Character Ranking Discussion

well yea I know that already.

Then why would you even say something like this game will be more skill based than tier based, when they don’t even have any direct correlation to how they effect each other? To say that would assume that they’re somehow proportional to each other.

Hmm well I have tough process of explaining sometimes. What I said is not what I meant. I meant something of the lines that there will more of a variety of characters in brawl tourneys then before that do well. I am not good with words sometimes sorry.

I’ll do lucas pros and cons:

Pros:

  • Has a very spammable projectile (PK Fire)
  • Has an extended grab and tether recovery
  • Usmash is one of the most broken moves in the game.
  • Can heal himself with PSI magnet, nullifying certain projectile spamming.
  • Can relect projetiles with Fsmash
  • Is really fast and powerful for such a little guy.
  • Has moderatly long reach thanks to PK love.
  • PK thunder, Usmash, and Dsmash make fro great edgegaurds.

Cons

  • Kind of light
  • Can be gimped kind of easily
  • His tether recovery isn’t exactly the longest reach.
  • Aerial game isn’t as good as Ness’s
  • PK Fire spam can be nullify by anyone with a constant reflector or a PSI magnet.

updated

The fact that Lucas’ Psi Magnet extends past is body and can Attack is good as well. It functions well as a pseudo-Reflector move if someone it trying to move in on you.

Damn Ness, you got nerfed and you were already nerfed.

Seriously, guys if you ever knock Ness off stage just try to footstool stomp him and you’ll either hit him or absorb his PK Thunder, either way he’s dead. His defensive game has gone to the dumpster.

Not to mention they nerfed the blast radius for his PK Flash, and it takes forever to fully charge, unlike Lucas’s PK Freeze. Facepalm

Should of brought back Mewtwo and buffed him instead.

Ness can use his PSI magnet to push the opponent away, so it seems like something to do when you perfect shield.

I’m really thinking that Pikachu could be moved way up to the higher end of the high tier or the lower end of the top tier. Seriously though, all of his attacks have been buffed and he resembles his old 64 self(which is a good thing since he was top tier in that game). He has two different CG’s, and QAC which is just ridiculous with the amount of potential it has. He’s just a really offensive character with lots of very fast, high priority, high damaging attacks. His approach is simply insane because his crawling animation goes under most projectiles, NeutralB travels slowly so you can chase after it, and of course QAC is a godly approaching tool. Dsmash is one of the most spammable moves in the game that will do lots of damage and rape shields. Everything about him is just way above average, does anyone else agree with me?

What the hell is QAC? Pikachu gaining duck powers?

It’s the equivalent of the Instant Transmission from DBZ. He’s also invincible during the QAC and he can damage his opponent. QAC stands for Quick Attack Cancel.

IIRC it’s when you teleport into the ground. (Quick Attack Cancel) Right as you hit the ground you can do a move without any landing delay.

I agree about Pikachu being good. The fact that his projectile is kind of slow and bouncy makes it a real pain in the ass to get around for some characters. D-smash is very spammable, his recovery is excellent. F-Smash is quick and has good range. Thunder is awesome. (I just recently learned that thunder that hits him is much more powerful than thunder that misses, and his projectile done from the air does more damage)

One of the things I do with him to edge-guard is jump off the stage, thunder, then teleport back to the edge afterwards.

The only big problem I have with Pikachu is that his air attacks are kind of sub-par, and in particular none of them have any real killing power. Supposedly the first few frames of his neutral air have better smashing properties but I haven’t tested that out for myself.

Neutral air is great. Especially off the stage.

Pikachu’s Forward Smash sucks as a killing tool now but it makes an awesome poke.

Nearly every character that isn’t High Tier or above gets shut down by Forward and Down Smash. Combined they eat through approaches from all sides.

The main weakness of Pikachu is that if anyone can match its priority or spam projectiles faster than he can they can win with relative ease.

Most of Pikachu’s aerials have lag (but his Dair has that stupid electric field that can negate approaches) and although they have nice priority their knockback are only average and need to kill at higher percentages. Most of Pika’s kills seem to come from Up Smash/Thunder/DownSmash.

My Marth match-up thread.

Wow thanks, a link to smash boards. Why didn’t you just copy and paste the list?

You know you wrote every matchup backwards, right? Unless Ganon kills Marth 8-2.

Interesting though, good stuff.

Edit: I’m not totally satisfied by the discussions after. In talking about Marth v Pit, you make getting around Pit’s arrows sound super easy by listing game mechanics that everyone has access to. What about Marth makes those mechanics easier to pull off? Seems like you’re giving Pit a short shrift.

Quick Attack Cancel

Never thought of it like that.

Yeah, you QAC by teleporting into the ground, and you’re allowed to do any aerial, special, or jump straight out of it. Also his aerials are really good, I have no idea what you’re talking about. Fair and Bair do lots of damage and the last hit has good knock back. Uair can easily be done repeatedly on an opponent in midair, Dair out of a QAC is very fast. Nair if sweetspotted is a good KO move.

Huh? His Fsmash is a very good KO move if sweespotted. And you can’t projectile spam Pikachu well since he can simply crawl under them or teleport to them with QAC.

I’ll read into that more latter.

EDIT:

I’m surprised no one’s talking about Pika’s CG. He can do it on the spacies all the way pass 100%.

UltraD is funny. Marth runs circles around Ganon and gimps him hard.

Also I’m not saying Pit sucks.

He just has alot of trouble when he is outspaced. Not saying he can’t win.

Remember 6/4 is only slight advantage.

I talked about Pit alot before, but I’ll talk about him again.

Also for Marth it’s mostly just his speed and also his SH goes high enough to dodge Pit’s arrows. So if he is close enough he can dodge an arrow and Fair Pit in a single rising SH. Also Marth’s fair can cut through is arrows and hit Pit at the same time.

Not saying Marth is unstoppable. Just has an advantage is all.

If it makes any difference Inui, the guy who placed second at Texas showdown uses Pit and he completely agrees with me as does the Pit forums on SWF.

We can talk about it some more if you like.

If sweetspotted it can kill but it the way it knocks back (70 degrees or so) makes it fairly easy to DI.

Plus after the scaling occurs it really hampers FSmash’s KOing ability, because it serves as a good spacing move unless you use it sparingly it can’t KO well, IMO.

I mentioned higher tiered characters who can projectile spam better than him. Pit can arc his arrows down, and Zelda’s Din’s Fire has a explosive blast radius that hampers Pika’s crawling. Snake’s space control game is even worse for the electric rat…

The Brawl match-up thread on SWF is a fucking joke.

I swear on my life I should just do the whole chart my damn self.