All frame data is in
j. fierce, s.fierce xx lk Angel knee, lk angel knee, c.fierce xx EX dendrobium, super
i was getting 612 using all three meters with the team super last night, gotta remember how I was doing it
im pretty sure cross arts have really really high juggle potential. try LK angel knee, LK angel knee, s HP, MK angel knee, cross art or something
i read that LK angel knee, LK angel knee, sHP, HP dendrobium, super also worked.
stand fierce and crouch fierce do the same damage, so it really doesn’t matter in that sense. crouch fierce has 1 less frame of startup though in comparison.
oh well the point wasn’t changing the fierces, just seeing what juggled. i know that MK angel knee has a higher juggle potential than LK angel knee, that’s all. was assuming cross arts/super arts had high juggle potentials as well.
Do you guys often miss a c.MK/c.MP --> Dendrobium on crouching opponents sometimes?
Lili would just hover entirely over them leaving herself wide open to a mean punish.
To prevent that you must use 2 c.MP to push the opponent far back enough so she doesn’t hop or crossup over them
In the frame data, what does it mean when Andante “crushes” airborne attacks?
Does that mean it nullifies jumping attacks before Andante actually connects?
i just understood it as beating w/o trading
Did SRK turn into Youtube now?
My bad x.x
man does anyone not love those reversals? its amazing how easy it is to bait out opponents just by jabbing a couple of times. plus slap on some gauge gems and u can spam ex reversals all day
Some random theory tech that might be good
So multi hitting moves are really good to tag cancel out of.
The only feasible option Lili has is ex Dendrobium which you would usually use 2 meters to tag out of.
Instead of burning 2 meters, just use 1 meter with the charge version in block strings.
You get a little block string stagger mix up, along with more mix up with your assist character when your opponent is forced to block ex Dendrobium.
Tagging out of Feisty Rabbit overhead is also safe, but that might be harder to use in block strings and you don’t get a full jump mix up.
Do we already have EX Sunflower Dance for Projektile Punishment? After it connects, can do stuff like cr. HP xx LK Sunflower Dance.
Random Note : Against Akumas Air Fireball, do EX Sunflower Lance when he lands/about to land for full hits or do EX Feisty Rabbit (has to hit airborne) w/ HK extension and follow up accordingly.
chun_li1
Unless I’m reading it wrong there’s at least one error in the frame data on page 1. You can link the f+HK (+4 on hit) overhead into cr.mp (5 startup) against both a standing and crouching opponent, so there’s clearly something wrong there. Most likely f+HK is actually +5 on hit making f+HK, cr.mp a 1 frame link and f+HK, st.lp a 2 frame link which feels about right to me.
Not sure if people know.
But you can combo into EX Angel Knee on crouching opponents if you cancel it from cr.:hp:
cr.:hp: forces stand on hit.
Ex: f.:mk: :mp: :lp: f.:mp: :mk: cr:hp: xx Ex Angel Knee works on all crouching opponents.
EDIT: To OP, Both hits of Dominating Heel combos on Counterhit.
Another Match Video. 2V2 Rank. Lili / Vega team
[media=youtube]A5dbtXorHG8[/media]
still mindblown that hk spin is +6 on block… but then again the frame stuff doesn’t really take into account when she hits an opponent vs when she lands i suppose.
Take it as the actual best it can be on block.
is it just me or is lilis airthrow completely useless ? maybe i just shouldnt try to use it online =/
Its really good