cleanly separated from the characters they play.

Top-tier characters are characters who do well in competitive settings, period. That is the only definition that makes any sense.

I agree. So in essence, this thread is Theory-Fighter Plus Alpha.

It’s more about how well they do against the majority, not one character in particular. Take Snake for example, it isn’t like he destroys everyone in his path, but his match-ups are either even or he’s at an advantage, thus making him top tier. Fox on the other hand simply has even match-ups against most, with a few slight disadvantageous to the higher tiered characters. If you want Fox to be moved up then make some good arguments on his behalf. Post his match-ups, tell us whats good and bad about him, show what techniques you can do with him, etc.

That sounds good in theory, but not so much in practice. Early tournament results will reflect which character is more popular, then which one is truly better. Once majors start picking up then we’ll use tournament results more in our placements. And I always considered tier lists to be more match-up dependent.

EDIT:

Of course this is theory fighter, early tier lists always are. We’re simply basing this off of whats currently known about the game.

The fact that this is one of Yoshi’s very few matchups where he dominates is lol-able.

Yoshi dominates Olimar? Never knew that, you’ll need to explain. The two hardest match-ups for Olimar that I know of are MK and Wolf. Both are direct counters against him.

I’ve already explained what makes him better than the very people you placed directly above him. Anyone with half a sense can plainly see Fox being superior to the characters directly above him. The hell do you want, charts and graphs? There’s nothing even about the match ups with just about most of the “High-Tier” characters.

Fox has clear advantages. Because you seem to miss these advantages, I’ll re-list them;

Fox is the fastest of all the characters in his tiering.
Some of the best camping game, which can cover the entire floor of most stages,
Excellent recovery.

I don’t have the means to record, and upload videos, and I don’t go out my way to do as such, considering the majority of this list is based on theories, and not video evidence, and you can pick it up yourself, and see Fox’s superiority in the game is once again carried over from Melee. Few characters can dominate him. Fox can play close, or at a distance.

Anyway, this is fruitless.

Egg Roll, SH Bair/Nair, Jab combo, and gimping > Olimar’s spam. Egg Roll and Bair eats through Pikmin like nothing, and will only cancel at worst from Olimar’s Smashes.

Yoshi’s Jab Jab combo destroys Pikmin and hits Olimar simultaneously. Part of the reason Yoshi does well is because he can do lower altitude short hops which goes right over Pikmin and gets to Olimar. In the air Yoshi can KO him very early with DJ Uair due you his relative lightness, and can also gimp him very easily once he’s off the stage thanks to his excellent 2nd Jump.

Trust me this is one of Yoshi’s very few good matches. (Gannon and Bowser are the other 2)

His movement speed is fast, but his attack speed is average. Camping is below average when compared to others. His lasers don’t have much range, nor do they have knockback. All you can do is basically build up some damage as your opponent approaches, you’re not controlling the field much. And his recovery is average, it’s fairly standard I don’t honestly see what makes it so excellent.

Very interesting, thanks for the info.

no way should mario be under falcon. any bad matches that Mario has, Falcon has it worse. also, marios new down b is anything but useless. Its great in ledge guarding characters like Ike and Marth, as well as messing up spacing when someone is approaching with an aerial; then you get a free punish because theres almost no lag after the FLUDD is finished.