DK is hardly slow. His ground air speed is pretty decent. His move speed is slow on a few things like Fair, Dair, and >B. The rest of his moves are fairly fast. Smashes included. Dsmash is quick as hell for a move that can kill under 100%. His range helps him deal with his slightly slower moves.
Recovery being horizontal is pretty much a non issue. With the floatiness of the game it’s hard to get down too far to recover unless you completely misjudge something or get spiked. DK has enough ways to get around spikes also.
Also, Gdorf Dair eats through Cypher’s super armor too
I genuinely believe that Samus is a better character than Link, and she should be next in line tp get bumped up to the bottom of the mid tier. She has a good deal going for her. Her only gaping flaw is her lack of KO power.
I SA’d through PT’s Final Smash =D and Gannon is NOT a better character than Yoshi all Gannon has is power over Yoshi while Yoshi can just run around and chuck eggs. So what if he gets sent flying? Yoshi’s got retarded jumps plus he can Egg Throw to stay airborne. Egg Roll also gives Gannon problems since he’s SO slow(derp). You just gotta avoid getting hit.
This coming fro mthe guy who said "gannon is ass, “what’s the point of all that power if he can’t hit anyone”
And lets not forget “mk rapes marth” a few week later you say “marth rapes mk” and now you say “marth has a slight advantage over mk 6-4”
Whats up mr.flipfop?
Don’t take it as a flame you know i’m jp but as a gannon player I agree he has a slight advantage over those characters you listed (it’s NOT easy.) Gannon should be at least top of the bottom tier imo, and when using gannon I only have trouble with any character with a projectile…wait…I mean…DAMN that’s a lotta people:shake:
No offense ct but that tier list is out of whack (regardless of how ssbb is in it’s infancy) I hope i’m not the only person who thinks this, i’ll make a long rant about what I think should change and why a bit later but for now all I gotta say is, zelda not tops? WTF?
Oh I’m not arguing against DK moving up. His main problems are his size and slow and/or laggy moves, but I agree with almost everything you said. His recovery can be a problem at times, but it isn’t debilitating as it was in Melee.
His smashes are kinda fast, yes, BUT if they miss, the lag makes him a sitting duck. He’s fairly safe on shield but a straight whiff could mean trouble. His u-smash is BEASTLY on stages with platforms, though. Quick as hell, strong and impossible to punish if he hits someone on a platform above him. He rocks on Battlefield.
His f-air and d-air are laggy as crap but you should only be using them off-stage to spike or edgeguard your opponent. N-air is kinda laggy, too, but it’s not horrible. B-air and u-air will be your main air moves because they’re quick and don’t lag as much.
Side-B sucks. Unless someone shows me that the move is useful, I’m calling the move virtually useless.
Also, I don’t like his Giant Punch putting him in free-fall when used in the air. Not that it’s a big deal or that it affects his tier position. It just irks me a bit.
Hi Emblem. I read your thread on Smashboards regarding Marth’s matchups and was quite interested on why you think he’s an even 5-5 with Zelda. I’m still fairly new to the game and main a decent Zelda but I think it should be 6-4 in favor of Marth. My reasons include 1) hard to get him off once he’s in close range avoiding the fireballs 2) no answer for his SH Fair 3) Zelda is too floaty w/o any decent air attack hovering over a waiting Marth making her juggle bait (air dodge or teleport are only options out) and 4) trouble building up damage against him or most faster characters than her for that matter.
When Marth is at higher percentages about 80-90% upwards, I can see Zelda coming even because all it takes is one Uair and Fair or Bair sweetspotted to put him away. Also connecting Din’s Fire and Dsmash will start making more of an impact since they give her some breathing room and provide more knockback. Still I find myself always playing from behind trying to figure out how to deal damage against Marth at close range when he’s at lower percentages.
I’m trying to learn Sheik meanwhile so if you can give insight between which is better between her or Zelda against Marth, I would be grateful. I know you think the matchup is even between Marth and Sheik as well.
I think so too. For that reason and the fact that I don’t know a lot about the game (ex. I didn’t know about Auto RARing and such before) are the only reasons I’m refraining hard from posting in this thread
Honestly Zelda isn’t top tier. Most of her matches are simply even or she has a slight advantage or disadvantage, even against the lower tiers. Against a lot of the top tiers she’s at a slight disadvantage. She’s good, thats why she’s in high tier, but she really doesn’t rape anyone.
Din’s fire really isn’t that hard for Marth to deal with and once he spaces well at close range she really has no answer. She either has to risk being attacked by trying to get in his face or get away from him, but this leaves Marth safe as well. Plus when you roll away from someone you are giving up your positioning and w/e area that was under your control.
The last thing you want to do is give Marth more space control. And of course Marth is very strong with good edgeguarding blah blah blah.
Yeah, I see what you mean and I was thinking about this myself.
I think I’ll go with 6/4 Marth’s favor right now.
Sheik is better in the match-up since she can penetrate Marth’s range easier, but he can still outspace her. She has her tilt combos as well, but she can’t kill. Her speed is the main thing that gives her an easier time.
What do you think of Marth vs Sheik? I call it even right now, but honestly Marth is a better character then Sheik and I wouldn’t be shocked if someone made a good case to change it to 6/4 Marth’s advantage, but I feel comfortable with 5/5 right now.
I really can’t comment that much on Sheik because I’m still learning her. I never played Melee although I’ve read that she was really good in there. However with Brawl, I think that Zelda/Sheik have great synergy and complement each other really well: power/speed, keepaway/rushdown, KO moves/damage building, etc.
If Sheik does better against Marth, then might as well start off with Sheik against him to work up the damage then safely switch to Zelda after you get a large knockback or something. After Zelda gets the KO, quickly switch back to Sheik and repeat process. That’s my only take so far on how I would approach Marth or any of Zelda’s problem matchups as both Zelda and Sheik.
In my opinion, I don’t believe it’s right to look as Zelda or Sheik as different characters otherwise you wouldn’t be using either of them to their potential if you didn’t know utilize their alternate egos. I mean I only wanted to play Zelda too at first wishing they gave her another down B special instead of turning to Sheik. Then I figure I might as well learn both of them since it will come in handy whenever Zelda is at a disadvantage matchup wise.
you guys should probably move fox up a bit. hes dope. so many people abuse the quick rolls… so you just bait one and predict it into usmashe. it works so well.
really good reflector… uh… hes fast… goood recovery.
Problem is, he can’t hang with the top tiers. Both Falco and Wolf are essentially better versions of Fox. I do think he’s still a good character though.