Changes for Morrigan in UMvC3

None of the top characters relied on the DHC glitch. If anything, it helped keep low tier characters competitive in the game. The main reasons Morrigan is so much better now are that her airdash height restriction is lower, her Flight starts up faster, and she can combo after her throws. Her mobility, mix-up, and even her zoning are improved as a result.

That is a very interesting take on the DHC glitch in Vanilla.

VERY interesting

That’s… a laughable take on the DHC glitch.

Your other points are valid, I think airdash height restriction being lower is the strongest buff she received, and does make more headway towards buffs than she received in nerfs. I agree she is better, but not by much, whereas most of the top tier characters in vanilla surely took much larger hits than buffs.

Did they change Shadow Servant at all? I thought the thing was chock full of invincibility but I lost to Vergil’s dimension slash when I went 2nd and have been losing to other stuff like Frank shopping cart hyper too…

It has about 20f invuln, either low 20s or high 20s. I can’t remember. Losing to Frank’s shopping cart is probably just he physically pushed you out of the way before your hyper hit him.

This super shines if you supplement it with someone like Captain, who can DHC to HChargingStar for full screen projectile punishes or HStars n Stripes for more invuln.

I think he means that the top tier characters would still be top tier, glitch or no glitch. Look at Dante, look at Magneto, Wesker, Wolverine, Ammy and tell me they weren’t fucking monsters without even needing the glitch? They could kill you in 1 DHC regardless (except maybe Ammy). But the glitch was just easier and faster.
Then you look at characters like VJoe, Thor and some others (Jill, but I dont think she was low at all), they were actually benefitted by the glitch. it gave them SOMETHING.

The startup frames of shadow servant is invincible, not the active and recovery frames. When the first blade rises then you’re vulnerable. I still find it useful since I encounter alot of captain americas using hyper charging star on reaction to fireballs or trish’s maximum voltage
, still very useful. I don’t what to say about frank to be frank, that guy has so much invincibilities to his moves especially that falling knee.

Yeah Storm and Morrigan were meant for each other.
Been stuck with VJ/Storm/Morri from day one while contemplating Mag/Storm/Morri as a back up, and can’t even think of anything else I’d want to bother with. Did Storm/Doom/Morri a bit at first, but got VJ rockin and never looked back. :stuck_out_tongue:
They’re so juicy together. <3 this team!

PS: Jill and VJ are examples of secret broken characters in Vanilla. There were a few others, but no way those 2 were ‘low’ at all. haha

The DHC glitch let them kill ANY character in one hit, without burning extra meter for level 3. This further removed them from those characters which were either incapable of killing in one hit because they didn’t have DHC glitch, or had such inferior tools that they would never or should never score the first relevant hit against the top tier characters. The removal of the DHC glitch was a great change, as well as relevant nerfs to those characters.

You think either of top tiers I mentioned were scared of HULK? THOR? the characters that couldn’t be one-touch killed? Nah man. You’re missing the point. Nobody is saying it was bad or good to have DHC glitch. Just that it helped out the low tiers more than people give it credit for. Top Tiers are gonna Top Tier, glitch or no glitch.

They might have had reason to be scared of Hulk or Thor if they couldn’t have been one touch killed, which is exactly my point. Neither of those characters are bad in ultimate, where their health means something, but they were underwhelming in vanilla where it didn’t. Even then, I lost to a Thor player at NWM, and Hulk in front of meter building assist was potent even in vanilla.

I’m not speaking out of a lack of knowledge, I play this game every day, go to at least two tournaments every week, session with Filipino Champ often… I’m a VERY learned man, in this game.

What the fuck am I reading in here? The DHC glitch being gone was another one of the system nerfs Morrigan ate, like air dash blocking. fucking easy AV loops were death to anyone off a DHC glitch, and the harder AV loops were enough to kill off Throw->ER as the entire starting combo with Storm. Just thinking about how deliciously broken the DHC glitch would have been with Soul Drain makes me cry for it being gone even more.

Well, yeah, you’re right mostly. I still think it could be argued that the DHC glitch being removed is not at all only a nerf to her (less characters dieing in one hit raises potential for DHCs to save characters, of which she has several potent ways to do so and an air super to save herself, her on point play is improved because she couldn’t start it making her stronger on point against opponents who previously could DHC glitch and her abysmal damage output isn’t as bad when many characters aren’t one shotting everything), even if it appears so.

I lean on that side, but I wouldn’t say that’s a very intuitive way to look at it, and can understand why you would disagree.

Anyone who is complainging about the buffs morrigan got in ultimate is either a punk baby, or somebody who just isnt playing the character right.

Playing morrigan and crying about airdash blocking is like playing wolverine and complaining about not having a projectile. It really doesnt matter.

Im sorry that you cant constantly airdash with impunity and do super jump bnbs but thats just not how the character works anymore. So your options at this point are either, learn how to play the character the way she is now, since shes better than she was before as a whole, or pick up firebrand, since apparently all you want to do is stay at the top of the screen and combo people from there.

Just because you cant force her to play the way you want to doesnt mean shes not monumentally better now than she was before. Or have you not noticed that fly - S out of a ground series is practically impossible to see now.

Her tri-dash is greatly improved. Her hi/low is moderately improved. Her command grab is greatly improved. Air grabs are basically ass for everyone. Her zoning damage is improved. Her air to air is significantly worse if you don’t hit it near ground height. Her corner damage is worse. Her ground non-corner damage is easier. Her XF3 game is significantly worse unless AV is up, and then it’s about the same.

How is her XF3 game worse?

The new x-factor damage scaling requires fairly significantly longer combos to kill meterlessly, and she has a smaller damage bonus. You no longer have tha bility to run through two full health character meterlessly, and dump 5 bars on the third.

So… you can’t derp your way through with XF3 Morrigan anymore. It’s not that bad, you actually have to learn some extensive combos to kill characters in XF3. Also XF3 with AV is better now because of the added damage and hitstun from soul fists, the fireball juggles are a lot easier and much scarier now. Her air-to-air j.S -> st.L wasn’t really that great to begin with. Sure it led to a combo, but that first part scaled the damage so much already that the rest of the hits would barely add much. Her j.S in an air-to-air situation still causes the opponent to ground recover (within the same height as vanilla), which allows you to land a free mixup or unblockable setup into a much better combo.

The reason for the improvement to filling the screen with Soul Fists during XF3 Astral Visions has far, far less to do with the changes to Soul Fist, and far more to do with Astral Vision now gaining X-factor damage bonuses. Also, the exact same XF3 only combos I used before, are still the optimal kill combos in XF3 - they either require more reps, or meter. That’s exactly what I mean by her XF3 game is worse. I’m…not sure where the air to air jS discussion suddenly came from? Losing the air to air abare off jL at super jump height is extremely rough against Wesker, Dormammu, and Firebrand, and it’s just noticeably worse in a few other match ups(anything against another flyer). Air throws are just bad now, so I really don’t care what I can get off them.

Huh. That has not been my experience. I still slaughter everything in one touch in XF3. It might be that I just keep Astral Vision up, though. Last week I had the hilarious experience of killing a full health Sentinel with one long stream of Soul Fists, haha. THAT would not have happened in Vanilla.