I’d like to gather all of the relevant information for UMvC3 in a thread of its own for easy reference. Please add any new information you find as it comes or ideas you’d like someone to check and I’ll keep this post updated.
Observed so far:
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She has a new version of Soul Fist, which steals roughly 1/3 of the opponent’s hyper meter upon contact and has a pink glow effect similar to Dark Harmonizer. Performed with QCF+S. Effects also apply during Astral Vision; can be flight canceled like other versions. Very slow start-up and slow traveling speed, probably impossible to combo into without assists. Seems more like something you’d throw out and then dash in front of in the hopes of getting it to connect mid-combo, or strictly as a zoning tool. Could possibly reap good rewards if the opponent’s assist is called during Astral Vision ping-pong.
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Finishing Shower is buffed. Karst: “Another note about Finishing Shower, the missiles also seem to travel faster, and you have a LOT more control over them. In MvC3, if you hold up they just kind of ‘lean’ in that direction. On the UMvC3 stream, a player was able to shift the entire missile volley to the upper half of the screen, and then back to the bottom portion of the screen, before they reached the opponent. No one tried it, but this could potentially reach superjump heights at full screen, and at the very least will make for better DHCs.” Nooneyouknow: “Finishing Shower is insanely faster. I got 34 hits with it raw as an AA several times, which makes me wonder if it’s also 40 hits now.”
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Damage buff? Hard to tell and if so to what degree because a lot of stamina values may have changed as well. Nooneyouknow: “I think they increased her base damage values, and not minimum scaling, because it felt like she poked for Wesker damage. That said, it could just be all the health nerfs in that build. Anyway, simple LMHS MMH xx Shadow Blade xx Finishing Shower looked to be doing around 550k… Easy, next to impossible to drop combos would break 600k, and she killed with a sneeze in XF2/3.”
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Stamina buff? Basically the same thing, but in reverse. I’ve heard that she survived Hyper Sentinel Force -> Hail Storm -> XFC(1) -> Hail Storm -> Hyper Sentinel Force, but that may be due to an XF nerf or changes to those specific moves. If XF1 no longer gives a damage boost or a reduction in damage scaling, then she should be able to survive that with her existing 950K if I did my math right.
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Astral Vision. Nooneyouknow: “Astral Vision seemed slightly faster on start up recovery, enough to be noticeably, but not enough to change anything.”
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Shell Kick. Nooneyouknow: “I dropped jS to L like 20 times. I did not hit the link once outside of x-factor. I’ve never actually missed that link before this weekend, so I’m not sure if I just sucked it up, or something changed there. Sent c.M just plain stuffs jS now. I think they made the hitbox on the damn thing bigger.” On that last note, I’ve heard some people suspect that Sentinel c.M has more armor now, like Hulk s.H.
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Air dash height restriction has been reduced. Someone check if she can air dash immediately after a grounded flight cancel.
Things to check:
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Have her throws improved at all? Can she reliably combo into Shadow Servant off of anything other than her back throw?
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Any other new moves? Check all typical commands (QCF, QCB, HCF, HCB, DP, RDP, down down, charge motions) with normal attack buttons and S, on ground and in air.